Merge remote-tracking branch 'origin/main' into libc-internal

This commit is contained in:
kalaposfos13 2025-01-30 22:18:32 +01:00
commit 51b93d4793
59 changed files with 1961 additions and 562 deletions

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@ -106,6 +106,30 @@ git_describe(GIT_DESC --always --long --dirty)
git_branch_name(GIT_BRANCH)
string(TIMESTAMP BUILD_DATE "%Y-%m-%d %H:%M:%S")
# Get current remote name and branch
execute_process(
COMMAND git rev-parse --abbrev-ref --symbolic-full-name @{u}
OUTPUT_VARIABLE GIT_REMOTE_NAME
RESULT_VARIABLE GIT_BRANCH_RESULT
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# Default to origin if branch is not set
if (GIT_BRANCH_RESULT OR GIT_REMOTE_NAME STREQUAL "")
set(GIT_REMOTE_NAME "origin")
else()
# Extract remote name from full name
string(FIND "${GIT_REMOTE_NAME}" "/" INDEX)
string(SUBSTRING "${GIT_REMOTE_NAME}" 0 "${INDEX}" GIT_REMOTE_NAME)
endif()
# Get remote link
execute_process(
COMMAND git config --get remote.${GIT_REMOTE_NAME}.url
OUTPUT_VARIABLE GIT_REMOTE_URL
OUTPUT_STRIP_TRAILING_WHITESPACE
)
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/src/common/scm_rev.cpp.in" "${CMAKE_CURRENT_BINARY_DIR}/src/common/scm_rev.cpp" @ONLY)
find_package(Boost 1.84.0 CONFIG)

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@ -55,6 +55,9 @@ This project began as a fun project. Given our limited free time, it may take so
# Building
> [!IMPORTANT]
> If you want to use shadPS4 to play your games, you don't have to follow the build instructions, you can simply download the emulator from either the [**release tab**](https://github.com/shadps4-emu/shadPS4/releases) or the [**action tab**](https://github.com/shadps4-emu/shadPS4/actions).
## Windows
Check the build instructions for [**Windows**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/building-windows.md).
@ -76,6 +79,9 @@ For more information on how to test, debug and report issues with the emulator o
# Keyboard mapping
> [!NOTE]
> Some keyboards may also require you to hold the Fn key to use the F\* keys. Mac users should use the Command key instead of Control, and need to use Command+F11 for full screen to avoid conflicting with system key bindings.
| Button | Function |
|-------------|-------------|
F10 | FPS Counter
@ -86,32 +92,32 @@ F12 | Trigger RenderDoc Capture
> [!NOTE]
> Xbox and DualShock controllers work out of the box.
| Controller button | Keyboard equivelant | Mac alternative |
|-------------|-------------|--------------|
LEFT AXIS UP | W | |
LEFT AXIS DOWN | S | |
LEFT AXIS LEFT | A | |
LEFT AXIS RIGHT | D | |
RIGHT AXIS UP | I | |
RIGHT AXIS DOWN | K | |
RIGHT AXIS LEFT | J | |
RIGHT AXIS RIGHT | L | |
TRIANGLE | Numpad 8 | C |
CIRCLE | Numpad 6 | B |
CROSS | Numpad 2 | N |
SQUARE | Numpad 4 | V |
PAD UP | UP | |
PAD DOWN | DOWN | |
PAD LEFT | LEFT | |
PAD RIGHT | RIGHT | |
OPTIONS | RETURN | |
BACK BUTTON / TOUCH PAD | SPACE | |
L1 | Q | |
R1 | U | |
L2 | E | |
R2 | O | |
L3 | X | |
R3 | M | |
| Controller button | Keyboard equivalent |
|-------------|-------------|
LEFT AXIS UP | W |
LEFT AXIS DOWN | S |
LEFT AXIS LEFT | A |
LEFT AXIS RIGHT | D |
RIGHT AXIS UP | I |
RIGHT AXIS DOWN | K |
RIGHT AXIS LEFT | J |
RIGHT AXIS RIGHT | L |
TRIANGLE | Numpad 8 or C |
CIRCLE | Numpad 6 or B |
CROSS | Numpad 2 or N |
SQUARE | Numpad 4 or V |
PAD UP | UP |
PAD DOWN | DOWN |
PAD LEFT | LEFT |
PAD RIGHT | RIGHT |
OPTIONS | RETURN |
BACK BUTTON / TOUCH PAD | SPACE |
L1 | Q |
R1 | U |
L2 | E |
R2 | O |
L3 | X |
R3 | M |
# Main team

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@ -29,7 +29,7 @@ sudo dnf install clang git cmake libatomic alsa-lib-devel pipewire-jack-audio-co
sudo pacman -S base-devel clang git cmake sndio jack2 openal qt6-base qt6-declarative qt6-multimedia sdl2 vulkan-validation-layers
```
**Note** : The `shadps4-git` AUR package is not maintained by any of the developers, and it uses the default compiler, which is often set to GCC. Use at your own discretion.
**Note**: The `shadps4-git` AUR package is not maintained by any of the developers, and it uses the default compiler, which is often set to GCC. Use at your own discretion.
#### OpenSUSE

@ -1 +1 @@
Subproject commit aba997657b94d6de1794ebad36ce5634341252c7
Subproject commit 0c090001cb42997031cfe43914340e2639944972

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@ -267,18 +267,28 @@ bool vkValidationGpuEnabled() {
return vkValidationGpu;
}
bool vkCrashDiagnosticEnabled() {
bool getVkCrashDiagnosticEnabled() {
return vkCrashDiagnostic;
}
bool vkHostMarkersEnabled() {
// Forced on when crash diagnostic enabled.
return vkHostMarkers || vkCrashDiagnostic;
bool getVkHostMarkersEnabled() {
return vkHostMarkers;
}
bool vkGuestMarkersEnabled() {
// Forced on when crash diagnostic enabled.
return vkGuestMarkers || vkCrashDiagnostic;
bool getVkGuestMarkersEnabled() {
return vkGuestMarkers;
}
void setVkCrashDiagnosticEnabled(bool enable) {
vkCrashDiagnostic = enable;
}
void setVkHostMarkersEnabled(bool enable) {
vkHostMarkers = enable;
}
void setVkGuestMarkersEnabled(bool enable) {
vkGuestMarkers = enable;
}
bool getSeparateUpdateEnabled() {

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@ -106,9 +106,12 @@ void setRdocEnabled(bool enable);
bool vkValidationEnabled();
bool vkValidationSyncEnabled();
bool vkValidationGpuEnabled();
bool vkCrashDiagnosticEnabled();
bool vkHostMarkersEnabled();
bool vkGuestMarkersEnabled();
bool getVkCrashDiagnosticEnabled();
bool getVkHostMarkersEnabled();
bool getVkGuestMarkersEnabled();
void setVkCrashDiagnosticEnabled(bool enable);
void setVkHostMarkersEnabled(bool enable);
void setVkGuestMarkersEnabled(bool enable);
// Gui
void setMainWindowGeometry(u32 x, u32 y, u32 w, u32 h);

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@ -80,6 +80,7 @@ public:
static constexpr u32 FW_40 = 0x4000000;
static constexpr u32 FW_45 = 0x4500000;
static constexpr u32 FW_50 = 0x5000000;
static constexpr u32 FW_55 = 0x5500000;
static constexpr u32 FW_80 = 0x8000000;
static ElfInfo& Instance() {

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@ -6,14 +6,18 @@
#define GIT_REV "@GIT_REV@"
#define GIT_BRANCH "@GIT_BRANCH@"
#define GIT_DESC "@GIT_DESC@"
#define GIT_REMOTE_NAME "@GIT_REMOTE_NAME@"
#define GIT_REMOTE_URL "@GIT_REMOTE_URL@"
#define BUILD_DATE "@BUILD_DATE@"
namespace Common {
const char g_scm_rev[] = GIT_REV;
const char g_scm_branch[] = GIT_BRANCH;
const char g_scm_desc[] = GIT_DESC;
const char g_scm_date[] = BUILD_DATE;
const char g_scm_rev[] = GIT_REV;
const char g_scm_branch[] = GIT_BRANCH;
const char g_scm_desc[] = GIT_DESC;
const char g_scm_remote_name[] = GIT_REMOTE_NAME;
const char g_scm_remote_url[] = GIT_REMOTE_URL;
const char g_scm_date[] = BUILD_DATE;
} // namespace

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@ -8,6 +8,8 @@ namespace Common {
extern const char g_scm_rev[];
extern const char g_scm_branch[];
extern const char g_scm_desc[];
extern const char g_scm_remote_name[];
extern const char g_scm_remote_url[];
extern const char g_scm_date[];
} // namespace Common

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@ -30,16 +30,6 @@
using namespace Xbyak::util;
#define MAYBE_AVX(OPCODE, ...) \
[&] { \
Cpu cpu; \
if (cpu.has(Cpu::tAVX)) { \
c.v##OPCODE(__VA_ARGS__); \
} else { \
c.OPCODE(__VA_ARGS__); \
} \
}()
namespace Core {
static Xbyak::Reg ZydisToXbyakRegister(const ZydisRegister reg) {
@ -643,7 +633,7 @@ static void GenerateEXTRQ(const ZydisDecodedOperand* operands, Xbyak::CodeGenera
ASSERT_MSG(length + index <= 64, "length + index must be less than or equal to 64.");
// Get lower qword from xmm register
MAYBE_AVX(movq, scratch1, xmm_dst);
c.vmovq(scratch1, xmm_dst);
if (index != 0) {
c.shr(scratch1, index);
@ -656,7 +646,7 @@ static void GenerateEXTRQ(const ZydisDecodedOperand* operands, Xbyak::CodeGenera
// Writeback to xmm register, extrq instruction says top 64-bits are undefined so we don't
// care to preserve them
MAYBE_AVX(movq, xmm_dst, scratch1);
c.vmovq(xmm_dst, scratch1);
c.pop(scratch2);
c.pop(scratch1);
@ -690,7 +680,7 @@ static void GenerateEXTRQ(const ZydisDecodedOperand* operands, Xbyak::CodeGenera
c.push(mask);
// Construct the mask out of the length that resides in bottom 6 bits of source xmm
MAYBE_AVX(movq, scratch1, xmm_src);
c.vmovq(scratch1, xmm_src);
c.mov(scratch2, scratch1);
c.and_(scratch2, 0x3F);
c.jz(length_zero);
@ -711,10 +701,10 @@ static void GenerateEXTRQ(const ZydisDecodedOperand* operands, Xbyak::CodeGenera
c.and_(scratch1, 0x3F);
c.mov(scratch2, scratch1); // cl now contains the shift amount
MAYBE_AVX(movq, scratch1, xmm_dst);
c.vmovq(scratch1, xmm_dst);
c.shr(scratch1, cl);
c.and_(scratch1, mask);
MAYBE_AVX(movq, xmm_dst, scratch1);
c.vmovq(xmm_dst, scratch1);
c.pop(mask);
c.pop(scratch2);
@ -765,8 +755,8 @@ static void GenerateINSERTQ(const ZydisDecodedOperand* operands, Xbyak::CodeGene
ASSERT_MSG(length + index <= 64, "length + index must be less than or equal to 64.");
MAYBE_AVX(movq, scratch1, xmm_src);
MAYBE_AVX(movq, scratch2, xmm_dst);
c.vmovq(scratch1, xmm_src);
c.vmovq(scratch2, xmm_dst);
c.mov(mask, mask_value);
// src &= mask
@ -784,12 +774,7 @@ static void GenerateINSERTQ(const ZydisDecodedOperand* operands, Xbyak::CodeGene
c.or_(scratch2, scratch1);
// Insert scratch2 into low 64 bits of dst, upper 64 bits are unaffected
Cpu cpu;
if (cpu.has(Cpu::tAVX)) {
c.vpinsrq(xmm_dst, xmm_dst, scratch2, 0);
} else {
c.pinsrq(xmm_dst, scratch2, 0);
}
c.vpinsrq(xmm_dst, xmm_dst, scratch2, 0);
c.pop(mask);
c.pop(scratch2);
@ -816,7 +801,7 @@ static void GenerateINSERTQ(const ZydisDecodedOperand* operands, Xbyak::CodeGene
c.push(mask);
// Get upper 64 bits of src and copy it to mask and index
MAYBE_AVX(pextrq, index, xmm_src, 1);
c.vpextrq(index, xmm_src, 1);
c.mov(mask, index);
// When length is 0, set it to 64
@ -839,7 +824,7 @@ static void GenerateINSERTQ(const ZydisDecodedOperand* operands, Xbyak::CodeGene
c.and_(index, 0x3F);
// src &= mask
MAYBE_AVX(movq, scratch1, xmm_src);
c.vmovq(scratch1, xmm_src);
c.and_(scratch1, mask);
// mask = ~(mask << index)
@ -851,12 +836,12 @@ static void GenerateINSERTQ(const ZydisDecodedOperand* operands, Xbyak::CodeGene
c.shl(scratch1, cl);
// dst = (dst & mask) | src
MAYBE_AVX(movq, scratch2, xmm_dst);
c.vmovq(scratch2, xmm_dst);
c.and_(scratch2, mask);
c.or_(scratch2, scratch1);
// Upper 64 bits are undefined in insertq
MAYBE_AVX(movq, xmm_dst, scratch2);
c.vmovq(xmm_dst, scratch2);
c.pop(mask);
c.pop(index);

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@ -121,15 +121,17 @@ static void BackupThreadBody() {
std::scoped_lock lk{g_backup_queue_mutex};
g_backup_queue.front().done = true;
}
std::this_thread::sleep_for(std::chrono::seconds(5)); // Don't backup too often
{
std::scoped_lock lk{g_backup_queue_mutex};
g_backup_queue.pop_front();
g_result_queue.push_back(std::move(req));
if (g_result_queue.size() > 20) {
g_result_queue.pop_front();
if (req.origin != OrbisSaveDataEventType::__DO_NOT_SAVE) {
g_result_queue.push_back(std::move(req));
if (g_result_queue.size() > 20) {
g_result_queue.pop_front();
}
}
}
std::this_thread::sleep_for(std::chrono::seconds(5)); // Don't backup too often
}
g_backup_status = WorkerStatus::NotStarted;
}
@ -141,6 +143,15 @@ void StartThread() {
LOG_DEBUG(Lib_SaveData, "Starting backup thread");
g_backup_status = WorkerStatus::Waiting;
g_backup_thread = std::jthread{BackupThreadBody};
static std::once_flag flag;
std::call_once(flag, [] {
std::at_quick_exit([] {
StopThread();
while (GetWorkerStatus() != WorkerStatus::NotStarted) {
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
});
});
}
void StopThread() {
@ -148,12 +159,12 @@ void StopThread() {
return;
}
LOG_DEBUG(Lib_SaveData, "Stopping backup thread");
g_backup_status = WorkerStatus::Stopping;
{
std::scoped_lock lk{g_backup_queue_mutex};
g_backup_queue.emplace_back(BackupRequest{});
}
g_backup_thread_semaphore.release();
g_backup_status = WorkerStatus::Stopping;
}
bool NewRequest(OrbisUserServiceUserId user_id, std::string_view title_id,

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@ -25,6 +25,8 @@ enum class OrbisSaveDataEventType : u32 {
UMOUNT_BACKUP = 1,
BACKUP = 2,
SAVE_DATA_MEMORY_SYNC = 3,
__DO_NOT_SAVE = 1000000, // This value is only for the backup thread
};
struct BackupRequest {

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@ -10,6 +10,7 @@
#include "common/path_util.h"
#include "common/singleton.h"
#include "core/file_sys/fs.h"
#include "save_backup.h"
#include "save_instance.h"
constexpr auto OrbisSaveDataBlocksMin2 = 96; // 3MiB
@ -45,14 +46,13 @@ static const std::unordered_map<std::string, std::string> default_title = {
namespace Libraries::SaveData {
std::filesystem::path SaveInstance::MakeTitleSavePath(OrbisUserServiceUserId user_id,
std::string_view game_serial) {
fs::path SaveInstance::MakeTitleSavePath(OrbisUserServiceUserId user_id,
std::string_view game_serial) {
return Config::GetSaveDataPath() / std::to_string(user_id) / game_serial;
}
std::filesystem::path SaveInstance::MakeDirSavePath(OrbisUserServiceUserId user_id,
std::string_view game_serial,
std::string_view dir_name) {
fs::path SaveInstance::MakeDirSavePath(OrbisUserServiceUserId user_id, std::string_view game_serial,
std::string_view dir_name) {
return Config::GetSaveDataPath() / std::to_string(user_id) / game_serial / dir_name;
}
@ -65,7 +65,7 @@ uint64_t SaveInstance::GetMaxBlockFromSFO(const PSF& psf) {
return *(uint64_t*)value.data();
}
std::filesystem::path SaveInstance::GetParamSFOPath(const std::filesystem::path& dir_path) {
fs::path SaveInstance::GetParamSFOPath(const fs::path& dir_path) {
return dir_path / sce_sys / "param.sfo";
}
@ -129,7 +129,6 @@ SaveInstance& SaveInstance::operator=(SaveInstance&& other) noexcept {
save_path = std::move(other.save_path);
param_sfo_path = std::move(other.param_sfo_path);
corrupt_file_path = std::move(other.corrupt_file_path);
corrupt_file = std::move(other.corrupt_file);
param_sfo = std::move(other.param_sfo);
mount_point = std::move(other.mount_point);
max_blocks = other.max_blocks;
@ -142,7 +141,8 @@ SaveInstance& SaveInstance::operator=(SaveInstance&& other) noexcept {
return *this;
}
void SaveInstance::SetupAndMount(bool read_only, bool copy_icon, bool ignore_corrupt) {
void SaveInstance::SetupAndMount(bool read_only, bool copy_icon, bool ignore_corrupt,
bool dont_restore_backup) {
if (mounted) {
UNREACHABLE_MSG("Save instance is already mounted");
}
@ -161,25 +161,27 @@ void SaveInstance::SetupAndMount(bool read_only, bool copy_icon, bool ignore_cor
}
exists = true;
} else {
std::optional<fs::filesystem_error> err;
if (!ignore_corrupt && fs::exists(corrupt_file_path)) {
throw std::filesystem::filesystem_error(
"Corrupted save data", corrupt_file_path,
std::make_error_code(std::errc::illegal_byte_sequence));
err = fs::filesystem_error("Corrupted save data", corrupt_file_path,
std::make_error_code(std::errc::illegal_byte_sequence));
} else if (!param_sfo.Open(param_sfo_path)) {
err = fs::filesystem_error("Failed to read param.sfo", param_sfo_path,
std::make_error_code(std::errc::illegal_byte_sequence));
}
if (!param_sfo.Open(param_sfo_path)) {
throw std::filesystem::filesystem_error(
"Failed to read param.sfo", param_sfo_path,
std::make_error_code(std::errc::illegal_byte_sequence));
if (err.has_value()) {
if (dont_restore_backup) {
throw err.value();
}
if (Backup::Restore(save_path)) {
return SetupAndMount(read_only, copy_icon, ignore_corrupt, true);
}
}
}
if (!ignore_corrupt && !read_only) {
int err = corrupt_file.Open(corrupt_file_path, Common::FS::FileAccessMode::Write);
if (err != 0) {
throw std::filesystem::filesystem_error(
"Failed to open corrupted file", corrupt_file_path,
