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shader_recompiler: Implement S_FLBIT_I32_B32 and V_MUL_HI_I32. (#2793)
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@@ -338,8 +338,8 @@ Id EmitIAdd64(EmitContext& ctx, Id a, Id b);
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Id EmitIAddCary32(EmitContext& ctx, Id a, Id b);
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Id EmitISub32(EmitContext& ctx, Id a, Id b);
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Id EmitISub64(EmitContext& ctx, Id a, Id b);
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Id EmitSMulExt(EmitContext& ctx, Id a, Id b);
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Id EmitUMulExt(EmitContext& ctx, Id a, Id b);
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Id EmitSMulHi(EmitContext& ctx, Id a, Id b);
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Id EmitUMulHi(EmitContext& ctx, Id a, Id b);
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Id EmitIMul32(EmitContext& ctx, Id a, Id b);
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Id EmitIMul64(EmitContext& ctx, Id a, Id b);
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Id EmitSDiv32(EmitContext& ctx, Id a, Id b);
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