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Allow shader patching
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14
documents/patching-shader.md
Normal file
14
documents/patching-shader.md
Normal file
@ -0,0 +1,14 @@
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### Install Vulkan SDK and \*ensure `spirv-cross` and `glslc` are in PATH\*.
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1. Enable `dumpShaders` in config.toml
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2. Run `spirv-cross -V fs_0x000000.spv --output fs_0x000000.glsl` to decompile the SPIR-V IR to GLSL.
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3. Edit the GLSL file as you wish
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4. To compile back to SPIR-V, run (change the _**-fshader-stage**_ to correct stage):
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`glslc --target-env=vulkan1.3 --target-spv=spv1.6 -fshader-stage=frag fs_0x000000.glsl -o fs_0x000000.spv`
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5. Put the updated .spv file to `shader/patch` folder with the same name as the original shader
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6. Enable `patchShaders` in config.toml
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@ -21,6 +21,7 @@ static bool isLibc = true;
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static bool isShowSplash = false;
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static bool isNullGpu = false;
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static bool shouldDumpShaders = false;
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static bool shouldPatchShaders = true;
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static bool shouldDumpPM4 = false;
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static u32 vblankDivider = 1;
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static bool vkValidation = false;
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@ -94,6 +95,10 @@ bool dumpShaders() {
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return shouldDumpShaders;
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}
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bool patchShaders() {
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return shouldPatchShaders;
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}
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bool dumpPM4() {
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return shouldDumpPM4;
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}
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@ -245,6 +250,7 @@ void load(const std::filesystem::path& path) {
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screenHeight = toml::find_or<int>(gpu, "screenHeight", screenHeight);
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isNullGpu = toml::find_or<bool>(gpu, "nullGpu", false);
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shouldDumpShaders = toml::find_or<bool>(gpu, "dumpShaders", false);
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shouldPatchShaders = toml::find_or<bool>(gpu, "patchShaders", true);
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shouldDumpPM4 = toml::find_or<bool>(gpu, "dumpPM4", false);
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vblankDivider = toml::find_or<int>(gpu, "vblankDivider", 1);
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}
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@ -325,6 +331,7 @@ void save(const std::filesystem::path& path) {
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data["GPU"]["screenHeight"] = screenHeight;
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data["GPU"]["nullGpu"] = isNullGpu;
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data["GPU"]["dumpShaders"] = shouldDumpShaders;
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data["GPU"]["patchShaders"] = shouldPatchShaders;
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data["GPU"]["dumpPM4"] = shouldDumpPM4;
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data["GPU"]["vblankDivider"] = vblankDivider;
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data["Vulkan"]["gpuId"] = gpuId;
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@ -25,6 +25,7 @@ bool isLleLibc();
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bool showSplash();
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bool nullGpu();
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bool dumpShaders();
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bool patchShaders();
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bool dumpPM4();
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bool isRdocEnabled();
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u32 vblankDiv();
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@ -274,7 +274,15 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline() {
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// Compile IR to SPIR-V
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auto spv_code = Shader::Backend::SPIRV::EmitSPIRV(profile, programs[i], binding);
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if (Config::dumpShaders()) {
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bool patched = false;
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if (Config::patchShaders()) {
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auto patch = GetShaderPatch(hash, stage, "spv");
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if (patch) {
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spv_code = *patch;
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patched = true;
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}
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}
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if (Config::dumpShaders() && !patched) {
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DumpShader(spv_code, hash, stage, "spv");
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}
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stages[i] = CompileSPV(spv_code, instance.GetDevice());
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@ -315,8 +323,16 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline() {
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// Compile IR to SPIR-V
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u32 binding{};
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const auto spv_code = Shader::Backend::SPIRV::EmitSPIRV(profile, program, binding);
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if (Config::dumpShaders()) {
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auto spv_code = Shader::Backend::SPIRV::EmitSPIRV(profile, program, binding);
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bool patched = false;
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if (Config::patchShaders()) {
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auto patch = GetShaderPatch(compute_key, Shader::Stage::Compute, "spv");
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if (patch) {
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spv_code = *patch;
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patched = true;
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}
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}
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if (Config::dumpShaders() && !patched) {
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DumpShader(spv_code, compute_key, Shader::Stage::Compute, "spv");
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}
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const auto module = CompileSPV(spv_code, instance.GetDevice());
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@ -343,4 +359,22 @@ void PipelineCache::DumpShader(std::span<const u32> code, u64 hash, Shader::Stag
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file.WriteSpan(code);
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}
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std::optional<std::vector<u32>> PipelineCache::GetShaderPatch(u64 hash, Shader::Stage stage,
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std::string_view ext) {
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using namespace Common::FS;
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const auto patch_dir = GetUserPath(PathType::ShaderDir) / "patch";
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if (!std::filesystem::exists(patch_dir)) {
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std::filesystem::create_directories(patch_dir);
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}
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const auto filename = fmt::format("{}_{:#018x}.{}", stage, hash, ext);
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const auto filepath = patch_dir / filename;
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if (!std::filesystem::exists(filepath)) {
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return {};
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}
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const auto file = IOFile{patch_dir / filename, FileAccessMode::Read};
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std::vector<u32> code(file.GetSize() / sizeof(u32));
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file.Read(code);
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return code;
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}
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} // namespace Vulkan
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@ -33,6 +33,8 @@ public:
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private:
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void RefreshGraphicsKey();
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void DumpShader(std::span<const u32> code, u64 hash, Shader::Stage stage, std::string_view ext);
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std::optional<std::vector<u32>> GetShaderPatch(u64 hash, Shader::Stage stage,
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std::string_view ext);
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std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline();
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std::unique_ptr<ComputePipeline> CreateComputePipeline();
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