std::make_error_code(std::errc::illegal_byte_sequence));
}
Common::FS::IOFile f(corrupt_file_path, Common::FS::FileAccessMode::Write);
f.Close();
}
max_blocks = static_cast<int>(GetMaxBlockFromSFO(param_sfo));
@ -197,12 +199,11 @@ void SaveInstance::Umount() {
mounted = false;
const bool ok = param_sfo.Encode(param_sfo_path);
if (!ok) {
throw std::filesystem::filesystem_error("Failed to write param.sfo", param_sfo_path,
std::make_error_code(std::errc::permission_denied));
throw fs::filesystem_error("Failed to write param.sfo", param_sfo_path,
std::make_error_code(std::errc::permission_denied));
}
param_sfo = PSF();
corrupt_file.Close();
fs::remove(corrupt_file_path);
g_mnt->Unmount(save_path, mount_point);
}
@ -216,8 +217,8 @@ void SaveInstance::CreateFiles() {
const bool ok = param_sfo.Encode(param_sfo_path);
if (!ok) {
throw std::filesystem::filesystem_error("Failed to write param.sfo", param_sfo_path,
std::make_error_code(std::errc::permission_denied));
throw fs::filesystem_error("Failed to write param.sfo", param_sfo_path,
std::make_error_code(std::errc::permission_denied));
}
}

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@ -42,8 +42,6 @@ class SaveInstance {
std::filesystem::path param_sfo_path;
std::filesystem::path corrupt_file_path;
Common::FS::IOFile corrupt_file;
PSF param_sfo;
std::string mount_point;
@ -80,7 +78,8 @@ public:
SaveInstance& operator=(const SaveInstance& other) = delete;
SaveInstance& operator=(SaveInstance&& other) noexcept;
void SetupAndMount(bool read_only = false, bool copy_icon = false, bool ignore_corrupt = false);
void SetupAndMount(bool read_only = false, bool copy_icon = false, bool ignore_corrupt = false,
bool dont_restore_backup = false);
void Umount();

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@ -6,14 +6,16 @@
#include <condition_variable>
#include <filesystem>
#include <mutex>
#include <thread>
#include <utility>
#include <fmt/format.h>
#include <core/libraries/system/msgdialog_ui.h>
#include "common/assert.h"
#include "common/elf_info.h"
#include "common/logging/log.h"
#include "common/polyfill_thread.h"
#include "common/path_util.h"
#include "common/singleton.h"
#include "common/thread.h"
#include "core/file_sys/fs.h"
@ -23,265 +25,202 @@ using Common::FS::IOFile;
namespace fs = std::filesystem;
constexpr std::string_view sce_sys = "sce_sys"; // system folder inside save
constexpr std::string_view DirnameSaveDataMemory = "sce_sdmemory";
constexpr std::string_view StandardDirnameSaveDataMemory = "sce_sdmemory";
constexpr std::string_view FilenameSaveDataMemory = "memory.dat";
constexpr std::string_view IconName = "icon0.png";
constexpr std::string_view CorruptFileName = "corrupted";
namespace Libraries::SaveData::SaveMemory {
static Core::FileSys::MntPoints* g_mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
static OrbisUserServiceUserId g_user_id{};
static std::string g_game_serial{};
static std::filesystem::path g_save_path{};
static std::filesystem::path g_param_sfo_path{};
static PSF g_param_sfo;
struct SlotData {
OrbisUserServiceUserId user_id;
std::string game_serial;
std::filesystem::path folder_path;
PSF sfo;
std::vector<u8> memory_cache;
};
static bool g_save_memory_initialized = false;
static std::mutex g_saving_memory_mutex;
static std::vector<u8> g_save_memory;
static std::mutex g_slot_mtx;
static std::unordered_map<u32, SlotData> g_attached_slots;
static std::filesystem::path g_icon_path;
static std::vector<u8> g_icon_memory;
void PersistMemory(u32 slot_id, bool lock) {
std::unique_lock lck{g_slot_mtx, std::defer_lock};
if (lock) {
lck.lock();
}
auto& data = g_attached_slots[slot_id];
auto memoryPath = data.folder_path / FilenameSaveDataMemory;
fs::create_directories(memoryPath.parent_path());
static std::condition_variable g_trigger_save_memory;
static std::atomic_bool g_saving_memory = false;
static std::atomic_bool g_save_event = false;
static std::jthread g_save_memory_thread;
static std::atomic_bool g_memory_dirty = false;
static std::atomic_bool g_param_dirty = false;
static std::atomic_bool g_icon_dirty = false;
static void SaveFileSafe(void* buf, size_t count, const std::filesystem::path& path) {
const auto& dir = path.parent_path();
const auto& name = path.filename();
const auto tmp_path = dir / (name.string() + ".tmp");
IOFile file(tmp_path, Common::FS::FileAccessMode::Write);
file.WriteRaw<u8>(buf, count);
file.Close();
fs::remove(path);
fs::rename(tmp_path, path);
}
[[noreturn]] void SaveThreadLoop() {
Common::SetCurrentThreadName("shadPS4:SaveData:SaveDataMemoryThread");
std::mutex mtx;
while (true) {
{
std::unique_lock lk{mtx};
g_trigger_save_memory.wait(lk);
}
// Save the memory
g_saving_memory = true;
std::scoped_lock lk{g_saving_memory_mutex};
int n = 0;
std::string errMsg;
while (n++ < 10) {
try {
LOG_DEBUG(Lib_SaveData, "Saving save data memory {}", fmt::UTF(g_save_path.u8string()));
if (g_memory_dirty) {
g_memory_dirty = false;
SaveFileSafe(g_save_memory.data(), g_save_memory.size(),
g_save_path / FilenameSaveDataMemory);
IOFile f;
int r = f.Open(memoryPath, Common::FS::FileAccessMode::Write);
if (f.IsOpen()) {
f.WriteRaw<u8>(data.memory_cache.data(), data.memory_cache.size());
f.Close();
return;
}
if (g_param_dirty) {
g_param_dirty = false;
static std::vector<u8> buf;
g_param_sfo.Encode(buf);
SaveFileSafe(buf.data(), buf.size(), g_param_sfo_path);
}
if (g_icon_dirty) {
g_icon_dirty = false;
SaveFileSafe(g_icon_memory.data(), g_icon_memory.size(), g_icon_path);
}
if (g_save_event) {
Backup::PushBackupEvent(Backup::BackupRequest{
.user_id = g_user_id,
.title_id = g_game_serial,
.dir_name = std::string{DirnameSaveDataMemory},
.origin = Backup::OrbisSaveDataEventType::SAVE_DATA_MEMORY_SYNC,
.save_path = g_save_path,
});
g_save_event = false;
}
} catch (const fs::filesystem_error& e) {
LOG_ERROR(Lib_SaveData, "Failed to save save data memory: {}", e.what());
MsgDialog::ShowMsgDialog(MsgDialog::MsgDialogState{
MsgDialog::MsgDialogState::UserState{
.type = MsgDialog::ButtonType::OK,
.msg = fmt::format("Failed to save save data memory.\nCode: <{}>\n{}",
e.code().message(), e.what()),
},
});
const auto err = std::error_code{r, std::iostream_category()};
throw std::filesystem::filesystem_error{err.message(), err};
} catch (const std::filesystem::filesystem_error& e) {
errMsg = std::string{e.what()};
std::this_thread::sleep_for(std::chrono::seconds(1));
}
g_saving_memory = false;
}
const MsgDialog::MsgDialogState dialog{MsgDialog::MsgDialogState::UserState{
.type = MsgDialog::ButtonType::OK,
.msg = "Failed to persist save memory:\n" + errMsg + "\nat " +
Common::FS::PathToUTF8String(memoryPath),
}};
MsgDialog::ShowMsgDialog(dialog);
}
void SetDirectories(OrbisUserServiceUserId user_id, std::string _game_serial) {
g_user_id = user_id;
g_game_serial = std::move(_game_serial);
g_save_path = SaveInstance::MakeDirSavePath(user_id, g_game_serial, DirnameSaveDataMemory);
g_param_sfo_path = SaveInstance::GetParamSFOPath(g_save_path);
g_param_sfo = PSF();
g_icon_path = g_save_path / sce_sys / "icon0.png";
std::string GetSaveDir(u32 slot_id) {
std::string dir(StandardDirnameSaveDataMemory);
if (slot_id > 0) {
dir += std::to_string(slot_id);
}
return dir;
}
const std::filesystem::path& GetSavePath() {
return g_save_path;
std::filesystem::path GetSavePath(OrbisUserServiceUserId user_id, u32 slot_id,
std::string_view game_serial) {
std::string dir(StandardDirnameSaveDataMemory);
if (slot_id > 0) {
dir += std::to_string(slot_id);
}
return SaveInstance::MakeDirSavePath(user_id, Common::ElfInfo::Instance().GameSerial(), dir);
}
size_t CreateSaveMemory(size_t memory_size) {
size_t existed_size = 0;
size_t SetupSaveMemory(OrbisUserServiceUserId user_id, u32 slot_id, std::string_view game_serial) {
std::lock_guard lck{g_slot_mtx};
static std::once_flag init_save_thread_flag;
std::call_once(init_save_thread_flag,
[] { g_save_memory_thread = std::jthread{SaveThreadLoop}; });
const auto save_dir = GetSavePath(user_id, slot_id, game_serial);
g_save_memory.resize(memory_size);
SaveInstance::SetupDefaultParamSFO(g_param_sfo, std::string{DirnameSaveDataMemory},
g_game_serial);
auto& data = g_attached_slots[slot_id];
data = SlotData{
.user_id = user_id,
.game_serial = std::string{game_serial},
.folder_path = save_dir,
.sfo = {},
.memory_cache = {},
};
g_save_memory_initialized = true;
SaveInstance::SetupDefaultParamSFO(data.sfo, GetSaveDir(slot_id), std::string{game_serial});
if (!fs::exists(g_param_sfo_path)) {
// Create save memory
fs::create_directories(g_save_path / sce_sys);
IOFile memory_file{g_save_path / FilenameSaveDataMemory, Common::FS::FileAccessMode::Write};
bool ok = memory_file.SetSize(memory_size);
if (!ok) {
LOG_ERROR(Lib_SaveData, "Failed to set memory size");
throw std::filesystem::filesystem_error(
"Failed to set save memory size", g_save_path / FilenameSaveDataMemory,
std::make_error_code(std::errc::no_space_on_device));
}
memory_file.Close();
} else {
// Load save memory
bool ok = g_param_sfo.Open(g_param_sfo_path);
if (!ok) {
LOG_ERROR(Lib_SaveData, "Failed to open SFO at {}",
fmt::UTF(g_param_sfo_path.u8string()));
throw std::filesystem::filesystem_error(
"failed to open SFO", g_param_sfo_path,
std::make_error_code(std::errc::illegal_byte_sequence));
}
IOFile memory_file{g_save_path / FilenameSaveDataMemory, Common::FS::FileAccessMode::Read};
if (!memory_file.IsOpen()) {
LOG_ERROR(Lib_SaveData, "Failed to open save memory");
throw std::filesystem::filesystem_error(
"failed to open save memory", g_save_path / FilenameSaveDataMemory,
std::make_error_code(std::errc::permission_denied));
}
size_t save_size = memory_file.GetSize();
existed_size = save_size;
memory_file.Seek(0);
memory_file.ReadRaw<u8>(g_save_memory.data(), std::min(save_size, memory_size));
memory_file.Close();
auto param_sfo_path = SaveInstance::GetParamSFOPath(save_dir);
if (!fs::exists(param_sfo_path)) {
return 0;
}
return existed_size;
if (!data.sfo.Open(param_sfo_path) || fs::exists(save_dir / CorruptFileName)) {
if (!Backup::Restore(save_dir)) { // Could not restore the backup
return 0;
}
}
const auto memory = save_dir / FilenameSaveDataMemory;
if (fs::exists(memory)) {
return fs::file_size(memory);
}
return 0;
}
void SetIcon(void* buf, size_t buf_size) {
void SetIcon(u32 slot_id, void* buf, size_t buf_size) {
std::lock_guard lck{g_slot_mtx};
const auto& data = g_attached_slots[slot_id];
const auto icon_path = data.folder_path / sce_sys / "icon0.png";
if (buf == nullptr) {
const auto& src_icon = g_mnt->GetHostPath("/app0/sce_sys/save_data.png");
if (fs::exists(src_icon)) {
if (fs::exists(g_icon_path)) {
fs::remove(g_icon_path);
}
fs::copy_file(src_icon, g_icon_path);
if (fs::exists(icon_path)) {
fs::remove(icon_path);
}
if (fs::exists(g_icon_path)) {
IOFile file(g_icon_path, Common::FS::FileAccessMode::Read);
size_t size = file.GetSize();
file.Seek(0);
g_icon_memory.resize(size);
file.ReadRaw<u8>(g_icon_memory.data(), size);
file.Close();
if (fs::exists(src_icon)) {
fs::create_directories(icon_path.parent_path());
fs::copy_file(src_icon, icon_path);
}
} else {
g_icon_memory.resize(buf_size);
std::memcpy(g_icon_memory.data(), buf, buf_size);
IOFile file(g_icon_path, Common::FS::FileAccessMode::Write);
file.Seek(0);
file.WriteRaw<u8>(g_icon_memory.data(), buf_size);
IOFile file(icon_path, Common::FS::FileAccessMode::Write);
file.WriteRaw<u8>(buf, buf_size);
file.Close();
}
}
void WriteIcon(void* buf, size_t buf_size) {
if (buf_size != g_icon_memory.size()) {
g_icon_memory.resize(buf_size);
bool IsSaveMemoryInitialized(u32 slot_id) {
std::lock_guard lck{g_slot_mtx};
return g_attached_slots.contains(slot_id);
}
PSF& GetParamSFO(u32 slot_id) {
std::lock_guard lck{g_slot_mtx};
auto& data = g_attached_slots[slot_id];
return data.sfo;
}
std::vector<u8> GetIcon(u32 slot_id) {
std::lock_guard lck{g_slot_mtx};
auto& data = g_attached_slots[slot_id];
const auto icon_path = data.folder_path / sce_sys / "icon0.png";
IOFile f{icon_path, Common::FS::FileAccessMode::Read};
if (!f.IsOpen()) {
return {};
}
std::memcpy(g_icon_memory.data(), buf, buf_size);
g_icon_dirty = true;
const u64 size = f.GetSize();
std::vector<u8> ret;
ret.resize(size);
f.ReadSpan(std::span{ret});
return ret;
}
bool IsSaveMemoryInitialized() {
return g_save_memory_initialized;
}
PSF& GetParamSFO() {
return g_param_sfo;
}
std::span<u8> GetIcon() {
return {g_icon_memory};
}
void SaveSFO(bool sync) {
if (!sync) {
g_param_dirty = true;
return;
}
const bool ok = g_param_sfo.Encode(g_param_sfo_path);
void SaveSFO(u32 slot_id) {
std::lock_guard lck{g_slot_mtx};
const auto& data = g_attached_slots[slot_id];
const auto sfo_path = SaveInstance::GetParamSFOPath(data.folder_path);
fs::create_directories(sfo_path.parent_path());
const bool ok = data.sfo.Encode(sfo_path);
if (!ok) {
LOG_ERROR(Lib_SaveData, "Failed to encode param.sfo");
throw std::filesystem::filesystem_error("Failed to write param.sfo", g_param_sfo_path,
throw std::filesystem::filesystem_error("Failed to write param.sfo", sfo_path,
std::make_error_code(std::errc::permission_denied));
}
}
bool IsSaving() {
return g_saving_memory;
void ReadMemory(u32 slot_id, void* buf, size_t buf_size, int64_t offset) {
std::lock_guard lk{g_slot_mtx};
auto& data = g_attached_slots[slot_id];
auto& memory = data.memory_cache;
if (memory.empty()) { // Load file
IOFile f{data.folder_path / FilenameSaveDataMemory, Common::FS::FileAccessMode::Read};
if (f.IsOpen()) {
memory.resize(f.GetSize());
f.Seek(0);
f.ReadSpan(std::span{memory});
}
}
s64 read_size = buf_size;
if (read_size + offset > memory.size()) {
read_size = memory.size() - offset;
}
std::memcpy(buf, memory.data() + offset, read_size);
}
bool TriggerSaveWithoutEvent() {
if (g_saving_memory) {
return false;
void WriteMemory(u32 slot_id, void* buf, size_t buf_size, int64_t offset) {
std::lock_guard lk{g_slot_mtx};
auto& data = g_attached_slots[slot_id];
auto& memory = data.memory_cache;
if (offset + buf_size > memory.size()) {
memory.resize(offset + buf_size);
}
g_trigger_save_memory.notify_one();
return true;
}
bool TriggerSave() {
if (g_saving_memory) {
return false;
}
g_save_event = true;
g_trigger_save_memory.notify_one();
return true;
}
void ReadMemory(void* buf, size_t buf_size, int64_t offset) {
std::scoped_lock lk{g_saving_memory_mutex};
if (offset + buf_size > g_save_memory.size()) {
UNREACHABLE_MSG("ReadMemory out of bounds");
}
std::memcpy(buf, g_save_memory.data() + offset, buf_size);
}
void WriteMemory(void* buf, size_t buf_size, int64_t offset) {
std::scoped_lock lk{g_saving_memory_mutex};
if (offset + buf_size > g_save_memory.size()) {
g_save_memory.resize(offset + buf_size);
}
std::memcpy(g_save_memory.data() + offset, buf, buf_size);
g_memory_dirty = true;
std::memcpy(memory.data() + offset, buf, buf_size);
PersistMemory(slot_id, false);
Backup::NewRequest(data.user_id, data.game_serial, GetSaveDir(slot_id),
Backup::OrbisSaveDataEventType::__DO_NOT_SAVE);
}
} // namespace Libraries::SaveData::SaveMemory

View File

@ -3,7 +3,7 @@
#pragma once
#include <span>
#include <vector>
#include "save_backup.h"
class PSF;
@ -14,36 +14,30 @@ using OrbisUserServiceUserId = s32;
namespace Libraries::SaveData::SaveMemory {
void SetDirectories(OrbisUserServiceUserId user_id, std::string game_serial);
void PersistMemory(u32 slot_id, bool lock = true);
[[nodiscard]] const std::filesystem::path& GetSavePath();
[[nodiscard]] std::string GetSaveDir(u32 slot_id);
// returns the size of the existed save memory
size_t CreateSaveMemory(size_t memory_size);
[[nodiscard]] std::filesystem::path GetSavePath(OrbisUserServiceUserId user_id, u32 slot_id,
std::string_view game_serial);
// Initialize the icon. Set buf to null to read the standard icon.
