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synced 2025-08-04 08:22:32 +00:00
avoid checking duplicates for gameDirs loaded from config
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@ -535,15 +535,16 @@ void load(const std::filesystem::path& path) {
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m_window_size_W = toml::find_or<int>(gui, "mw_width", 0);
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m_window_size_H = toml::find_or<int>(gui, "mw_height", 0);
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auto old_game_install_dir = toml::find_fs_path_or(gui, "installDir", {});
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if (!old_game_install_dir.empty()) {
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addGameInstallDir(old_game_install_dir);
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}
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const auto install_dir_array =
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toml::find_or<std::vector<std::string>>(gui, "installDirs", {});
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for (const auto& dir : install_dir_array) {
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addGameInstallDir(dir);
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settings_install_dirs.emplace_back(std::filesystem::path{dir});
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}
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// TODO Migration code, after a major release this should be removed.
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auto old_game_install_dir = toml::find_fs_path_or(gui, "installDir", {});
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if (!old_game_install_dir.empty()) {
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addGameInstallDir(old_game_install_dir);
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}
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settings_addon_install_dir = toml::find_fs_path_or(gui, "addonInstallDir", {});
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