mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-08-02 23:42:43 +00:00
devtools: show resolution & fsr state
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parent
c478e55305
commit
5569481389
@ -158,6 +158,10 @@ public:
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float Framerate = 1.0f / 60.0f;
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float FrameDeltaTime;
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std::pair<u32, u32> game_resolution{};
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std::pair<u32, u32> output_resolution{};
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bool is_using_fsr{};
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void ShowDebugMessage(std::string message) {
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if (message.empty()) {
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return;
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@ -74,7 +74,7 @@ void FrameGraph::Draw() {
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if (!is_open) {
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return;
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}
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SetNextWindowSize({340.0, 185.0f}, ImGuiCond_FirstUseEver);
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SetNextWindowSize({308.0, 270.0f}, ImGuiCond_FirstUseEver);
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if (Begin("Video debug info", &is_open)) {
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const auto& ctx = *GImGui;
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const auto& io = ctx.IO;
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@ -88,13 +88,20 @@ void FrameGraph::Draw() {
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frameRate = 1000.0f / deltaTime;
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}
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SeparatorText("Frame graph");
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DrawFrameGraph();
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SeparatorText("Renderer info");
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Text("Frame time: %.3f ms (%.1f FPS)", deltaTime, frameRate);
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Text("Presenter time: %.3f ms (%.1f FPS)", io.DeltaTime * 1000.0f, 1.0f / io.DeltaTime);
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Text("Flip frame: %d Gnm submit frame: %d", DebugState.flip_frame_count.load(),
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DebugState.gnm_frame_count.load());
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SeparatorText("Frame graph");
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DrawFrameGraph();
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Text("Game Res: %dx%d", DebugState.game_resolution.first,
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DebugState.game_resolution.second);
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Text("Output Res: %dx%d", DebugState.output_resolution.first,
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DebugState.output_resolution.second);
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Text("FSR: %s", DebugState.is_using_fsr ? "on" : "off");
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}
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End();
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}
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@ -9,6 +9,7 @@
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#include "video_core/renderer_vulkan/vk_shader_util.h"
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#define A_CPU
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#include "core/debug_state.h"
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#include "video_core/host_shaders/fsr/ffx_a.h"
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#include "video_core/host_shaders/fsr/ffx_fsr1.h"
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@ -139,12 +140,16 @@ vk::ImageView FsrPass::Render(vk::CommandBuffer cmdbuf, vk::ImageView input,
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vk::Extent2D input_size, vk::Extent2D output_size, Settings settings,
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bool hdr) {
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if (!settings.enable) {
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DebugState.is_using_fsr = false;
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return input;
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}
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if (input_size.width >= output_size.width && input_size.height >= output_size.height) {
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DebugState.is_using_fsr = false;
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return input;
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}
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DebugState.is_using_fsr = true;
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if (output_size != cur_size) {
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ResizeAndInvalidate(output_size.width, output_size.height);
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}
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@ -458,6 +458,9 @@ Frame* Presenter::PrepareFrameInternal(VideoCore::ImageId image_id, bool is_eop)
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if (vk_host_markers_enabled) {
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cmdbuf.endDebugUtilsLabelEXT();
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}
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DebugState.game_resolution = {image_size.width, image_size.height};
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DebugState.output_resolution = {frame->width, frame->height};
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} else {
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// Fix display of garbage images on startup on some drivers
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const std::array<vk::RenderingAttachmentInfo, 1> attachments = {{
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