void SetIcon(void* buf, size_t buf_size);
// returns the size of the save memory if exists
size_t SetupSaveMemory(OrbisUserServiceUserId user_id, u32 slot_id, std::string_view game_serial);
// Update the icon
void WriteIcon(void* buf, size_t buf_size);
// Write the icon. Set buf to null to read the standard icon.
void SetIcon(u32 slot_id, void* buf = nullptr, size_t buf_size = 0);
[[nodiscard]] bool IsSaveMemoryInitialized();
[[nodiscard]] bool IsSaveMemoryInitialized(u32 slot_id);
[[nodiscard]] PSF& GetParamSFO();
[[nodiscard]] PSF& GetParamSFO(u32 slot_id);
[[nodiscard]] std::span<u8> GetIcon();
[[nodiscard]] std::vector<u8> GetIcon(u32 slot_id);
// Save now or wait for the background thread to save
void SaveSFO(bool sync = false);
void SaveSFO(u32 slot_id);
[[nodiscard]] bool IsSaving();
void ReadMemory(u32 slot_id, void* buf, size_t buf_size, int64_t offset);
bool TriggerSaveWithoutEvent();
bool TriggerSave();
void ReadMemory(void* buf, size_t buf_size, int64_t offset);
void WriteMemory(void* buf, size_t buf_size, int64_t offset);
void WriteMemory(u32 slot_id, void* buf, size_t buf_size, int64_t offset);
} // namespace Libraries::SaveData::SaveMemory

View File

@ -177,7 +177,8 @@ struct OrbisSaveDataMemoryGet2 {
OrbisSaveDataMemoryData* data;
OrbisSaveDataParam* param;
OrbisSaveDataIcon* icon;
std::array<u8, 32> _reserved;
u32 slotId;
std::array<u8, 28> _reserved;
};
struct OrbisSaveDataMemorySet2 {
@ -186,6 +187,8 @@ struct OrbisSaveDataMemorySet2 {
const OrbisSaveDataMemoryData* data;
const OrbisSaveDataParam* param;
const OrbisSaveDataIcon* icon;
u32 dataNum;
u32 slotId;
std::array<u8, 32> _reserved;
};
@ -198,7 +201,8 @@ struct OrbisSaveDataMemorySetup2 {
const OrbisSaveDataParam* initParam;
// +4.5
const OrbisSaveDataIcon* initIcon;
std::array<u8, 24> _reserved;
u32 slotId;
std::array<u8, 20> _reserved;
};
struct OrbisSaveDataMemorySetupResult {
@ -206,9 +210,16 @@ struct OrbisSaveDataMemorySetupResult {
std::array<u8, 16> _reserved;
};
enum OrbisSaveDataMemorySyncOption : u32 {
NONE = 0,
BLOCKING = 1,
};
struct OrbisSaveDataMemorySync {
OrbisUserServiceUserId userId;
std::array<u8, 36> _reserved;
u32 slotId;
OrbisSaveDataMemorySyncOption option;
std::array<u8, 28> _reserved;
};
struct OrbisSaveDataMount2 {
@ -327,6 +338,7 @@ static void initialize() {
g_initialized = true;
g_game_serial = ElfInfo::Instance().GameSerial();
g_fw_ver = ElfInfo::Instance().FirmwareVer();
Backup::StartThread();
}
// game_00other | game*other
@ -558,7 +570,6 @@ Error PS4_SYSV_ABI sceSaveDataBackup(const OrbisSaveDataBackup* backup) {
}
}
Backup::StartThread();
Backup::NewRequest(backup->userId, title, dir_name, OrbisSaveDataEventType::BACKUP);
return Error::OK;
@ -1136,22 +1147,27 @@ Error PS4_SYSV_ABI sceSaveDataGetSaveDataMemory2(OrbisSaveDataMemoryGet2* getPar
LOG_INFO(Lib_SaveData, "called with invalid parameter");
return Error::PARAMETER;
}
if (!SaveMemory::IsSaveMemoryInitialized()) {
u32 slot_id = 0;
if (g_fw_ver > ElfInfo::FW_50) {
slot_id = getParam->slotId;
}
if (!SaveMemory::IsSaveMemoryInitialized(slot_id)) {
LOG_INFO(Lib_SaveData, "called without save memory initialized");
return Error::MEMORY_NOT_READY;
}
LOG_DEBUG(Lib_SaveData, "called");
auto data = getParam->data;
if (data != nullptr) {
SaveMemory::ReadMemory(data->buf, data->bufSize, data->offset);
SaveMemory::ReadMemory(slot_id, data->buf, data->bufSize, data->offset);
}
auto param = getParam->param;
if (param != nullptr) {
param->FromSFO(SaveMemory::GetParamSFO());
param->FromSFO(SaveMemory::GetParamSFO(slot_id));
}
auto icon = getParam->icon;
if (icon != nullptr) {
auto icon_mem = SaveMemory::GetIcon();
auto icon_mem = SaveMemory::GetIcon(slot_id);
size_t total = std::min(icon->bufSize, icon_mem.size());
std::memcpy(icon->buf, icon_mem.data(), total);
icon->dataSize = total;
@ -1494,36 +1510,37 @@ Error PS4_SYSV_ABI sceSaveDataSetSaveDataMemory2(const OrbisSaveDataMemorySet2*
LOG_INFO(Lib_SaveData, "called with invalid parameter");
return Error::PARAMETER;
}
if (!SaveMemory::IsSaveMemoryInitialized()) {
u32 slot_id = 0;
u32 data_num = 1;
if (g_fw_ver > ElfInfo::FW_50) {
slot_id = setParam->slotId;
if (setParam->dataNum > 1) {
data_num = setParam->dataNum;
}
}
if (!SaveMemory::IsSaveMemoryInitialized(slot_id)) {
LOG_INFO(Lib_SaveData, "called without save memory initialized");
return Error::MEMORY_NOT_READY;
}
if (SaveMemory::IsSaving()) {
int count = 0;
while (++count < 100 && SaveMemory::IsSaving()) { // try for more 10 seconds
std::this_thread::sleep_for(chrono::milliseconds(100));
}
if (SaveMemory::IsSaving()) {
LOG_TRACE(Lib_SaveData, "called while saving");
return Error::BUSY_FOR_SAVING;
}
}
LOG_DEBUG(Lib_SaveData, "called");
auto data = setParam->data;
if (data != nullptr) {
SaveMemory::WriteMemory(data->buf, data->bufSize, data->offset);
for (int i = 0; i < data_num; i++) {
SaveMemory::WriteMemory(slot_id, data[i].buf, data[i].bufSize, data[i].offset);
}
}
auto param = setParam->param;
if (param != nullptr) {
param->ToSFO(SaveMemory::GetParamSFO());
SaveMemory::SaveSFO();
}
auto icon = setParam->icon;
if (icon != nullptr) {
SaveMemory::WriteIcon(icon->buf, icon->bufSize);
param->ToSFO(SaveMemory::GetParamSFO(slot_id));
SaveMemory::SaveSFO(slot_id);
}
auto icon = setParam->icon;
if (icon != nullptr) {
SaveMemory::SetIcon(slot_id, icon->buf, icon->bufSize);
}
SaveMemory::TriggerSaveWithoutEvent();
return Error::OK;
}
@ -1563,9 +1580,12 @@ Error PS4_SYSV_ABI sceSaveDataSetupSaveDataMemory2(const OrbisSaveDataMemorySetu
}
LOG_DEBUG(Lib_SaveData, "called");
SaveMemory::SetDirectories(setupParam->userId, g_game_serial);
u32 slot_id = 0;
if (g_fw_ver > ElfInfo::FW_50) {
slot_id = setupParam->slotId;
}
const auto& save_path = SaveMemory::GetSavePath();
const auto& save_path = SaveMemory::GetSavePath(setupParam->userId, slot_id, g_game_serial);
for (const auto& instance : g_mount_slots) {
if (instance.has_value() && instance->GetSavePath() == save_path) {
return Error::BUSY;
@ -1573,21 +1593,21 @@ Error PS4_SYSV_ABI sceSaveDataSetupSaveDataMemory2(const OrbisSaveDataMemorySetu
}
try {
size_t existed_size = SaveMemory::CreateSaveMemory(setupParam->memorySize);
size_t existed_size =
SaveMemory::SetupSaveMemory(setupParam->userId, slot_id, g_game_serial);
if (existed_size == 0) { // Just created
if (g_fw_ver >= ElfInfo::FW_45 && setupParam->initParam != nullptr) {
auto& sfo = SaveMemory::GetParamSFO();
auto& sfo = SaveMemory::GetParamSFO(slot_id);
setupParam->initParam->ToSFO(sfo);
}
SaveMemory::SaveSFO();
SaveMemory::SaveSFO(slot_id);
auto init_icon = setupParam->initIcon;
if (g_fw_ver >= ElfInfo::FW_45 && init_icon != nullptr) {
SaveMemory::SetIcon(init_icon->buf, init_icon->bufSize);
SaveMemory::SetIcon(slot_id, init_icon->buf, init_icon->bufSize);
} else {
SaveMemory::SetIcon(nullptr, 0);
SaveMemory::SetIcon(slot_id);
}
SaveMemory::TriggerSaveWithoutEvent();
}
if (g_fw_ver >= ElfInfo::FW_45 && result != nullptr) {
result->existedMemorySize = existed_size;
@ -1631,15 +1651,23 @@ Error PS4_SYSV_ABI sceSaveDataSyncSaveDataMemory(OrbisSaveDataMemorySync* syncPa
LOG_INFO(Lib_SaveData, "called with invalid parameter");
return Error::PARAMETER;
}
if (!SaveMemory::IsSaveMemoryInitialized()) {
u32 slot_id = 0;
if (g_fw_ver > ElfInfo::FW_50) {
slot_id = syncParam->slotId;
}
if (!SaveMemory::IsSaveMemoryInitialized(slot_id)) {
LOG_INFO(Lib_SaveData, "called without save memory initialized");
return Error::MEMORY_NOT_READY;
}
LOG_DEBUG(Lib_SaveData, "called");
bool ok = SaveMemory::TriggerSave();
if (!ok) {
return Error::BUSY_FOR_SAVING;
}
SaveMemory::PersistMemory(slot_id);
const auto& save_path = SaveMemory::GetSaveDir(slot_id);
Backup::NewRequest(syncParam->userId, g_game_serial, save_path,
OrbisSaveDataEventType::SAVE_DATA_MEMORY_SYNC);
return Error::OK;
}

View File

@ -33,6 +33,7 @@
#include "core/libraries/ngs2/ngs2.h"
#include "core/libraries/np_trophy/np_trophy.h"
#include "core/libraries/rtc/rtc.h"
#include "core/libraries/save_data/save_backup.h"
#include "core/linker.h"
#include "core/memory.h"
#include "emulator.h"
@ -56,6 +57,7 @@ Emulator::Emulator() {
LOG_INFO(Loader, "Revision {}", Common::g_scm_rev);
LOG_INFO(Loader, "Branch {}", Common::g_scm_branch);
LOG_INFO(Loader, "Description {}", Common::g_scm_desc);
LOG_INFO(Loader, "Remote {}", Common::g_scm_remote_url);
LOG_INFO(Config, "General LogType: {}", Config::getLogType());
LOG_INFO(Config, "General isNeo: {}", Config::isNeoModeConsole());
@ -66,9 +68,9 @@ Emulator::Emulator() {
LOG_INFO(Config, "Vulkan vkValidation: {}", Config::vkValidationEnabled());
LOG_INFO(Config, "Vulkan vkValidationSync: {}", Config::vkValidationSyncEnabled());
LOG_INFO(Config, "Vulkan vkValidationGpu: {}", Config::vkValidationGpuEnabled());
LOG_INFO(Config, "Vulkan crashDiagnostics: {}", Config::vkCrashDiagnosticEnabled());
LOG_INFO(Config, "Vulkan hostMarkers: {}", Config::vkHostMarkersEnabled());
LOG_INFO(Config, "Vulkan guestMarkers: {}", Config::vkGuestMarkersEnabled());
LOG_INFO(Config, "Vulkan crashDiagnostics: {}", Config::getVkCrashDiagnosticEnabled());
LOG_INFO(Config, "Vulkan hostMarkers: {}", Config::getVkHostMarkersEnabled());
LOG_INFO(Config, "Vulkan guestMarkers: {}", Config::getVkGuestMarkersEnabled());
LOG_INFO(Config, "Vulkan rdocEnable: {}", Config::isRdocEnabled());
// Create stdin/stdout/stderr
@ -198,8 +200,15 @@ void Emulator::Run(const std::filesystem::path& file, const std::vector<std::str
if (Common::isRelease) {
window_title = fmt::format("shadPS4 v{} | {}", Common::VERSION, game_title);
} else {
window_title = fmt::format("shadPS4 v{} {} {} | {}", Common::VERSION, Common::g_scm_branch,
Common::g_scm_desc, game_title);
std::string remote_url(Common::g_scm_remote_url);
if (remote_url == "https://github.com/shadps4-emu/shadPS4.git") {
window_title = fmt::format("shadPS4 v{} {} {} | {}", Common::VERSION,
Common::g_scm_branch, Common::g_scm_desc, game_title);
} else {
std::string remote_host = remote_url.substr(19, remote_url.rfind('/') - 19);
window_title = fmt::format("shadPS4 v{} {}/{} {} | {}", Common::VERSION, remote_host,
Common::g_scm_branch, Common::g_scm_desc, game_title);
}
}
window = std::make_unique<Frontend::WindowSDL>(
Config::getScreenWidth(), Config::getScreenHeight(), controller, window_title);
@ -271,7 +280,7 @@ void Emulator::Run(const std::filesystem::path& file, const std::vector<std::str
UpdatePlayTime(id);
#endif
std::exit(0);
std::quick_exit(0);
}
void Emulator::LoadSystemModules(const std::string& game_serial) {

View File

@ -208,7 +208,7 @@ void Render(const vk::CommandBuffer& cmdbuf, const vk::ImageView& image_view,
return;
}
if (Config::vkHostMarkersEnabled()) {
if (Config::getVkHostMarkersEnabled()) {
cmdbuf.beginDebugUtilsLabelEXT(vk::DebugUtilsLabelEXT{
.pLabelName = "ImGui Render",
});
@ -233,7 +233,7 @@ void Render(const vk::CommandBuffer& cmdbuf, const vk::ImageView& image_view,
cmdbuf.beginRendering(render_info);
Vulkan::RenderDrawData(*draw_data, cmdbuf);
cmdbuf.endRendering();
if (Config::vkHostMarkersEnabled()) {
if (Config::getVkHostMarkersEnabled()) {
cmdbuf.endDebugUtilsLabelEXT();
}
}

View File

@ -152,7 +152,7 @@ void WorkerLoop() {
g_job_list.pop_front();
g_job_list_mtx.unlock();
if (Config::vkCrashDiagnosticEnabled()) {
if (Config::getVkCrashDiagnosticEnabled()) {
// FIXME: Crash diagnostic hangs when building the command buffer here
continue;
}

View File

@ -69,7 +69,7 @@ GameListFrame::GameListFrame(std::shared_ptr<GameInfoClass> game_info_get,
ListSortedAsc = true;
}
this->clearContents();
PopulateGameList();
PopulateGameList(false);
});
connect(this, &QTableWidget::customContextMenuRequested, this, [=, this](const QPoint& pos) {
@ -103,7 +103,7 @@ void GameListFrame::PlayBackgroundMusic(QTableWidgetItem* item) {
BackgroundMusicPlayer::getInstance().playMusic(snd0path);
}
void GameListFrame::PopulateGameList() {
void GameListFrame::PopulateGameList(bool isInitialPopulation) {
// Do not show status column if it is not enabled
this->setColumnHidden(2, !Config::getCompatibilityEnabled());
this->setColumnHidden(6, !Config::GetLoadGameSizeEnabled());
@ -111,6 +111,11 @@ void GameListFrame::PopulateGameList() {
this->setRowCount(m_game_info->m_games.size());
ResizeIcons(icon_size);
if (isInitialPopulation) {
SortNameAscending(1); // Column 1 = Name
ResizeIcons(icon_size);
}
for (int i = 0; i < m_game_info->m_games.size(); i++) {
SetTableItem(i, 1, QString::fromStdString(m_game_info->m_games[i].name));
SetTableItem(i, 3, QString::fromStdString(m_game_info->m_games[i].serial));

View File

@ -3,6 +3,9 @@
#pragma once
#include <algorithm> // std::transform
#include <cctype> // std::tolower
#include <QNetworkAccessManager>
#include <QNetworkReply>
#include <QNetworkRequest>
@ -43,7 +46,7 @@ private:
bool ListSortedAsc = true;
public:
void PopulateGameList();
void PopulateGameList(bool isInitialPopulation = true);
void ResizeIcons(int iconSize);
QImage backgroundImage;
@ -65,8 +68,12 @@ public:
static bool CompareStringsAscending(GameInfo a, GameInfo b, int columnIndex) {
switch (columnIndex) {
case 1:
return a.name < b.name;
case 1: {
std::string name_a = a.name, name_b = b.name;
std::transform(name_a.begin(), name_a.end(), name_a.begin(), ::tolower);
std::transform(name_b.begin(), name_b.end(), name_b.begin(), ::tolower);
return name_a < name_b;
}
case 2:
return a.compatibility.status < b.compatibility.status;
case 3:
@ -90,8 +97,12 @@ public:
static bool CompareStringsDescending(GameInfo a, GameInfo b, int columnIndex) {
switch (columnIndex) {
case 1:
return a.name > b.name;
case 1: {
std::string name_a = a.name, name_b = b.name;
std::transform(name_a.begin(), name_a.end(), name_a.begin(), ::tolower);
std::transform(name_b.begin(), name_b.end(), name_b.begin(), ::tolower);
return name_a > name_b;
}
case 2:
return a.compatibility.status > b.compatibility.status;
case 3:

View File

@ -57,8 +57,15 @@ bool MainWindow::Init() {
if (Common::isRelease) {
window_title = fmt::format("shadPS4 v{}", Common::VERSION);
} else {
window_title = fmt::format("shadPS4 v{} {} {}", Common::VERSION, Common::g_scm_branch,
Common::g_scm_desc);
std::string remote_url(Common::g_scm_remote_url);
if (remote_url == "https://github.com/shadps4-emu/shadPS4.git") {
window_title = fmt::format("shadPS4 v{} {} {}", Common::VERSION, Common::g_scm_branch,
Common::g_scm_desc);
} else {
std::string remote_host = remote_url.substr(19, remote_url.rfind('/') - 19);
window_title = fmt::format("shadPS4 v{} {}/{} {}", Common::VERSION, remote_host,
Common::g_scm_branch, Common::g_scm_desc);
}
}
setWindowTitle(QString::fromStdString(window_title));
this->show();

View File

@ -285,6 +285,11 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices,
ui->vkValidationCheckBox->installEventFilter(this);
ui->vkSyncValidationCheckBox->installEventFilter(this);
ui->rdocCheckBox->installEventFilter(this);
ui->crashDiagnosticsCheckBox->installEventFilter(this);
ui->guestMarkersCheckBox->installEventFilter(this);
ui->hostMarkersCheckBox->installEventFilter(this);
ui->collectShaderCheckBox->installEventFilter(this);
ui->copyGPUBuffersCheckBox->installEventFilter(this);
}
}
@ -360,6 +365,15 @@ void SettingsDialog::LoadValuesFromConfig() {
ui->vkSyncValidationCheckBox->setChecked(
toml::find_or<bool>(data, "Vulkan", "validation_sync", false));
ui->rdocCheckBox->setChecked(toml::find_or<bool>(data, "Vulkan", "rdocEnable", false));
ui->crashDiagnosticsCheckBox->setChecked(
toml::find_or<bool>(data, "Vulkan", "crashDiagnostic", false));
ui->guestMarkersCheckBox->setChecked(
toml::find_or<bool>(data, "Vulkan", "guestMarkers", false));
ui->hostMarkersCheckBox->setChecked(toml::find_or<bool>(data, "Vulkan", "hostMarkers", false));
ui->copyGPUBuffersCheckBox->setChecked(
toml::find_or<bool>(data, "GPU", "copyGPUBuffers", false));
ui->collectShaderCheckBox->setChecked(
toml::find_or<bool>(data, "Debug", "CollectShader", false));
ui->enableCompatibilityCheckBox->setChecked(
toml::find_or<bool>(data, "General", "compatibilityEnabled", false));
ui->checkCompatibilityOnStartupCheckBox->setChecked(
@ -380,7 +394,7 @@ void SettingsDialog::LoadValuesFromConfig() {
std::string chooseHomeTab = toml::find_or<std::string>(data, "General", "chooseHomeTab", "");
ui->chooseHomeTabComboBox->setCurrentText(QString::fromStdString(chooseHomeTab));
QStringList tabNames = {tr("General"), tr("Gui"), tr("Graphics"), tr("User"),
QStringList tabNames = {tr("General"), tr("GUI"), tr("Graphics"), tr("User"),
tr("Input"), tr("Paths"), tr("Debug")};
QString chooseHomeTabQString = QString::fromStdString(chooseHomeTab);
int indexTab = tabNames.indexOf(chooseHomeTabQString);
@ -551,6 +565,16 @@ void SettingsDialog::updateNoteTextEdit(const QString& elementName) {
text = tr("vkSyncValidationCheckBox");
} else if (elementName == "rdocCheckBox") {
text = tr("rdocCheckBox");
} else if (elementName == "crashDiagnosticsCheckBox") {
text = tr("crashDiagnosticsCheckBox");
