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Renderer fixes (Splash + Aspect Ratio) (#2645)
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* rewrite splash removed Splash class rewrite using imgui texture manager fix crashes & old validation error * handle games with abnormal aspect ratios
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@@ -160,11 +160,8 @@ int VideoOutDriver::UnregisterBuffers(VideoOutPort* port, s32 attributeIndex) {
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}
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void VideoOutDriver::Flip(const Request& req) {
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// Whatever the game is rendering show splash if it is active
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if (!presenter->ShowSplash(req.frame)) {
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// Present the frame.
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presenter->Present(req.frame);
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}
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// Present the frame.
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presenter->Present(req.frame);
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// Update flip status.
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auto* port = req.port;
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@@ -201,9 +198,6 @@ void VideoOutDriver::Flip(const Request& req) {
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}
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void VideoOutDriver::DrawBlankFrame() {
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if (presenter->ShowSplash(nullptr)) {
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return;
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}
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const auto empty_frame = presenter->PrepareBlankFrame(false);
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presenter->Present(empty_frame);
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}
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