Favorites in the game list (#2649) (#3071)

* Favorites in the game list (#2649)

Changed how favorites are saved to match PR #2984. Adjusted the favorite
icon size. Fixed bug where favorites were inconsistent when changing to
list mode. Instantly sort list when adding or removing a favorite.

Co-authored-by: David Antunes <david.f.antunes@tecnico.ulisboa.pt>

* fix formatting

* Favorites in the game list (#2649)

Fixed issue where background change was inconsistent while adding
favorites, unselect row when adding favorites, cleaned code, changed
right click menu options to match the game's favorite status.

* fixed right click bug

* keep row selection when adding favorites

* fixed sorting on game grid after using search bar

* change the way favorites are saved to match #3119
This commit is contained in:
davidantunes23
2025-06-22 10:53:47 +01:00
committed by GitHub
parent 669b19c2f3
commit 4bfa8c9fc7
10 changed files with 203 additions and 31 deletions

View File

@@ -39,6 +39,8 @@ private:
int m_last_opacity = -1; // Track last opacity to avoid unnecessary recomputation
std::filesystem::path m_current_game_path; // Track current game path to detect changes
std::shared_ptr<gui_settings> m_gui_settings;
void SetFavoriteIcon(QWidget* parentWidget, QVector<GameInfo> m_games_, int gameCounter);
bool CompareWithFavorite(GameInfo a, GameInfo b);
public:
explicit GameGridFrame(std::shared_ptr<gui_settings> gui_settings,
@@ -47,6 +49,7 @@ public:
QWidget* parent = nullptr);
void PopulateGameGrid(QVector<GameInfo> m_games, bool fromSearch);
bool IsValidCellSelected();
void SortByFavorite(QVector<GameInfo>* game_list);
bool cellClicked = false;
int icon_size;