} else if (elementName == "guestMarkersCheckBox") {
text = tr("guestMarkersCheckBox");
} else if (elementName == "hostMarkersCheckBox") {
text = tr("hostMarkersCheckBox");
} else if (elementName == "copyGPUBuffersCheckBox") {
text = tr("copyGPUBuffersCheckBox");
} else if (elementName == "collectShaderCheckBox") {
text = tr("collectShaderCheckBox");
}
ui->descriptionText->setText(text.replace("\\n", "\n"));
@ -604,6 +628,11 @@ void SettingsDialog::UpdateSettings() {
Config::setVkValidation(ui->vkValidationCheckBox->isChecked());
Config::setVkSyncValidation(ui->vkSyncValidationCheckBox->isChecked());
Config::setRdocEnabled(ui->rdocCheckBox->isChecked());
Config::setVkHostMarkersEnabled(ui->hostMarkersCheckBox->isChecked());
Config::setVkGuestMarkersEnabled(ui->guestMarkersCheckBox->isChecked());
Config::setVkCrashDiagnosticEnabled(ui->crashDiagnosticsCheckBox->isChecked());
Config::setCollectShaderForDebug(ui->collectShaderCheckBox->isChecked());
Config::setCopyGPUCmdBuffers(ui->copyGPUBuffersCheckBox->isChecked());
Config::setAutoUpdate(ui->updateCheckBox->isChecked());
Config::setUpdateChannel(ui->updateComboBox->currentText().toStdString());
Config::setChooseHomeTab(ui->chooseHomeTabComboBox->currentText().toStdString());

View File

@ -12,7 +12,7 @@
<x>0</x>
<y>0</y>
<width>970</width>
<height>600</height>
<height>750</height>
</rect>
</property>
<property name="sizePolicy">
@ -74,7 +74,7 @@
<x>0</x>
<y>0</y>
<width>946</width>
<height>386</height>
<height>536</height>
</rect>
</property>
<layout class="QVBoxLayout" name="generalTabVLayout" stretch="0">
@ -476,7 +476,7 @@
<bool>true</bool>
</property>
<attribute name="title">
<string>Gui</string>
<string>GUI</string>
</attribute>
<widget class="QWidget" name="guiTabContents">
<property name="geometry">
@ -484,7 +484,7 @@
<x>0</x>
<y>0</y>
<width>946</width>
<height>386</height>
<height>536</height>
</rect>
</property>
<layout class="QVBoxLayout" name="guiTabVLayout" stretch="0">
@ -497,14 +497,14 @@
<number>0</number>
</property>
<item>
<layout class="QVBoxLayout" name="GUITabLayoutMiddle" stretch="0">
<layout class="QVBoxLayout" name="GUITabLayoutMiddle" stretch="0,0">
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QGroupBox" name="GUIgroupBox">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<sizepolicy hsizetype="Preferred" vsizetype="Maximum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
@ -530,7 +530,7 @@
<property name="title">
<string>Default tab when opening settings</string>
</property>
<layout class="QVBoxLayout" name="settingsLayout">
<layout class="QVBoxLayout" name="tabSettingsLayout">
<item>
<widget class="QComboBox" name="chooseHomeTabComboBox">
<property name="sizePolicy">
@ -546,7 +546,7 @@
</item>
<item>
<property name="text">
<string>Gui</string>
<string>GUI</string>
</property>
</item>
<item>
@ -594,6 +594,18 @@
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>0</width>
<height>100</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>16777215</width>
<height>16777215</height>
</size>
</property>
<property name="font">
<font>
<pointsize>11</pointsize>
@ -605,62 +617,16 @@
<bool>false</bool>
</property>
<property name="title">
<string/>
<string>Title Music</string>
</property>
<property name="flat">
<bool>false</bool>
</property>
<widget class="QSlider" name="BGMVolumeSlider">
<property name="geometry">
<rect>
<x>10</x>
<y>80</y>
<width>416</width>
<height>29</height>
</rect>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="toolTip">
<string>Set the volume of the background music.</string>
</property>
<property name="maximum">
<number>100</number>
</property>
<property name="singleStep">
<number>10</number>
</property>
<property name="pageStep">
<number>20</number>
</property>
<property name="value">
<number>50</number>
</property>
<property name="orientation">
<enum>Qt::Orientation::Horizontal</enum>
</property>
<property name="invertedAppearance">
<bool>false</bool>
</property>
<property name="invertedControls">
<bool>false</bool>
</property>
<property name="tickPosition">
<enum>QSlider::TickPosition::NoTicks</enum>
</property>
<property name="tickInterval">
<number>10</number>
</property>
</widget>
<widget class="QCheckBox" name="playBGMCheckBox">
<property name="geometry">
<rect>
<x>10</x>
<y>22</y>
<x>9</x>
<y>30</y>
<width>416</width>
<height>26</height>
</rect>
@ -675,45 +641,119 @@
<string>Play title music</string>
</property>
</widget>
<widget class="QLabel" name="label_Volume">
<widget class="QWidget" name="horizontalLayoutWidget">
<property name="geometry">
<rect>
<x>10</x>
<y>54</y>
<width>416</width>
<height>20</height>
<x>0</x>
<y>50</y>
<width>431</width>
<height>47</height>
</rect>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="maximumSize">
<size>
<width>16777215</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string>Volume</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout">
<property name="spacing">
<number>9</number>
</property>
<property name="leftMargin">
<number>9</number>
</property>
<property name="topMargin">
<number>9</number>
</property>
<property name="rightMargin">
<number>9</number>
</property>
<property name="bottomMargin">
<number>9</number>
</property>
<item>
<widget class="QLabel" name="label_Volume">
<property name="sizePolicy">
<sizepolicy hsizetype="Maximum" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="maximumSize">
<size>
<width>16777215</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string>Volume</string>
</property>
</widget>
</item>
<item>
<widget class="QSlider" name="BGMVolumeSlider">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="toolTip">
<string>Set the volume of the background music.</string>
</property>
<property name="maximum">
<number>100</number>
</property>
<property name="singleStep">
<number>10</number>
</property>
<property name="pageStep">
<number>20</number>
</property>
<property name="value">
<number>50</number>
</property>
<property name="orientation">
<enum>Qt::Orientation::Horizontal</enum>
</property>
<property name="invertedAppearance">
<bool>false</bool>
</property>
<property name="invertedControls">
<bool>false</bool>
</property>
<property name="tickPosition">
<enum>QSlider::TickPosition::NoTicks</enum>
</property>
<property name="tickInterval">
<number>10</number>
</property>
</widget>
</item>
</layout>
</widget>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="verticalSpacer_7">
<property name="orientation">
<enum>Qt::Orientation::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</item>
<item>
<layout class="QVBoxLayout" name="CompatTabLayoutRight" stretch="0">
<layout class="QVBoxLayout" name="CompatTabLayoutRight" stretch="0,0">
<property name="spacing">
<number>6</number>
</property>
<property name="bottomMargin">
<number>210</number>
<number>0</number>
</property>
<item>
<widget class="QGroupBox" name="CompatgroupBox">
@ -790,6 +830,19 @@
</layout>
</widget>
</item>
<item>
<spacer name="verticalSpacer_6">
<property name="orientation">
<enum>Qt::Orientation::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</item>
</layout>
@ -810,7 +863,7 @@
<x>0</x>
<y>0</y>
<width>946</width>
<height>386</height>
<height>536</height>
</rect>
</property>
<layout class="QVBoxLayout" name="graphicsTabVLayout" stretch="0,0">
@ -1054,10 +1107,10 @@
<x>0</x>
<y>0</y>
<width>946</width>
<height>386</height>
<height>536</height>
</rect>
</property>
<layout class="QVBoxLayout" name="debugTabVLayout" stretch="0,0,1">
<layout class="QVBoxLayout" name="userTabVLayout" stretch="0,0,1">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<property name="leftMargin">
@ -1198,7 +1251,7 @@
<x>0</x>
<y>0</y>
<width>946</width>
<height>386</height>
<height>536</height>
</rect>
</property>
<layout class="QVBoxLayout" name="inputTabVLayout" stretch="0,0">
@ -1482,7 +1535,7 @@
<x>0</x>
<y>0</y>
<width>946</width>
<height>386</height>
<height>536</height>
</rect>
</property>
<layout class="QVBoxLayout" name="pathsTabLayout">
@ -1572,10 +1625,10 @@
<x>0</x>
<y>0</y>
<width>946</width>
<height>386</height>
<height>536</height>
</rect>
</property>
<layout class="QVBoxLayout" name="debugTabVLayout" stretch="0,1">
<layout class="QVBoxLayout" name="debugTabVLayout" stretch="0,0">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_5">
<property name="leftMargin">
@ -1585,7 +1638,7 @@
<number>0</number>
</property>
<item>
<layout class="QHBoxLayout" name="debugTabHLayout" stretch="1">
<layout class="QHBoxLayout" name="debugTabHLayout" stretch="0">
<item>
<widget class="QGroupBox" name="debugTabGroupBox">
<property name="enabled">
@ -1728,20 +1781,57 @@
</layout>
</item>
<item>
<spacer name="debugTabSpacer">
<property name="orientation">
<enum>Qt::Orientation::Vertical</enum>
<widget class="QGroupBox" name="advancedGroupBox">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="sizeType">
<enum>QSizePolicy::Policy::MinimumExpanding</enum>
<property name="title">
<string>Advanced</string>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
<property name="alignment">
<set>Qt::AlignmentFlag::AlignLeading|Qt::AlignmentFlag::AlignLeft|Qt::AlignmentFlag::AlignTop</set>
</property>
</spacer>
<layout class="QVBoxLayout" name="advancedLayout">
<item>
<widget class="QCheckBox" name="crashDiagnosticsCheckBox">
<property name="text">
<string>Enable Crash Diagnostics</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="collectShaderCheckBox">
<property name="text">
<string>Collect Shaders</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="copyGPUBuffersCheckBox">
<property name="text">
<string>Copy GPU Buffers</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="hostMarkersCheckBox">
<property name="text">
<string>Host Debug Markers</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="guestMarkersCheckBox">
<property name="text">
<string>Guest Debug Markers</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>

View File

@ -700,6 +700,26 @@
<source>Enable RenderDoc Debugging</source>
<translation>RenderDoc تمكين تصحيح أخطاء</translation>
</message>
<message>
<source>Enable Crash Diagnostics</source>
<translation>Enable Crash Diagnostics</translation>
</message>
<message>
<source>Collect Shaders</source>
<translation>Collect Shaders</translation>
</message>
<message>
<source>Copy GPU Buffers</source>
<translation>Copy GPU Buffers</translation>
</message>
<message>
<source>Host Debug Markers</source>
<translation>Host Debug Markers</translation>
</message>
<message>
<source>Guest Debug Markers</source>
<translation>Guest Debug Markers</translation>
</message>
<message>
<source>Update</source>
<translation>تحديث</translation>
@ -720,6 +740,10 @@
<source>GUI Settings</source>
<translation>إعدادات الواجهة</translation>
</message>
<message>
<source>Title Music</source>
<translation>Title Music</translation>
</message>
<message>
<source>Disable Trophy Pop-ups</source>
<translation>Disable Trophy Pop-ups</translation>
@ -928,6 +952,26 @@
<source>rdocCheckBox</source>
<translation>تمكين تصحيح RenderDoc:\nإذا تم التمكين، سيوفر المحاكي توافقًا مع Renderdoc لالتقاط وتحليل الإطار الذي يتم عرضه حاليًا.</translation>
</message>
<message>
<source>collectShaderCheckBox</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>crashDiagnosticsCheckBox</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>copyGPUBuffersCheckBox</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>hostMarkersCheckBox</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>guestMarkersCheckBox</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
</context>
<context>
<name>CheatsPatches</name>

View File

@ -700,6 +700,26 @@
<source>Enable RenderDoc Debugging</source>
<translation>Enable RenderDoc Debugging</translation>
</message>
<message>
<source>Enable Crash Diagnostics</source>
<translation>Enable Crash Diagnostics</translation>
</message>
<message>
<source>Collect Shaders</source>
<translation>Collect Shaders</translation>
</message>
<message>
<source>Copy GPU Buffers</source>
<translation>Copy GPU Buffers</translation>
</message>
<message>
<source>Host Debug Markers</source>
<translation>Host Debug Markers</translation>
</message>
<message>
<source>Guest Debug Markers</source>
<translation>Guest Debug Markers</translation>
</message>
<message>
<source>Update</source>
<translation>Opdatering</translation>
@ -720,6 +740,10 @@
<source>GUI Settings</source>
<translation>GUI-Indstillinger</translation>
</message>
<message>
<source>Title Music</source>
<translation>Title Music</translation>
</message>
<message>
<source>Disable Trophy Pop-ups</source>
<translation>Disable Trophy Pop-ups</translation>
@ -928,6 +952,26 @@
<source>rdocCheckBox</source>
<translation>Aktiver RenderDoc-fejlfinding:\nHvis aktiveret, giver det emulatoren mulighed for kompatibilitet med Renderdoc til at fange og analysere det aktuelle gengivne billede.</translation>
</message>
<message>
<source>collectShaderCheckBox</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>crashDiagnosticsCheckBox</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>copyGPUBuffersCheckBox</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>hostMarkersCheckBox</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>guestMarkersCheckBox</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
</context>
<context>
<name>CheatsPatches</name>

View File

@ -700,6 +700,26 @@
<source>Enable RenderDoc Debugging</source>
<translation>RenderDoc-Debugging aktivieren</translation>
</message>
<message>
<source>Enable Crash Diagnostics</source>
<translation>Enable Crash Diagnostics</translation>
</message>
<message>
<source>Collect Shaders</source>
<translation>Collect Shaders</translation>
</message>
<message>
<source>Copy GPU Buffers</source>
<translation>Copy GPU Buffers</translation>
</message>
<message>
<source>Host Debug Markers</source>
<translation>Host Debug Markers</translation>
</message>
<message>
<source>Guest Debug Markers</source>
<translation>Guest Debug Markers</translation>
</message>
<message>
<source>Update</source>
<translation>Aktualisieren</translation>
@ -720,6 +740,10 @@
<source>GUI Settings</source>
<translation>GUI-Einstellungen</translation>
</message>
<message>
<source>Title Music</source>
<translation>Title Music</translation>
</message>
<message>
<source>Disable Trophy Pop-ups</source>
<translation>Disable Trophy Pop-ups</translation>
@ -928,6 +952,26 @@
<source>rdocCheckBox</source>
<translation>RenderDoc-Debugging aktivieren:\nWenn aktiviert, bietet der Emulator Kompatibilität mit Renderdoc zur Erfassung und Analyse des aktuell gerenderten Frames.</translation>
</message>
<message>
<source>collectShaderCheckBox</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>crashDiagnosticsCheckBox</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>copyGPUBuffersCheckBox</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>hostMarkersCheckBox</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>guestMarkersCheckBox</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
</context>
<context>
<name>CheatsPatches</name>

View File

@ -700,6 +700,26 @@
<source>Enable RenderDoc Debugging</source>
<translation>Enable RenderDoc Debugging</translation>
</message>
<message>
<source>Enable Crash Diagnostics</source>
<translation>Enable Crash Diagnostics</translation>
</message>
<message>
<source>Collect Shaders</source>
<translation>Collect Shaders</translation>
</message>
<message>
<source>Copy GPU Buffers</source>
<translation>Copy GPU Buffers</translation>
</message>
<message>
<source>Host Debug Markers</source>
<translation>Host Debug Markers</translation>
</message>
<message>
<source>Guest Debug Markers</source>
<translation>Guest Debug Markers</translation>
</message>
<message>
<source>Update</source>
<translation>Ενημέρωση</translation>
@ -720,6 +740,10 @@
<source>GUI Settings</source>
<translation>Ρυθμίσεις GUI</translation>
</message>
<message>
<source>Title Music</source>
<translation>Title Music</translation>
</message>
<message>
<source>Disable Trophy Pop-ups</source>
<translation>Disable Trophy Pop-ups</translation>
@ -928,6 +952,26 @@
<source>rdocCheckBox</source>
<translation>Ενεργοποίηση Καταγραφής RenderDoc:\nΌταν είναι ενεργοποιημένο, ο εξομοιωτής είναι συμβατός με το RenderDoc για τη λήψη και ανάλυση του τρέχοντος καρέ.</translation>
</message>
<message>
<source>collectShaderCheckBox</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>crashDiagnosticsCheckBox</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>copyGPUBuffersCheckBox</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>hostMarkersCheckBox</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>guestMarkersCheckBox</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
</context>
<context>
<name>CheatsPatches</name>

View File

@ -700,6 +700,27 @@
<source>Enable RenderDoc Debugging</source>
