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namespace update
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@@ -40,7 +40,7 @@ void GameController::addState(const State& state) {
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void GameController::checKButton(int id, u32 button, bool isPressed) {
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std::scoped_lock lock{m_mutex};
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auto state = getLastState();
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state.time = Core::Libraries::sceKernelGetProcessTime();
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state.time = Core::Libraries::LibKernel::sceKernelGetProcessTime();
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if (isPressed) {
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state.buttonsState |= button;
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} else {
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