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shader_recompiler: Implement S_FLBIT_I32_B32 and V_MUL_HI_I32. (#2793)
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@@ -317,8 +317,8 @@ OPCODE(ISub32, U32, U32,
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OPCODE(ISub64, U64, U64, U64, )
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OPCODE(IMul32, U32, U32, U32, )
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OPCODE(IMul64, U64, U64, U64, )
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OPCODE(SMulExt, U32x2, U32, U32, )
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OPCODE(UMulExt, U32x2, U32, U32, )
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OPCODE(SMulHi, U32, U32, U32, )
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OPCODE(UMulHi, U32, U32, U32, )
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OPCODE(SDiv32, U32, U32, U32, )
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OPCODE(UDiv32, U32, U32, U32, )
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OPCODE(SMod32, U32, U32, U32, )
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