<translation>Enable RenderDoc Debugging</translation>
</message>
<message>
<source>Enable Crash Diagnostics</source>
<translation>Enable Crash Diagnostics</translation>
</message>
<message>
<source>Collect Shaders</source>
<translation>Collect Shaders</translation>
</message>
<message>
<source>Copy GPU Buffers</source>
<translation>Copy GPU Buffers</translation>
</message>
<message>
<source>Host Debug Markers</source>
<translation>Host Debug Markers</translation>
</message>
<message>
<source>Guest Debug Markers</source>
<translation>Guest Debug Markers</translation>
</message>
<message>
<source>Update</source>
<translation>Update</translation>
@ -720,6 +741,10 @@
<source>GUI Settings</source>
<translation>GUI Settings</translation>
</message>
<message>
<source>Title Music</source>
<translation>Title Music</translation>
</message>
<message>
<source>Disable Trophy Pop-ups</source>
<translation>Disable Trophy Pop-ups</translation>
@ -928,6 +953,26 @@
<source>rdocCheckBox</source>
<translation>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</translation>
</message>
<message>
<source>collectShaderCheckBox</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>crashDiagnosticsCheckBox</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>copyGPUBuffersCheckBox</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>hostMarkersCheckBox</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>guestMarkersCheckBox</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>saveDataBox</source>
<translation>Save Data Path:\nThe folder where game save data will be saved.</translation>
@ -1369,4 +1414,4 @@
<translation>TB</translation>
</message>
</context>
</TS>
</TS>

View File

@ -700,6 +700,26 @@
<source>Enable RenderDoc Debugging</source>
<translation>Habilitar depuración de RenderDoc</translation>
</message>
<message>
<source>Enable Crash Diagnostics</source>
<translation>Enable Crash Diagnostics</translation>
</message>
<message>
<source>Collect Shaders</source>
<translation>Collect Shaders</translation>
</message>
<message>
<source>Copy GPU Buffers</source>
<translation>Copy GPU Buffers</translation>
</message>
<message>
<source>Host Debug Markers</source>
<translation>Host Debug Markers</translation>
</message>
<message>
<source>Guest Debug Markers</source>
<translation>Guest Debug Markers</translation>
</message>
<message>
<source>Update</source>
<translation>Actualización</translation>
@ -720,6 +740,10 @@
<source>GUI Settings</source>
<translation>Configuraciones de la Interfaz</translation>
</message>
<message>
<source>Title Music</source>
<translation>Title Music</translation>
</message>
<message>
<source>Disable Trophy Pop-ups</source>
<translation>Disable Trophy Pop-ups</translation>
@ -928,6 +952,26 @@
<source>rdocCheckBox</source>
<translation>Habilitar Depuración de RenderDoc:\nSi se habilita, el emulador proporcionará compatibilidad con Renderdoc para permitir la captura y análisis del fotograma actualmente renderizado.</translation>
</message>
<message>
<source>collectShaderCheckBox</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>crashDiagnosticsCheckBox</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>copyGPUBuffersCheckBox</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>hostMarkersCheckBox</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>guestMarkersCheckBox</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
</context>
<context>
<name>CheatsPatches</name>

View File

@ -700,6 +700,26 @@
<source>Enable RenderDoc Debugging</source>
<translation>RenderDoc Debugging</translation>
</message>
<message>
<source>Enable Crash Diagnostics</source>
<translation>Enable Crash Diagnostics</translation>
</message>
<message>
<source>Collect Shaders</source>
<translation>Collect Shaders</translation>
</message>
<message>
<source>Copy GPU Buffers</source>
<translation>Copy GPU Buffers</translation>
</message>
<message>
<source>Host Debug Markers</source>
<translation>Host Debug Markers</translation>
</message>
<message>
<source>Guest Debug Markers</source>
<translation>Guest Debug Markers</translation>
</message>
<message>
<source>Update</source>
<translation>بهروزرسانی</translation>
@ -720,6 +740,10 @@
<source>GUI Settings</source>
<translation>تنظیمات رابط کاربری</translation>
</message>
<message>
<source>Title Music</source>
<translation>Title Music</translation>
</message>
<message>
<source>Disable Trophy Pop-ups</source>
<translation>غیرفعال کردن نمایش جوایز</translation>
@ -928,6 +952,26 @@
<source>rdocCheckBox</source>
<translation>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</translation>
</message>
<message>
<source>collectShaderCheckBox</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>crashDiagnosticsCheckBox</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>copyGPUBuffersCheckBox</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>hostMarkersCheckBox</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>guestMarkersCheckBox</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
</context>
<context>
<name>CheatsPatches</name>

View File

@ -700,6 +700,26 @@
<source>Enable RenderDoc Debugging</source>
<translation>Ota Käyttöön RenderDoc Virheenkorjaus</translation>
</message>
<message>
<source>Enable Crash Diagnostics</source>
<translation>Enable Crash Diagnostics</translation>
</message>
<message>
<source>Collect Shaders</source>
<translation>Collect Shaders</translation>
</message>
<message>
<source>Copy GPU Buffers</source>
<translation>Copy GPU Buffers</translation>
</message>
<message>
<source>Host Debug Markers</source>
<translation>Host Debug Markers</translation>
</message>
<message>
<source>Guest Debug Markers</source>
<translation>Guest Debug Markers</translation>
</message>
<message>
<source>Update</source>
<translation>Päivitys</translation>
@ -720,6 +740,10 @@
<source>GUI Settings</source>
<translation>GUI-asetukset</translation>
</message>
<message>
<source>Title Music</source>
<translation>Title Music</translation>
</message>
<message>
<source>Disable Trophy Pop-ups</source>
<translation>Poista Trophy Pop-upit Käytöstä</translation>
@ -928,6 +952,26 @@
<source>rdocCheckBox</source>
<translation>Ota Käyttöön RenderDoc Virheenkorjaus:\nJos käytössä, emulaattori tarjoaa Renderdoc-yhteensopivuuden, mikä mahdollistaa renderöidyn kehyksen tallennuksen ja analysoinnin.</translation>
</message>
<message>
<source>collectShaderCheckBox</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>crashDiagnosticsCheckBox</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>copyGPUBuffersCheckBox</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>hostMarkersCheckBox</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>guestMarkersCheckBox</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
</context>
<context>
<name>CheatsPatches</name>

View File

@ -373,7 +373,7 @@
</message>
<message>
<source>toolBar</source>
<translation>Bare d'outils</translation>
<translation>Barre d'outils</translation>
</message>
<message>
<source>Game List</source>
@ -489,7 +489,7 @@
</message>
<message>
<source>Game successfully installed at %1</source>
<translation>Jeu installé avec succès à %1</translation>
<translation>Jeu installé avec succès dans %1</translation>
</message>
<message>
<source>File doesn't appear to be a valid PKG file</source>
@ -554,7 +554,7 @@
</message>
<message>
<source>Show Game Size In List</source>
<translation>Afficher la taille du jeu dans la liste</translation>
<translation>Afficher la taille des jeux dans la liste</translation>
</message>
<message>
<source>Show Splash</source>
@ -700,6 +700,26 @@
<source>Enable RenderDoc Debugging</source>
<translation>Activer le débogage RenderDoc</translation>
</message>
<message>
<source>Enable Crash Diagnostics</source>
<translation>Activer le diagnostic de crash</translation>
</message>
<message>
<source>Collect Shaders</source>
<translation>Collecter les shaders</translation>
</message>
<message>
<source>Copy GPU Buffers</source>
<translation>Copier la mémoire tampon GPU</translation>
</message>
<message>
<source>Host Debug Markers</source>
<translation>Marqueur de débogage hôte</translation>
</message>
<message>
<source>Guest Debug Markers</source>
<translation>Marqueur de débogage invité</translation>
</message>
<message>
<source>Update</source>
<translation>Mise à jour</translation>
@ -720,6 +740,10 @@
<source>GUI Settings</source>
<translation>Paramètres de l'interface</translation>
</message>
<message>
<source>Title Music</source>
<translation>Title Music</translation>
</message>
<message>
<source>Disable Trophy Pop-ups</source>
<translation>Désactiver les notifications de trophées</translation>
@ -928,12 +952,32 @@
<source>rdocCheckBox</source>
<translation>Activer le débogage RenderDoc:\nS'il est activé, l'émulateur fournit une compatibilité avec Renderdoc, permettant d'enregistrer et d'analyser la trame rendue actuelle.</translation>
</message>
<message>
<source>collectShaderCheckBox</source>
<translation>Collecter les Shaders:\nVous devez activer cette option pour modifier les shaders avec le menu de débogage (Ctrl + F10).</translation>
</message>
<message>
<source>crashDiagnosticsCheckBox</source>
<translation>Diagnostic de crash:\nCrée un fichier .yaml avec des informations sur l'état de Vulkan au moment du crash.\nUtile pour déboguer les erreurs "Device lost". Si cette option est activée, vous devez aussi activer Marqueur de débogage hôte ET invité.\nNe marche pas pour les GPUs Intel.\nVous devez activer le Vulkan Validation Layers ainsi que le Vulkan SDK pour que cela fonctionne.</translation>
</message>
<message>
<source>copyGPUBuffersCheckBox</source>
<translation>Copier la mémoire tampon GPU:\nContourne les conditions de course impliquant des soumissions GPU.\nPeut aider ou non en cas de crash PM4 type 0.</translation>
</message>
<message>
<source>hostMarkersCheckBox</source>
<translation>Marqueur de débogage hôte:\nInsère des informations côté émulateur telles que des marqueurs pour des commandes spécifiques AMDGPU autour des commandes Vulkan, ainsi que donner les noms de débogages des ressources.\nSi cette option est activée, vous devriez activer "Diagnostic de crash".\nUtile pour des programmes comme RenderDoc.</translation>
</message>
<message>
<source>guestMarkersCheckBox</source>
<translation>Marqueur de débogage invité:\nInsère tous les marqueurs de débogage que le jeu a ajouté a la commande mémoire tampon.\nSi cette option est activée, vous devriez activer "Diagnostic de crash".\nUtile pour des programmes comme RenderDoc.</translation>
</message>
</context>
<context>
<name>CheatsPatches</name>
<message>
<source>Cheats / Patches for </source>
<translation>Cheats/Patchs pour </translation>
<translation>Cheats / Patchs pour </translation>
</message>
<message>
<source>defaultTextEdit_MSG</source>
@ -945,7 +989,7 @@
</message>
<message>
<source>Serial: </source>
<translation>Série: </translation>
<translation>Numéro de série: </translation>
</message>
<message>
<source>Version: </source>
@ -1164,7 +1208,7 @@
</message>
<message>
<source>Serial</source>
<translation>Série</translation>
<translation>Numéro de série</translation>
</message>
<message>
<source>Compatibility</source>
@ -1361,4 +1405,4 @@
<translation>TB</translation>
</message>
</context>
</TS>
</TS>

View File

@ -700,6 +700,26 @@
<source>Enable RenderDoc Debugging</source>
<translation>RenderDoc Debugolás Engedélyezése</translation>
</message>
<message>
<source>Enable Crash Diagnostics</source>
<translation>Enable Crash Diagnostics</translation>
</message>
<message>
<source>Collect Shaders</source>
<translation>Collect Shaders</translation>
</message>
<message>
<source>Copy GPU Buffers</source>
<translation>Copy GPU Buffers</translation>
</message>
<message>
<source>Host Debug Markers</source>
<translation>Host Debug Markers</translation>
</message>
<message>
<source>Guest Debug Markers</source>
<translation>Guest Debug Markers</translation>
</message>
<message>
<source>Update</source>
<translation>Frissítés</translation>
@ -720,6 +740,10 @@
<source>GUI Settings</source>
<translation>GUI Beállítások</translation>
</message>
<message>
<source>Title Music</source>
<translation>Title Music</translation>
</message>
<message>
<source>Disable Trophy Pop-ups</source>
<translation>Disable Trophy Pop-ups</translation>
@ -928,6 +952,26 @@
<source>rdocCheckBox</source>
<translation>RenderDoc hibakeresés engedélyezése:\nHa engedélyezve van, az emulátor kompatibilitást biztosít a Renderdoc számára, hogy lehetővé tegye a jelenleg renderelt keret rögzítését és elemzését.</translation>
</message>
<message>
<source>collectShaderCheckBox</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>crashDiagnosticsCheckBox</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>copyGPUBuffersCheckBox</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>hostMarkersCheckBox</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>guestMarkersCheckBox</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
</context>
<context>
<name>CheatsPatches</name>

View File

@ -700,6 +700,26 @@
<source>Enable RenderDoc Debugging</source>
<translation>Enable RenderDoc Debugging</translation>
</message>
<message>
<source>Enable Crash Diagnostics</source>
<translation>Enable Crash Diagnostics</translation>
</message>
<message>
<source>Collect Shaders</source>
<translation>Collect Shaders</translation>
</message>
<message>
<source>Copy GPU Buffers</source>
<translation>Copy GPU Buffers</translation>
</message>
<message>
<source>Host Debug Markers</source>
<translation>Host Debug Markers</translation>
</message>
<message>
<source>Guest Debug Markers</source>
<translation>Guest Debug Markers</translation>
</message>
<message>
<source>Update</source>
<translation>Pembaruan</translation>
@ -720,6 +740,10 @@
<source>GUI Settings</source>
<translation>Pengaturan GUI</translation>
</message>
<message>
<source>Title Music</source>
<translation>Title Music</translation>
</message>
<message>
<source>Disable Trophy Pop-ups</source>
<translation>Disable Trophy Pop-ups</translation>
@ -928,6 +952,26 @@
<source>rdocCheckBox</source>
<translation>Aktifkan Debugging RenderDoc:\nJika diaktifkan, emulator akan menyediakan kompatibilitas dengan Renderdoc untuk memungkinkan pengambilan dan analisis bingkai yang sedang dirender.</translation>
</message>
<message>
<source>collectShaderCheckBox</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>crashDiagnosticsCheckBox</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>copyGPUBuffersCheckBox</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>hostMarkersCheckBox</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>guestMarkersCheckBox</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
</context>
<context>
<name>CheatsPatches</name>

View File

@ -700,6 +700,26 @@
<source>Enable RenderDoc Debugging</source>
<translation>Abilita RenderDoc Debugging</translation>
</message>
<message>
<source>Enable Crash Diagnostics</source>
<translation>Enable Crash Diagnostics</translation>
</message>
<message>
<source>Collect Shaders</source>
<translation>Collect Shaders</translation>
</message>
<message>
<source>Copy GPU Buffers</source>
<translation>Copy GPU Buffers</translation>
</message>
<message>
<source>Host Debug Markers</source>
<translation>Host Debug Markers</translation>
</message>
<message>
<source>Guest Debug Markers</source>
<translation>Guest Debug Markers</translation>
</message>
<message>
<source>Update</source>
<translation>Aggiornamento</translation>
@ -720,6 +740,10 @@
<source>GUI Settings</source>
<translation>Impostazioni GUI</translation>
</message>
<message>
<source>Title Music</source>
<translation>Title Music</translation>
</message>
<message>
<source>Disable Trophy Pop-ups</source>
<translation>Disabilita Notifica Trofei</translation>
@ -928,6 +952,26 @@
<source>rdocCheckBox</source>
<translation>Abilita Debugging RenderDoc:\nSe abilitato, l'emulatore fornirà compatibilità con Renderdoc per consentire la cattura e l'analisi del frame attualmente reso.</translation>
</message>
<message>
<source>collectShaderCheckBox</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>crashDiagnosticsCheckBox</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>copyGPUBuffersCheckBox</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>hostMarkersCheckBox</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>guestMarkersCheckBox</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
</context>
<context>
<name>CheatsPatches</name>

View File

@ -700,6 +700,26 @@
<source>Enable RenderDoc Debugging</source>
<translation>RenderDocデバッグを有効にする</translation>
</message>
<message>
<source>Enable Crash Diagnostics</source>
<translation>Enable Crash Diagnostics</translation>
</message>
<message>
<source>Collect Shaders</source>
