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Fix rename for Windows users
Turns out, we're using copy instead of rename for a reason, and that same reason came up when adding the remove call. Also adds a log for the sceKernelWrite issue, since that's definitely a hack that needs to be debugged.
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@ -301,6 +301,9 @@ s64 PS4_SYSV_ABI write(s32 fd, const void* buf, size_t nbytes) {
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expected_file_size += bytes_written;
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auto actual_file_size = file->f.GetSize();
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if (expected_file_size != actual_file_size) {
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LOG_WARNING(Kernel_Fs,
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"Unexpected behavior from fwrite. Expected size {:#x}, actual size {:#x}",
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expected_file_size, actual_file_size);
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file->f.SetSize(expected_file_size);
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}
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return bytes_written;
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@ -760,8 +763,24 @@ s32 PS4_SYSV_ABI posix_rename(const char* from, const char* to) {
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*__Error() = POSIX_ENOTEMPTY;
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return -1;
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}
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// On Windows, std::filesystem::rename will error if the file has been opened before.
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std::filesystem::copy(src_path, dst_path, std::filesystem::copy_options::overwrite_existing);
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std::filesystem::remove(src_path);
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auto* h = Common::Singleton<Core::FileSys::HandleTable>::Instance();
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auto file = h->GetFile(src_path);
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if (file) {
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// We need to force ReadWrite if the file had Write access before
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// Otherwise f.Open will clear the file contents.
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auto access_mode = file->f.GetAccessMode() == Common::FS::FileAccessMode::Write
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? Common::FS::FileAccessMode::ReadWrite
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: file->f.GetAccessMode();
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file->f.Close();
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std::filesystem::remove(src_path);
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file->f.Open(dst_path, access_mode);
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} else {
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std::filesystem::remove(src_path);
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}
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return ORBIS_OK;
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}
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