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@ -50,7 +50,6 @@ static bool isMotionControlsEnabled = true;
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static bool isDebugDump = false;
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static bool isShaderDebug = false;
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static bool isShowSplash = false;
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static bool isAutoUpdate = false;
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static bool isAlwaysShowChangelog = false;
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static std::string isSideTrophy = "right";
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static bool isNullGpu = false;
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@ -243,10 +242,6 @@ bool showSplash() {
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return isShowSplash;
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}
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bool autoUpdate() {
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return isAutoUpdate;
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}
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bool alwaysShowChangelog() {
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return isAlwaysShowChangelog;
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}
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@ -351,10 +346,6 @@ void setShowSplash(bool enable) {
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isShowSplash = enable;
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}
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void setAutoUpdate(bool enable) {
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isAutoUpdate = enable;
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}
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void setAlwaysShowChangelog(bool enable) {
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isAlwaysShowChangelog = enable;
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}
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@ -629,7 +620,6 @@ void load(const std::filesystem::path& path) {
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updateChannel = toml::find_or<std::string>(general, "updateChannel", "Nightly");
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}
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isShowSplash = toml::find_or<bool>(general, "showSplash", true);
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isAutoUpdate = toml::find_or<bool>(general, "autoUpdate", false);
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isAlwaysShowChangelog = toml::find_or<bool>(general, "alwaysShowChangelog", false);
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isSideTrophy = toml::find_or<std::string>(general, "sideTrophy", "right");
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compatibilityData = toml::find_or<bool>(general, "compatibilityEnabled", false);
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@ -809,7 +799,6 @@ void save(const std::filesystem::path& path) {
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data["General"]["updateChannel"] = updateChannel;
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data["General"]["chooseHomeTab"] = chooseHomeTab;
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data["General"]["showSplash"] = isShowSplash;
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data["General"]["autoUpdate"] = isAutoUpdate;
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data["General"]["alwaysShowChangelog"] = isAlwaysShowChangelog;
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data["General"]["sideTrophy"] = isSideTrophy;
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data["General"]["compatibilityEnabled"] = compatibilityData;
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@ -953,7 +942,6 @@ void setDefaultValues() {
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isDebugDump = false;
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isShaderDebug = false;
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isShowSplash = false;
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isAutoUpdate = false;
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isAlwaysShowChangelog = false;
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isSideTrophy = "right";
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isNullGpu = false;
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@ -62,7 +62,6 @@ bool allowHDR();
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bool debugDump();
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bool collectShadersForDebug();
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bool showSplash();
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bool autoUpdate();
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bool alwaysShowChangelog();
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std::string sideTrophy();
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bool nullGpu();
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@ -76,7 +75,6 @@ u32 vblankDiv();
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void setDebugDump(bool enable);
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void setCollectShaderForDebug(bool enable);
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void setShowSplash(bool enable);
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void setAutoUpdate(bool enable);
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void setAlwaysShowChangelog(bool enable);
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void setSideTrophy(std::string side);
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void setNullGpu(bool enable);
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@ -28,8 +28,10 @@
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using namespace Common::FS;
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CheckUpdate::CheckUpdate(const bool showMessage, QWidget* parent)
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: QDialog(parent), networkManager(new QNetworkAccessManager(this)) {
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CheckUpdate::CheckUpdate(std::shared_ptr<gui_settings> gui_settings, const bool showMessage,
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QWidget* parent)
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: QDialog(parent), m_gui_settings(std::move(gui_settings)),
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networkManager(new QNetworkAccessManager(this)) {
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setWindowTitle(tr("Auto Updater"));
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setFixedSize(0, 0);
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CheckForUpdates(showMessage);
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@ -290,14 +292,14 @@ void CheckUpdate::setupUI(const QString& downloadUrl, const QString& latestDate,
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connect(noButton, &QPushButton::clicked, this, [this]() { close(); });
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autoUpdateCheckBox->setChecked(Config::autoUpdate());
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autoUpdateCheckBox->setChecked(m_gui_settings->GetValue(gui::gen_checkForUpdates).toBool());
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#if (QT_VERSION < QT_VERSION_CHECK(6, 7, 0))
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connect(autoUpdateCheckBox, &QCheckBox::stateChanged, this, [](int state) {
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connect(autoUpdateCheckBox, &QCheckBox::stateChanged, this, [this](int state) {
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#else
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connect(autoUpdateCheckBox, &QCheckBox::checkStateChanged, this, [](Qt::CheckState state) {
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connect(autoUpdateCheckBox, &QCheckBox::checkStateChanged, this, [this](Qt::CheckState state) {
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#endif
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const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
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Config::setAutoUpdate(state == Qt::Checked);
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m_gui_settings->SetValue(gui::gen_checkForUpdates, (state == Qt::Checked));
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Config::save(user_dir / "config.toml");
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});
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@ -8,12 +8,14 @@
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#include <QDialog>
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#include <QNetworkAccessManager>
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#include <QPushButton>