<translation>Collect Shaders</translation>
</message>
<message>
<source>Copy GPU Buffers</source>
<translation>Copy GPU Buffers</translation>
</message>
<message>
<source>Host Debug Markers</source>
<translation>Host Debug Markers</translation>
</message>
<message>
<source>Guest Debug Markers</source>
<translation>Guest Debug Markers</translation>
</message>
<message>
<source>Update</source>
<translation></translation>
@ -720,6 +740,10 @@
<source>GUI Settings</source>
<translation>GUI設定</translation>
</message>
<message>
<source>Title Music</source>
<translation>Title Music</translation>
</message>
<message>
<source>Disable Trophy Pop-ups</source>
<translation></translation>
@ -928,6 +952,26 @@
<source>rdocCheckBox</source>
<translation>RenderDocデバッグを有効にする:\n有効にするとRenderdocとの互換性を提供し</translation>
</message>
<message>
<source>collectShaderCheckBox</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>crashDiagnosticsCheckBox</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>copyGPUBuffersCheckBox</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>hostMarkersCheckBox</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>guestMarkersCheckBox</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
</context>
<context>
<name>CheatsPatches</name>

View File

@ -700,6 +700,26 @@
<source>Enable RenderDoc Debugging</source>
<translation>Enable RenderDoc Debugging</translation>
</message>
<message>
<source>Enable Crash Diagnostics</source>
<translation>Enable Crash Diagnostics</translation>
</message>
<message>
<source>Collect Shaders</source>
<translation>Collect Shaders</translation>
</message>
<message>
<source>Copy GPU Buffers</source>
<translation>Copy GPU Buffers</translation>
</message>
<message>
<source>Host Debug Markers</source>
<translation>Host Debug Markers</translation>
</message>
<message>
<source>Guest Debug Markers</source>
<translation>Guest Debug Markers</translation>
</message>
<message>
<source>Update</source>
<translation>Update</translation>
@ -720,6 +740,10 @@
<source>GUI Settings</source>
<translation>GUI Settings</translation>
</message>
<message>
<source>Title Music</source>
<translation>Title Music</translation>
</message>
<message>
<source>Disable Trophy Pop-ups</source>
<translation>Disable Trophy Pop-ups</translation>
@ -928,6 +952,26 @@
<source>rdocCheckBox</source>
<translation>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</translation>
</message>
<message>
<source>collectShaderCheckBox</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>crashDiagnosticsCheckBox</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>copyGPUBuffersCheckBox</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>hostMarkersCheckBox</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>guestMarkersCheckBox</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
</context>
<context>
<name>CheatsPatches</name>

View File

@ -700,6 +700,26 @@
<source>Enable RenderDoc Debugging</source>
<translation>Enable RenderDoc Debugging</translation>
</message>
<message>
<source>Enable Crash Diagnostics</source>
<translation>Enable Crash Diagnostics</translation>
</message>
<message>
<source>Collect Shaders</source>
<translation>Collect Shaders</translation>
</message>
<message>
<source>Copy GPU Buffers</source>
<translation>Copy GPU Buffers</translation>
</message>
<message>
<source>Host Debug Markers</source>
<translation>Host Debug Markers</translation>
</message>
<message>
<source>Guest Debug Markers</source>
<translation>Guest Debug Markers</translation>
</message>
<message>
<source>Update</source>
<translation>Atnaujinimas</translation>
@ -720,6 +740,10 @@
<source>GUI Settings</source>
<translation>GUI Nustatymai</translation>
</message>
<message>
<source>Title Music</source>
<translation>Title Music</translation>
</message>
<message>
<source>Disable Trophy Pop-ups</source>
<translation>Disable Trophy Pop-ups</translation>
@ -928,6 +952,26 @@
<source>rdocCheckBox</source>
<translation>Įjungti RenderDoc derinimą:\nJei įjungta, emuliatorius suteiks suderinamumą su Renderdoc, kad būtų galima užfiksuoti ir analizuoti šiuo metu renderuojamą kadrą.</translation>
</message>
<message>
<source>collectShaderCheckBox</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>crashDiagnosticsCheckBox</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>copyGPUBuffersCheckBox</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>hostMarkersCheckBox</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>guestMarkersCheckBox</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
</context>
<context>
<name>CheatsPatches</name>

View File

@ -700,6 +700,26 @@
<source>Enable RenderDoc Debugging</source>
<translation>Aktiver RenderDoc feilretting</translation>
</message>
<message>
<source>Enable Crash Diagnostics</source>
<translation>Enable Crash Diagnostics</translation>
</message>
<message>
<source>Collect Shaders</source>
<translation>Collect Shaders</translation>
</message>
<message>
<source>Copy GPU Buffers</source>
<translation>Copy GPU Buffers</translation>
</message>
<message>
<source>Host Debug Markers</source>
<translation>Host Debug Markers</translation>
</message>
<message>
<source>Guest Debug Markers</source>
<translation>Guest Debug Markers</translation>
</message>
<message>
<source>Update</source>
<translation>Oppdatering</translation>
@ -720,6 +740,10 @@
<source>GUI Settings</source>
<translation>Grensesnitt-innstillinger</translation>
</message>
<message>
<source>Title Music</source>
<translation>Title Music</translation>
</message>
<message>
<source>Disable Trophy Pop-ups</source>
<translation>Deaktiver trofé hurtigmeny</translation>
@ -928,6 +952,26 @@
<source>rdocCheckBox</source>
<translation>Aktiver RenderDoc feilsøking:\nHvis aktivert, vil etterligneren gi kompatibilitet med Renderdoc for å tillate opptak og analyse av det nåværende gjengitte bildet.</translation>
</message>
<message>
<source>collectShaderCheckBox</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>crashDiagnosticsCheckBox</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>copyGPUBuffersCheckBox</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>hostMarkersCheckBox</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>guestMarkersCheckBox</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
</context>
<context>
<name>CheatsPatches</name>

View File

@ -700,6 +700,26 @@
<source>Enable RenderDoc Debugging</source>
<translation>Enable RenderDoc Debugging</translation>
</message>
<message>
<source>Enable Crash Diagnostics</source>
<translation>Enable Crash Diagnostics</translation>
</message>
<message>
<source>Collect Shaders</source>
<translation>Collect Shaders</translation>
</message>
<message>
<source>Copy GPU Buffers</source>
<translation>Copy GPU Buffers</translation>
</message>
<message>
<source>Host Debug Markers</source>
<translation>Host Debug Markers</translation>
</message>
<message>
<source>Guest Debug Markers</source>
<translation>Guest Debug Markers</translation>
</message>
<message>
<source>Update</source>
<translation>Bijwerken</translation>
@ -720,6 +740,10 @@
<source>GUI Settings</source>
<translation>GUI-Instellingen</translation>
</message>
<message>
<source>Title Music</source>
<translation>Title Music</translation>
</message>
<message>
<source>Disable Trophy Pop-ups</source>
<translation>Disable Trophy Pop-ups</translation>
@ -928,6 +952,26 @@
<source>rdocCheckBox</source>
<translation>RenderDoc foutopsporing inschakelen:\nAls ingeschakeld, biedt de emulator compatibiliteit met Renderdoc om de momenteel gerenderde frame vast te leggen en te analyseren.</translation>
</message>
<message>
<source>collectShaderCheckBox</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>crashDiagnosticsCheckBox</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>copyGPUBuffersCheckBox</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>hostMarkersCheckBox</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>guestMarkersCheckBox</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
</context>
<context>
<name>CheatsPatches</name>

View File

@ -700,6 +700,26 @@
<source>Enable RenderDoc Debugging</source>
<translation>Włącz debugowanie RenderDoc</translation>
</message>
<message>
<source>Enable Crash Diagnostics</source>
<translation>Enable Crash Diagnostics</translation>
</message>
<message>
<source>Collect Shaders</source>
<translation>Collect Shaders</translation>
</message>
<message>
<source>Copy GPU Buffers</source>
<translation>Copy GPU Buffers</translation>
</message>
<message>
<source>Host Debug Markers</source>
<translation>Host Debug Markers</translation>
</message>
<message>
<source>Guest Debug Markers</source>
<translation>Guest Debug Markers</translation>
</message>
<message>
<source>Update</source>
<translation>Aktualizacja</translation>
@ -720,6 +740,10 @@
<source>GUI Settings</source>
<translation>Ustawienia Interfejsu</translation>
</message>
<message>
<source>Title Music</source>
<translation>Title Music</translation>
</message>
<message>
<source>Disable Trophy Pop-ups</source>
<translation>Wyłącz wyskakujące okienka trofeów</translation>
@ -928,6 +952,26 @@
<source>rdocCheckBox</source>
<translation>Włącz debugowanie RenderDoc:\nJeśli włączone, emulator zapewnia kompatybilność z Renderdoc, aby umożliwić nagrywanie i analizowanie aktualnie renderowanej klatki.</translation>
</message>
<message>
<source>collectShaderCheckBox</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>crashDiagnosticsCheckBox</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>copyGPUBuffersCheckBox</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>hostMarkersCheckBox</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>guestMarkersCheckBox</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
</context>
<context>
<name>CheatsPatches</name>

View File

@ -538,7 +538,7 @@
</message>
<message>
<source>Enable Fullscreen</source>
<translation>Ativar Tela Cheia</translation>
<translation>Habilitar Tela Cheia</translation>
</message>
<message>
<source>Fullscreen Mode</source>
@ -566,7 +566,7 @@
</message>
<message>
<source>Enable Discord Rich Presence</source>
<translation>Ativar Discord Rich Presence</translation>
<translation>Habilitar Discord Rich Presence</translation>
</message>
<message>
<source>Username</source>
@ -574,7 +574,7 @@
</message>
<message>
<source>Trophy Key</source>
<translation>Trophy Key</translation>
<translation>Chave de Troféu</translation>
</message>
<message>
<source>Trophy</source>
@ -582,7 +582,7 @@
</message>
<message>
<source>Logger</source>
<translation>Registro</translation>
<translation>Registro-Log</translation>
</message>
<message>
<source>Log Type</source>
@ -594,7 +594,7 @@
</message>
<message>
<source>Open Log Location</source>
<translation>Abrir local do log</translation>
<translation>Abrir local do registro</translation>
</message>
<message>
<source>Input</source>
@ -658,11 +658,11 @@
</message>
<message>
<source>Enable Shaders Dumping</source>
<translation>Ativar Dumping de Shaders</translation>
<translation>Habilitar Dumping de Shaders</translation>
</message>
<message>
<source>Enable NULL GPU</source>
<translation>Ativar GPU NULA</translation>
<translation>Habilitar GPU NULA</translation>
</message>
<message>
<source>Paths</source>
@ -686,19 +686,39 @@
</message>
<message>
<source>Enable Debug Dumping</source>
<translation>Ativar Depuração de Dumping</translation>
<translation>Habilitar Depuração de Dumping</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers</source>
<translation>Ativar Camadas de Validação do Vulkan</translation>
<translation>Habilitar Camadas de Validação do Vulkan</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation</source>
<translation>Ativar Validação de Sincronização do Vulkan</translation>
<translation>Habilitar Validação de Sincronização do Vulkan</translation>
</message>
<message>
<source>Enable RenderDoc Debugging</source>
<translation>Ativar Depuração por RenderDoc</translation>
<translation>Habilitar Depuração do RenderDoc</translation>
</message>
<message>
<source>Enable Crash Diagnostics</source>
<translation>Habilitar Diagnóstico de Falhas</translation>
</message>
<message>
<source>Collect Shaders</source>
<translation>Coletar Shaders</translation>
</message>
<message>
<source>Copy GPU Buffers</source>
<translation>Copiar Buffers de GPU</translation>
</message>
<message>
<source>Host Debug Markers</source>
<translation>Marcadores de Depuração do Host</translation>
</message>
<message>
<source>Guest Debug Markers</source>
<translation>Marcadores de Depuração do Convidado</translation>
</message>
<message>
<source>Update</source>
@ -720,6 +740,10 @@
<source>GUI Settings</source>
<translation>Configurações da Interface</translation>
</message>
<message>
<source>Title Music</source>
<translation>Música no Menu</translation>
</message>
<message>
<source>Disable Trophy Pop-ups</source>
<translation>Desabilitar Pop-ups dos Troféus</translation>
@ -782,7 +806,7 @@
</message>
<message>
<source>fullscreenCheckBox</source>
<translation>Ativar Tela Cheia:\nAltera a janela do jogo para o modo tela cheia.\nIsso pode ser alterado pressionando a tecla F11.</translation>
<translation>Habilitar Tela Cheia:\nAltera a janela do jogo para o modo tela cheia.\nIsso pode ser alterado pressionando a tecla F11.</translation>
</message>
<message>
<source>separateUpdatesCheckBox</source>
@ -798,7 +822,7 @@
</message>
<message>
<source>discordRPCCheckbox</source>
<translation>Ativar Discord Rich Presence:\nExibe o ícone do emulador e informações relevantes no seu perfil do Discord.</translation>
<translation>Habilitar Discord Rich Presence:\nExibe o ícone do emulador e informações relevantes no seu perfil do Discord.</translation>
</message>
<message>
<source>userName</source>
@ -898,11 +922,11 @@
</message>
<message>
<source>dumpShadersCheckBox</source>
<translation>Ativar Dumping de Shaders:\nArmazena os shaders do jogo em uma pasta durante a renderização para fins de depuração técnica.</translation>
<translation>Habilitar Dumping de Shaders:\nArmazena os shaders do jogo em uma pasta durante a renderização para fins de depuração técnica.</translation>
</message>
<message>
<source>nullGpuCheckBox</source>
<translation>Ativar GPU NULA:\nDesativa a renderização do jogo para fins de depuração técnica, como se não houvesse nenhuma placa gráfica.</translation>
<translation>Habilitar GPU NULA:\nDesativa a renderização do jogo para fins de depuração técnica, como se não houvesse nenhuma placa gráfica.</translation>
</message>
<message>
<source>gameFoldersBox</source>
@ -918,19 +942,39 @@
</message>
<message>
<source>debugDump</source>
<translation>Ativar Depuração de Dumping:\nArmazena os símbolos de importação e exportação e as informações do cabeçalho do arquivo do programa PS4 atual em um diretório.</translation>
<translation>Habilitar Depuração de Dumping:\nArmazena os símbolos de importação e exportação e as informações do cabeçalho do arquivo do programa PS4 atual em um diretório.</translation>
</message>
<message>
<source>vkValidationCheckBox</source>
<translation>Ativar Camadas de Validação do Vulkan:\nAtiva um sistema que valida o estado do renderizador Vulkan e registra informações sobre seu estado interno.\nIsso diminui o desempenho e pode alterar o comportamento da emulação.</translation>
<translation>Habilitar Camadas de Validação do Vulkan:\nAtiva um sistema que valida o estado do renderizador Vulkan e registra informações sobre seu estado interno.\nIsso diminui o desempenho e pode alterar o comportamento da emulação.</translation>
</message>
<message>
<source>vkSyncValidationCheckBox</source>
<translation>Ativar Validação de Sincronização do Vulkan:\nAtiva um sistema que valida o agendamento de tarefas de renderização Vulkan.\nIsso diminui o desempenho e pode alterar o comportamento da emulação.</translation>
<translation>Habilitar Validação de Sincronização do Vulkan:\nAtiva um sistema que valida o agendamento de tarefas de renderização Vulkan.\nIsso diminui o desempenho e pode alterar o comportamento da emulação.</translation>
</message>
<message>
<source>rdocCheckBox</source>
<translation>Ativar depuração por RenderDoc:\nSe ativado, permite que o emulador tenha compatibilidade com RenderDoc para gravação e análise do quadro renderizado atual.</translation>
<translation>Habilitar Depuração por RenderDoc:\nSe ativado, permite que o emulador tenha compatibilidade com RenderDoc para gravação e análise do quadro renderizado atual.</translation>
</message>
<message>
<source>collectShaderCheckBox</source>
<translation>Coletar Shaders:\nVocê precisa habilitar isso para editar shaders com o menu de depuração (Ctrl + F10).</translation>
</message>
<message>
<source>crashDiagnosticsCheckBox</source>
