Renderer fixes (Splash + Aspect Ratio) (#2645)
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* rewrite splash

removed Splash class
rewrite using imgui texture manager
fix crashes & old validation error

* handle games with abnormal aspect ratios
This commit is contained in:
Vinicius Rangel
2025-03-13 13:10:24 -03:00
committed by GitHub
parent 36927a7bbd
commit 5691046dcc
10 changed files with 66 additions and 222 deletions

View File

@@ -160,11 +160,8 @@ int VideoOutDriver::UnregisterBuffers(VideoOutPort* port, s32 attributeIndex) {
}
void VideoOutDriver::Flip(const Request& req) {
// Whatever the game is rendering show splash if it is active
if (!presenter->ShowSplash(req.frame)) {
// Present the frame.
presenter->Present(req.frame);
}
// Present the frame.
presenter->Present(req.frame);
// Update flip status.
auto* port = req.port;
@@ -201,9 +198,6 @@ void VideoOutDriver::Flip(const Request& req) {
}
void VideoOutDriver::DrawBlankFrame() {
if (presenter->ShowSplash(nullptr)) {
return;
}
const auto empty_frame = presenter->PrepareBlankFrame(false);
presenter->Present(empty_frame);
}