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Set sceSaveDataDialogIsReadyToDisplay
temporary to 1 until is properly implemented.
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@ -30,7 +30,7 @@ int PS4_SYSV_ABI sceSaveDataDialogInitialize() {
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int PS4_SYSV_ABI sceSaveDataDialogIsReadyToDisplay() {
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LOG_ERROR(Lib_SaveDataDialog, "(STUBBED) called");
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return ORBIS_OK;
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return 1;
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}
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int PS4_SYSV_ABI sceSaveDataDialogOpen() {
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