<translation>Diagnósticos de Falha:\nCria um arquivo .yaml com informações sobre o estado do Vulkan no momento da falha.\nÚtil para depurar erros de 'Device lost'. Se você tiver isso habilitado, você deve habilitar os Marcadores de Depuração de Host e de Convidado.\nNão funciona em GPUs da Intel.\nVocê precisa ter as Camadas de Validação Vulkan habilitadas e o SDK do Vulkan para que isso funcione.</translation>
</message>
<message>
<source>copyGPUBuffersCheckBox</source>
<translation>Copiar Buffers de GPU:\nContorna condições de corrida envolvendo envios de GPU.\nPode ou não ajudar com travamentos do PM4 tipo 0.</translation>
</message>
<message>
<source>hostMarkersCheckBox</source>
<translation>Marcadores de Depuração de Host:\nInsere informações do lado do emulador, como marcadores para comandos AMDGPU específicos em torno de comandos Vulkan, além de fornecer nomes de depuração aos recursos.\nSe isso estiver habilitado, você deve habilitar o "Diagnóstico de Falha".\nÚtil para programas como o RenderDoc.</translation>
</message>
<message>
<source>guestMarkersCheckBox</source>
<translation>Marcadores de Depuração de Convidado:\nInsere quaisquer marcadores de depuração que o próprio jogo adicionou ao buffer de comando.\nSe isso estiver habilitado, você deve habilitar "Diagnóstico de Falha".\nÚtil para programas como o RenderDoc.</translation>
</message>
</context>
<context>

View File

@ -700,6 +700,26 @@
<source>Enable RenderDoc Debugging</source>
<translation>Enable RenderDoc Debugging</translation>
</message>
<message>
<source>Enable Crash Diagnostics</source>
<translation>Enable Crash Diagnostics</translation>
</message>
<message>
<source>Collect Shaders</source>
<translation>Collect Shaders</translation>
</message>
<message>
<source>Copy GPU Buffers</source>
<translation>Copy GPU Buffers</translation>
</message>
<message>
<source>Host Debug Markers</source>
<translation>Host Debug Markers</translation>
</message>
<message>
<source>Guest Debug Markers</source>
<translation>Guest Debug Markers</translation>
</message>
<message>
<source>Update</source>
<translation>Actualizare</translation>
@ -720,6 +740,10 @@
<source>GUI Settings</source>
<translation>Setări GUI</translation>
</message>
<message>
<source>Title Music</source>
<translation>Title Music</translation>
</message>
<message>
<source>Disable Trophy Pop-ups</source>
<translation>Disable Trophy Pop-ups</translation>
@ -928,6 +952,26 @@
<source>rdocCheckBox</source>
<translation>Activează depanarea RenderDoc:\nDacă este activat, emulatorul va oferi compatibilitate cu Renderdoc pentru a permite capturarea și analiza cadrului redat în prezent.</translation>
</message>
<message>
<source>collectShaderCheckBox</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>crashDiagnosticsCheckBox</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>copyGPUBuffersCheckBox</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>hostMarkersCheckBox</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>guestMarkersCheckBox</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
</context>
<context>
<name>CheatsPatches</name>

View File

@ -700,6 +700,26 @@
<source>Enable RenderDoc Debugging</source>
<translation>Включить отладку RenderDoc</translation>
</message>
<message>
<source>Enable Crash Diagnostics</source>
<translation>Enable Crash Diagnostics</translation>
</message>
<message>
<source>Collect Shaders</source>
<translation>Collect Shaders</translation>
</message>
<message>
<source>Copy GPU Buffers</source>
<translation>Copy GPU Buffers</translation>
</message>
<message>
<source>Host Debug Markers</source>
<translation>Host Debug Markers</translation>
</message>
<message>
<source>Guest Debug Markers</source>
<translation>Guest Debug Markers</translation>
</message>
<message>
<source>Update</source>
<translation>Обновление</translation>
@ -720,6 +740,10 @@
<source>GUI Settings</source>
<translation>Интерфейс</translation>
</message>
<message>
<source>Title Music</source>
<translation>Title Music</translation>
</message>
<message>
<source>Disable Trophy Pop-ups</source>
<translation>Отключить уведомления о трофеях</translation>
@ -928,6 +952,26 @@
<source>rdocCheckBox</source>
<translation>Включить отладку RenderDoc:\nЕсли включено, эмулятор обеспечит совместимость с Renderdoc, позволяя захватывать и анализировать текущие кадры во время рендеринга.</translation>
</message>
<message>
<source>collectShaderCheckBox</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>crashDiagnosticsCheckBox</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>copyGPUBuffersCheckBox</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>hostMarkersCheckBox</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>guestMarkersCheckBox</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
</context>
<context>
<name>CheatsPatches</name>

View File

@ -700,6 +700,26 @@
<source>Enable RenderDoc Debugging</source>
<translation>Aktivizo Korrigjimin RenderDoc</translation>
</message>
<message>
<source>Enable Crash Diagnostics</source>
<translation>Enable Crash Diagnostics</translation>
</message>
<message>
<source>Collect Shaders</source>
<translation>Collect Shaders</translation>
</message>
<message>
<source>Copy GPU Buffers</source>
<translation>Copy GPU Buffers</translation>
</message>
<message>
<source>Host Debug Markers</source>
<translation>Host Debug Markers</translation>
</message>
<message>
<source>Guest Debug Markers</source>
<translation>Guest Debug Markers</translation>
</message>
<message>
<source>Update</source>
<translation>Përditëso</translation>
@ -720,6 +740,10 @@
<source>GUI Settings</source>
<translation>Cilësimet e GUI-</translation>
</message>
<message>
<source>Title Music</source>
<translation>Title Music</translation>
</message>
<message>
<source>Disable Trophy Pop-ups</source>
<translation>Çaktivizo njoftimet për Trofetë</translation>
@ -928,6 +952,26 @@
<source>rdocCheckBox</source>
<translation>Aktivizo korrigjimin RenderDoc:\nNëse aktivizohet, emulatori do ofrojë pajtueshmëri me Renderdoc për lejuar kapjen dhe analizën e pamjes pasqyruar moment.</translation>
</message>
<message>
<source>collectShaderCheckBox</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>crashDiagnosticsCheckBox</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>copyGPUBuffersCheckBox</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>hostMarkersCheckBox</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>guestMarkersCheckBox</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
</context>
<context>
<name>CheatsPatches</name>

View File

@ -1188,6 +1188,26 @@
<source>Enable RenderDoc Debugging</source>
<translation>Aktivera RenderDoc-felsökning</translation>
</message>
<message>
<source>Enable Crash Diagnostics</source>
<translation>Enable Crash Diagnostics</translation>
</message>
<message>
<source>Collect Shaders</source>
<translation>Collect Shaders</translation>
</message>
<message>
<source>Copy GPU Buffers</source>
<translation>Copy GPU Buffers</translation>
</message>
<message>
<source>Host Debug Markers</source>
<translation>Host Debug Markers</translation>
</message>
<message>
<source>Guest Debug Markers</source>
<translation>Guest Debug Markers</translation>
</message>
<message>
<source>Update</source>
<translation>Uppdatera</translation>
@ -1208,6 +1228,10 @@
<source>GUI Settings</source>
<translation>Gränssnittsinställningar</translation>
</message>
<message>
<source>Title Music</source>
<translation>Title Music</translation>
</message>
<message>
<source>Disable Trophy Pop-ups</source>
<translation>Inaktivera popup för troféer</translation>
@ -1408,6 +1432,26 @@
<source>rdocCheckBox</source>
<translation>Aktivera RenderDoc-felsökning:\nOm aktiverad kommer emulatorn att tillhandahålla kompatibilitet med Renderdoc för att tillåta fångst och analys för aktuell renderad bildruta</translation>
</message>
<message>
<source>collectShaderCheckBox</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>crashDiagnosticsCheckBox</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>copyGPUBuffersCheckBox</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>hostMarkersCheckBox</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>guestMarkersCheckBox</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Release</source>
<translation>Release</translation>

View File

@ -700,6 +700,26 @@
<source>Enable RenderDoc Debugging</source>
<translation>RenderDoc Hata Ayıklamayı Etkinleştir</translation>
</message>
<message>
<source>Enable Crash Diagnostics</source>
<translation>Enable Crash Diagnostics</translation>
</message>
<message>
<source>Collect Shaders</source>
<translation>Collect Shaders</translation>
</message>
<message>
<source>Copy GPU Buffers</source>
<translation>Copy GPU Buffers</translation>
</message>
<message>
<source>Host Debug Markers</source>
<translation>Host Debug Markers</translation>
</message>
<message>
<source>Guest Debug Markers</source>
<translation>Guest Debug Markers</translation>
</message>
<message>
<source>Update</source>
<translation>Güncelle</translation>
@ -720,6 +740,10 @@
<source>GUI Settings</source>
<translation>GUI Ayarları</translation>
</message>
<message>
<source>Title Music</source>
<translation>Title Music</translation>
</message>
<message>
<source>Disable Trophy Pop-ups</source>
<translation>Kupa ılır Pencerelerini Devre Dışı Bırak</translation>
@ -928,6 +952,26 @@
<source>rdocCheckBox</source>
<translation>RenderDoc Hata Ayıklamayı Etkinleştir:\nEğer etkinleştirilirse, emülatör mevcut render edilmiş çerçeveyi yakalamak ve analiz etmek için Renderdoc ile uyumluluk sunar.</translation>
</message>
<message>
<source>collectShaderCheckBox</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>crashDiagnosticsCheckBox</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>copyGPUBuffersCheckBox</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>hostMarkersCheckBox</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>guestMarkersCheckBox</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
</context>
<context>
<name>CheatsPatches</name>

View File

@ -700,6 +700,26 @@
<source>Enable RenderDoc Debugging</source>
<translation>Увімкнути налагодження RenderDoc</translation>
</message>
<message>
<source>Enable Crash Diagnostics</source>
<translation>Enable Crash Diagnostics</translation>
</message>
<message>
<source>Collect Shaders</source>
<translation>Collect Shaders</translation>
</message>
<message>
<source>Copy GPU Buffers</source>
<translation>Copy GPU Buffers</translation>
</message>
<message>
<source>Host Debug Markers</source>
<translation>Host Debug Markers</translation>
</message>
<message>
<source>Guest Debug Markers</source>
<translation>Guest Debug Markers</translation>
</message>
<message>
<source>Update</source>
<translation>Оновлення</translation>
@ -720,6 +740,10 @@
<source>GUI Settings</source>
<translation>Інтерфейс</translation>
</message>
<message>
<source>Title Music</source>
<translation>Title Music</translation>
</message>
<message>
<source>Disable Trophy Pop-ups</source>
<translation>Disable Trophy Pop-ups</translation>
@ -928,6 +952,26 @@
<source>rdocCheckBox</source>
<translation>Увімкнути налагодження RenderDoc:\nЯкщо увімкнено, емулятор забезпечить сумісність із Renderdoc, даючи змогу захоплювати й аналізувати поточні кадри під час рендерингу.</translation>
</message>
<message>
<source>collectShaderCheckBox</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>crashDiagnosticsCheckBox</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>copyGPUBuffersCheckBox</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>hostMarkersCheckBox</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>guestMarkersCheckBox</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
</context>
<context>
<name>CheatsPatches</name>

View File

@ -700,6 +700,26 @@
<source>Enable RenderDoc Debugging</source>
<translation>Enable RenderDoc Debugging</translation>
</message>
<message>
<source>Enable Crash Diagnostics</source>
<translation>Enable Crash Diagnostics</translation>
</message>
<message>
<source>Collect Shaders</source>
<translation>Collect Shaders</translation>
</message>
<message>
<source>Copy GPU Buffers</source>
<translation>Copy GPU Buffers</translation>
</message>
<message>
<source>Host Debug Markers</source>
<translation>Host Debug Markers</translation>
</message>
<message>
<source>Guest Debug Markers</source>
<translation>Guest Debug Markers</translation>
</message>
<message>
<source>Update</source>
<translation>Cập nhật</translation>
@ -720,6 +740,10 @@
<source>GUI Settings</source>
<translation>Cài đt GUI</translation>
</message>
<message>
<source>Title Music</source>
<translation>Title Music</translation>
</message>
<message>
<source>Disable Trophy Pop-ups</source>
<translation>Disable Trophy Pop-ups</translation>
@ -928,6 +952,26 @@
<source>rdocCheckBox</source>
<translation>Bật gỡ lỗi RenderDoc:\nNếu đưc kích hoạt, trình giả lập sẽ cung cấp tính tương thích với Renderdoc đ cho phép bắt phân tích khung hình hiện tại đang đưc kết xuất.</translation>
</message>
<message>
<source>collectShaderCheckBox</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>crashDiagnosticsCheckBox</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>copyGPUBuffersCheckBox</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>hostMarkersCheckBox</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>guestMarkersCheckBox</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
</context>
<context>
<name>CheatsPatches</name>

View File

@ -700,6 +700,26 @@
<source>Enable RenderDoc Debugging</source>
<translation> RenderDoc </translation>
</message>
<message>
<source>Enable Crash Diagnostics</source>
<translation>Enable Crash Diagnostics</translation>
</message>
<message>
<source>Collect Shaders</source>
<translation>Collect Shaders</translation>
</message>
<message>
<source>Copy GPU Buffers</source>
<translation>Copy GPU Buffers</translation>
</message>
<message>
<source>Host Debug Markers</source>
<translation>Host Debug Markers</translation>
</message>
<message>
<source>Guest Debug Markers</source>
<translation>Guest Debug Markers</translation>
</message>
<message>
<source>Update</source>
<translation></translation>
@ -720,6 +740,10 @@
<source>GUI Settings</source>
<translation></translation>
</message>
<message>
<source>Title Music</source>
<translation>Title Music</translation>
</message>
<message>
<source>Disable Trophy Pop-ups</source>
<translation></translation>
@ -928,6 +952,26 @@
<source>rdocCheckBox</source>
<translation> RenderDoc :\n启用后模拟器将提供与 Renderdoc </translation>
</message>
<message>
<source>collectShaderCheckBox</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>crashDiagnosticsCheckBox</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>copyGPUBuffersCheckBox</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>hostMarkersCheckBox</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>guestMarkersCheckBox</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>saveDataBox</source>
<translation>\n保存游戏存档数据的目录</translation>

View File

@ -700,6 +700,26 @@
<source>Enable RenderDoc Debugging</source>
<translation>Enable RenderDoc Debugging</translation>
</message>
<message>
<source>Enable Crash Diagnostics</source>
<translation>Enable Crash Diagnostics</translation>
</message>
<message>
<source>Collect Shaders</source>
<translation>Collect Shaders</translation>
</message>
<message>
<source>Copy GPU Buffers</source>
<translation>Copy GPU Buffers</translation>
</message>
<message>
<source>Host Debug Markers</source>
<translation>Host Debug Markers</translation>
</message>
<message>
<source>Guest Debug Markers</source>
<translation>Guest Debug Markers</translation>
</message>
<message>
<source>Update</source>
<translation></translation>
@ -720,6 +740,10 @@
<source>GUI Settings</source>
<translation></translation>
</message>
<message>
<source>Title Music</source>
<translation>Title Music</translation>
</message>
<message>
<source>Disable Trophy Pop-ups</source>
<translation>Disable Trophy Pop-ups</translation>
@ -928,6 +952,26 @@
<source>rdocCheckBox</source>
<translation>RenderDoc調試:\n如果啟用Renderdoc的兼容性</translation>
</message>
<message>
<source>collectShaderCheckBox</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>crashDiagnosticsCheckBox</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>copyGPUBuffersCheckBox</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>hostMarkersCheckBox</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>guestMarkersCheckBox</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
</context>
<context>
<name>CheatsPatches</name>

View File

@ -382,20 +382,6 @@ void WindowSDL::OnResize() {
}
void WindowSDL::OnKeyPress(const SDL_Event* event) {
#ifdef __APPLE__
// Use keys that are more friendly for keyboards without a keypad.
