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re-enabled system modules and disable debug in libs.h
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@ -44,8 +44,8 @@ struct wrapper_impl<name, PS4_SYSV_ABI R (*)(Args...), f> {
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template <StringLiteral name, class F, F f>
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constexpr auto wrapper = wrapper_impl<name, F, f>::wrap;
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#define W(foo) wrapper<#foo, decltype(&foo), foo>
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// #define W(foo) foo
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//#define W(foo) wrapper<#foo, decltype(&foo), foo>
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#define W(foo) foo
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#define LIB_FUNCTION(nid, lib, libversion, mod, moduleVersionMajor, moduleVersionMinor, function) \
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{ \
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@ -134,7 +134,6 @@ void Emulator::Run(const std::filesystem::path& file) {
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}
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void Emulator::LoadSystemModules(const std::filesystem::path& file) {
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return;
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const auto& sys_module_path = Common::FS::GetUserPath(Common::FS::PathType::SysModuleDir);
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for (const auto& entry : std::filesystem::directory_iterator(sys_module_path)) {
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if (entry.path().filename() == "libSceNgs2.sprx") {
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