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#include "gui_settings.h"
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class CheckUpdate : public QDialog {
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Q_OBJECT
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public:
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explicit CheckUpdate(const bool showMessage, QWidget* parent = nullptr);
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explicit CheckUpdate(std::shared_ptr<gui_settings> gui_settings, const bool showMessage,
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QWidget* parent = nullptr);
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~CheckUpdate();
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private slots:
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@ -35,6 +37,7 @@ private:
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QString updateDownloadUrl;
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QNetworkAccessManager* networkManager;
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std::shared_ptr<gui_settings> m_gui_settings;
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};
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#endif // CHECKUPDATE_H
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@ -8,10 +8,14 @@
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namespace gui {
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// categories
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const QString general = "general";
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const QString main_window = "main_window";
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const QString game_list = "game_list";
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const QString game_grid = "game_grid";
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// general
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const gui_value gen_checkForUpdates = gui_value(general, "showLabelsUnderIcons", false);
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// main window settings
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const gui_value mw_geometry = gui_value(main_window, "geometry", QByteArray());
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const gui_value mw_showLabelsUnderIcons = gui_value(main_window, "showLabelsUnderIcons", true);
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@ -367,11 +367,11 @@ void MainWindow::LoadGameLists() {
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#ifdef ENABLE_UPDATER
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void MainWindow::CheckUpdateMain(bool checkSave) {
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if (checkSave) {
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if (!Config::autoUpdate()) {
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if (!m_gui_settings->GetValue(gui::gen_checkForUpdates).toBool()) {
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return;
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}
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}
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auto checkUpdate = new CheckUpdate(false);
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auto checkUpdate = new CheckUpdate(m_gui_settings, false);
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checkUpdate->exec();
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}
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#endif
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@ -495,7 +495,7 @@ void MainWindow::CreateConnects() {
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#ifdef ENABLE_UPDATER
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connect(ui->updaterAct, &QAction::triggered, this, [this]() {
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auto checkUpdate = new CheckUpdate(true);
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auto checkUpdate = new CheckUpdate(m_gui_settings, true);
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checkUpdate->exec();
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});
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#endif
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@ -177,14 +177,16 @@ SettingsDialog::SettingsDialog(std::shared_ptr<gui_settings> gui_settings,
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{
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#ifdef ENABLE_UPDATER
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#if (QT_VERSION < QT_VERSION_CHECK(6, 7, 0))
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connect(ui->updateCheckBox, &QCheckBox::stateChanged, this,
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[](int state) { Config::setAutoUpdate(state == Qt::Checked); });
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connect(ui->updateCheckBox, &QCheckBox::stateChanged, this, [this](int state) {
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m_gui_settings->SetValue(gui::gen_checkForUpdates, state == Qt::Checked);
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});
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connect(ui->changelogCheckBox, &QCheckBox::stateChanged, this,
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[](int state) { Config::setAlwaysShowChangelog(state == Qt::Checked); });
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#else
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connect(ui->updateCheckBox, &QCheckBox::checkStateChanged, this,
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[](Qt::CheckState state) { Config::setAutoUpdate(state == Qt::Checked); });
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connect(ui->updateCheckBox, &QCheckBox::checkStateChanged, this, [this](Qt::CheckState state) {
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m_gui_settings->SetValue(gui::gen_checkForUpdates, state == Qt::Checked);
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});
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connect(ui->changelogCheckBox, &QCheckBox::checkStateChanged, this,
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[](Qt::CheckState state) { Config::setAlwaysShowChangelog(state == Qt::Checked); });
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@ -197,8 +199,8 @@ SettingsDialog::SettingsDialog(std::shared_ptr<gui_settings> gui_settings,
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}
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});
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connect(ui->checkUpdateButton, &QPushButton::clicked, this, []() {
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auto checkUpdate = new CheckUpdate(true);
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connect(ui->checkUpdateButton, &QPushButton::clicked, this, [this]() {
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auto checkUpdate = new CheckUpdate(m_gui_settings,true);
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checkUpdate->exec();
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});
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#else
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@ -788,7 +790,7 @@ void SettingsDialog::UpdateSettings() {
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Config::setVkCrashDiagnosticEnabled(ui->crashDiagnosticsCheckBox->isChecked());
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Config::setCollectShaderForDebug(ui->collectShaderCheckBox->isChecked());
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Config::setCopyGPUCmdBuffers(ui->copyGPUBuffersCheckBox->isChecked());
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Config::setAutoUpdate(ui->updateCheckBox->isChecked());
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m_gui_settings->SetValue(gui::gen_checkForUpdates, ui->updateCheckBox->isChecked());
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Config::setAlwaysShowChangelog(ui->changelogCheckBox->isChecked());
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Config::setUpdateChannel(channelMap.value(ui->updateComboBox->currentText()).toStdString());
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Config::setChooseHomeTab(
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@ -873,4 +875,5 @@ void SettingsDialog::setDefaultValues() {
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m_gui_settings->SetValue(gui::gl_backgroundImageOpacity, 50);
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m_gui_settings->SetValue(gui::gl_playBackgroundMusic, false);
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m_gui_settings->SetValue(gui::gl_backgroundMusicVolume, 50);
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m_gui_settings->SetValue(gui::gen_checkForUpdates, false);
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}
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