// Once there are key binding options this won't be necessary.
constexpr SDL_Keycode CrossKey = SDLK_N;
constexpr SDL_Keycode CircleKey = SDLK_B;
constexpr SDL_Keycode SquareKey = SDLK_V;
constexpr SDL_Keycode TriangleKey = SDLK_C;
#else
constexpr SDL_Keycode CrossKey = SDLK_KP_2;
constexpr SDL_Keycode CircleKey = SDLK_KP_6;
constexpr SDL_Keycode SquareKey = SDLK_KP_4;
constexpr SDL_Keycode TriangleKey = SDLK_KP_8;
#endif
auto button = OrbisPadButtonDataOffset::None;
Input::Axis axis = Input::Axis::AxisMax;
int axisvalue = 0;
@ -414,16 +400,21 @@ void WindowSDL::OnKeyPress(const SDL_Event* event) {
case SDLK_RIGHT:
button = OrbisPadButtonDataOffset::Right;
break;
case TriangleKey:
// Provide alternatives for face buttons for users without a numpad.
case SDLK_KP_8:
case SDLK_C:
button = OrbisPadButtonDataOffset::Triangle;
break;
case CircleKey:
case SDLK_KP_6:
case SDLK_B:
button = OrbisPadButtonDataOffset::Circle;
break;
case CrossKey:
case SDLK_KP_2:
case SDLK_N:
button = OrbisPadButtonDataOffset::Cross;
break;
case SquareKey:
case SDLK_KP_4:
case SDLK_V:
button = OrbisPadButtonDataOffset::Square;
break;
case SDLK_RETURN:

View File

@ -583,6 +583,18 @@ void PatchTextureBufferArgs(IR::Block& block, IR::Inst& inst, Info& info) {
}
}
IR::Value FixCubeCoords(IR::IREmitter& ir, const AmdGpu::Image& image, const IR::Value& x,
const IR::Value& y, const IR::Value& face) {
if (!image.IsCube()) {
return ir.CompositeConstruct(x, y, face);
}
// AMD cube math results in coordinates in the range [1.0, 2.0]. We need
// to convert this to the range [0.0, 1.0] to get correct results.
const auto fixed_x = ir.FPSub(IR::F32{x}, ir.Imm32(1.f));
const auto fixed_y = ir.FPSub(IR::F32{y}, ir.Imm32(1.f));
return ir.CompositeConstruct(fixed_x, fixed_y, face);
}
void PatchImageSampleArgs(IR::Block& block, IR::Inst& inst, Info& info,
const ImageResource& image_res, const AmdGpu::Image& image) {
const auto handle = inst.Arg(0);
@ -643,8 +655,8 @@ void PatchImageSampleArgs(IR::Block& block, IR::Inst& inst, Info& info,
case AmdGpu::ImageType::Color1DArray:
return read(0);
case AmdGpu::ImageType::Color2D:
case AmdGpu::ImageType::Color2DArray:
case AmdGpu::ImageType::Color2DMsaa:
case AmdGpu::ImageType::Color2DArray:
return ir.CompositeConstruct(read(0), read(8));
case AmdGpu::ImageType::Color3D:
return ir.CompositeConstruct(read(0), read(8), read(16));
@ -665,8 +677,8 @@ void PatchImageSampleArgs(IR::Block& block, IR::Inst& inst, Info& info,
addr_reg = addr_reg + 2;
return {get_addr_reg(addr_reg - 2), get_addr_reg(addr_reg - 1)};
case AmdGpu::ImageType::Color2D:
case AmdGpu::ImageType::Color2DArray:
case AmdGpu::ImageType::Color2DMsaa:
case AmdGpu::ImageType::Color2DArray:
// (du/dx, dv/dx), (du/dy, dv/dy)
addr_reg = addr_reg + 4;
return {ir.CompositeConstruct(get_addr_reg(addr_reg - 4), get_addr_reg(addr_reg - 3)),
@ -711,12 +723,13 @@ void PatchImageSampleArgs(IR::Block& block, IR::Inst& inst, Info& info,
case AmdGpu::ImageType::Color2D: // x, y
addr_reg = addr_reg + 2;
return ir.CompositeConstruct(get_coord(addr_reg - 2, 0), get_coord(addr_reg - 1, 1));
case AmdGpu::ImageType::Color2DArray: // x, y, slice
[[fallthrough]];
case AmdGpu::ImageType::Color2DMsaa: // x, y, frag
[[fallthrough]];
case AmdGpu::ImageType::Color2DArray: // x, y, slice
addr_reg = addr_reg + 3;
return ir.CompositeConstruct(get_coord(addr_reg - 3, 0), get_coord(addr_reg - 2, 1),
get_addr_reg(addr_reg - 1));
// Note we can use FixCubeCoords with fallthrough cases since it checks for image type.
return FixCubeCoords(ir, image, get_coord(addr_reg - 3, 0), get_coord(addr_reg - 2, 1),
get_addr_reg(addr_reg - 1));
case AmdGpu::ImageType::Color3D: // x, y, z
addr_reg = addr_reg + 3;
return ir.CompositeConstruct(get_coord(addr_reg - 3, 0), get_coord(addr_reg - 2, 1),

View File

@ -47,6 +47,7 @@ struct ImageSpecialization {
AmdGpu::ImageType type = AmdGpu::ImageType::Color2D;
bool is_integer = false;
bool is_storage = false;
bool is_cube = false;
AmdGpu::CompMapping dst_select{};
AmdGpu::NumberConversion num_conversion{};
@ -127,6 +128,7 @@ struct StageSpecialization {
spec.type = sharp.GetViewType(desc.is_array);
spec.is_integer = AmdGpu::IsInteger(sharp.GetNumberFmt());
spec.is_storage = desc.is_written;
spec.is_cube = sharp.IsCube();
if (spec.is_storage) {
spec.dst_select = sharp.DstSelect();
}

View File

@ -33,7 +33,7 @@ concept VulkanHandleType = vk::isVulkanHandleType<T>::value;
template <VulkanHandleType HandleType>
void SetObjectName(vk::Device device, const HandleType& handle, std::string_view debug_name) {
if (!Config::vkHostMarkersEnabled()) {
if (!Config::getVkHostMarkersEnabled()) {
return;
}
const vk::DebugUtilsObjectNameInfoEXT name_info = {
@ -50,7 +50,7 @@ void SetObjectName(vk::Device device, const HandleType& handle, std::string_view
template <VulkanHandleType HandleType, typename... Args>
void SetObjectName(vk::Device device, const HandleType& handle, const char* format,
const Args&... args) {
if (!Config::vkHostMarkersEnabled()) {
if (!Config::getVkHostMarkersEnabled()) {
return;
}
const std::string debug_name = fmt::vformat(format, fmt::make_format_args(args...));

View File

@ -294,7 +294,7 @@ void Presenter::CreatePostProcessPipeline() {
Presenter::Presenter(Frontend::WindowSDL& window_, AmdGpu::Liverpool* liverpool_)
: window{window_}, liverpool{liverpool_},
instance{window, Config::getGpuId(), Config::vkValidationEnabled(),
Config::vkCrashDiagnosticEnabled()},
Config::getVkCrashDiagnosticEnabled()},
draw_scheduler{instance}, present_scheduler{instance}, flip_scheduler{instance},
swapchain{instance, window},
rasterizer{std::make_unique<Rasterizer>(instance, draw_scheduler, liverpool)},
@ -467,7 +467,7 @@ bool Presenter::ShowSplash(Frame* frame /*= nullptr*/) {
draw_scheduler.EndRendering();
const auto cmdbuf = draw_scheduler.CommandBuffer();
if (Config::vkHostMarkersEnabled()) {
if (Config::getVkHostMarkersEnabled()) {
cmdbuf.beginDebugUtilsLabelEXT(vk::DebugUtilsLabelEXT{
.pLabelName = "ShowSplash",
});
@ -541,7 +541,7 @@ bool Presenter::ShowSplash(Frame* frame /*= nullptr*/) {
.pImageMemoryBarriers = &post_barrier,
});
if (Config::vkHostMarkersEnabled()) {
if (Config::getVkHostMarkersEnabled()) {
cmdbuf.endDebugUtilsLabelEXT();
}
@ -573,7 +573,7 @@ Frame* Presenter::PrepareFrameInternal(VideoCore::ImageId image_id, bool is_eop)
auto& scheduler = is_eop ? draw_scheduler : flip_scheduler;
scheduler.EndRendering();
const auto cmdbuf = scheduler.CommandBuffer();
if (Config::vkHostMarkersEnabled()) {
if (Config::getVkHostMarkersEnabled()) {
const auto label = fmt::format("PrepareFrameInternal:{}", image_id.index);
cmdbuf.beginDebugUtilsLabelEXT(vk::DebugUtilsLabelEXT{
.pLabelName = label.c_str(),
@ -704,7 +704,7 @@ Frame* Presenter::PrepareFrameInternal(VideoCore::ImageId image_id, bool is_eop)
.pImageMemoryBarriers = &post_barrier,
});
if (Config::vkHostMarkersEnabled()) {
if (Config::getVkHostMarkersEnabled()) {
cmdbuf.endDebugUtilsLabelEXT();
}
@ -755,7 +755,7 @@ void Presenter::Present(Frame* frame, bool is_reusing_frame) {
auto& scheduler = present_scheduler;
const auto cmdbuf = scheduler.CommandBuffer();
if (Config::vkHostMarkersEnabled()) {
if (Config::getVkHostMarkersEnabled()) {
cmdbuf.beginDebugUtilsLabelEXT(vk::DebugUtilsLabelEXT{
.pLabelName = "Present",
});
@ -857,7 +857,7 @@ void Presenter::Present(Frame* frame, bool is_reusing_frame) {
}
}
if (Config::vkHostMarkersEnabled()) {
if (Config::getVkHostMarkersEnabled()) {
cmdbuf.endDebugUtilsLabelEXT();
}

View File

@ -1239,8 +1239,8 @@ void Rasterizer::UpdateViewportScissorState(const GraphicsPipeline& pipeline) {
}
void Rasterizer::ScopeMarkerBegin(const std::string_view& str, bool from_guest) {
if ((from_guest && !Config::vkGuestMarkersEnabled()) ||
(!from_guest && !Config::vkHostMarkersEnabled())) {
if ((from_guest && !Config::getVkGuestMarkersEnabled()) ||
(!from_guest && !Config::getVkHostMarkersEnabled())) {
return;
}
const auto cmdbuf = scheduler.CommandBuffer();
@ -1250,8 +1250,8 @@ void Rasterizer::ScopeMarkerBegin(const std::string_view& str, bool from_guest)
}
void Rasterizer::ScopeMarkerEnd(bool from_guest) {
if ((from_guest && !Config::vkGuestMarkersEnabled()) ||
(!from_guest && !Config::vkHostMarkersEnabled())) {
if ((from_guest && !Config::getVkGuestMarkersEnabled()) ||
(!from_guest && !Config::getVkHostMarkersEnabled())) {
return;
}
const auto cmdbuf = scheduler.CommandBuffer();
@ -1259,8 +1259,8 @@ void Rasterizer::ScopeMarkerEnd(bool from_guest) {
}
void Rasterizer::ScopedMarkerInsert(const std::string_view& str, bool from_guest) {
if ((from_guest && !Config::vkGuestMarkersEnabled()) ||
(!from_guest && !Config::vkHostMarkersEnabled())) {
if ((from_guest && !Config::getVkGuestMarkersEnabled()) ||
(!from_guest && !Config::getVkHostMarkersEnabled())) {
return;
}
const auto cmdbuf = scheduler.CommandBuffer();
@ -1271,8 +1271,8 @@ void Rasterizer::ScopedMarkerInsert(const std::string_view& str, bool from_guest
void Rasterizer::ScopedMarkerInsertColor(const std::string_view& str, const u32 color,
bool from_guest) {
if ((from_guest && !Config::vkGuestMarkersEnabled()) ||
(!from_guest && !Config::vkHostMarkersEnabled())) {
if ((from_guest && !Config::getVkGuestMarkersEnabled()) ||
(!from_guest && !Config::getVkHostMarkersEnabled())) {
return;
}
const auto cmdbuf = scheduler.CommandBuffer();