Use vierual keyboard in ImeUi and ImeDialogUi

Added some spam to log.
Some files added, CMakeList modified.
This commit is contained in:
w1naenator 2025-03-28 10:53:52 +02:00
parent c93706616f
commit 569ab0c87f
7 changed files with 134 additions and 83 deletions

View File

@ -446,6 +446,8 @@ set(IME_LIB src/core/libraries/ime/error_dialog.cpp
src/core/libraries/ime/ime_dialog.h
src/core/libraries/ime/ime_ui.cpp
src/core/libraries/ime/ime_ui.h
src/core/libraries/ime/ime_keyboard_ui.cpp
src/core/libraries/ime/ime_keyboard_ui.h
src/core/libraries/ime/ime.cpp
src/core/libraries/ime/ime.h
src/core/libraries/ime/ime_error.h

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@ -10,6 +10,7 @@
#include "common/logging/log.h"
#include "core/libraries/ime/ime_dialog.h"
#include "core/libraries/ime/ime_dialog_ui.h"
#include "core/libraries/ime/ime_keyboard_ui.h"
#include "core/tls.h"
#include "imgui/imgui_std.h"
@ -341,91 +342,17 @@ void ImeDialogUi::DrawMultiLineInputText() {
}
void ImeDialogUi::DrawKeyboard() {
static bool shift_enabled = false;
static KeyboardMode kb_mode = KeyboardMode::Letters;
static bool shift_enabled = false;
const char* row1_letters = "QWERTYUIOP";
const char* row2_letters = "ASDFGHJKL";
const char* row3_letters = "ZXCVBNM";
const char* row1_symbols = "1234567890";
const char* row2_symbols = "!@#$%^&*()";
const char* row3_symbols = "-_=+[]{}";
auto draw_row = [&](const char* row, float offset_x) {
SetCursorPosX(offset_x);
for (int i = 0; row[i] != '\0'; ++i) {
char ch = shift_enabled ? row[i] : (char)tolower(row[i]);
std::string key(1, ch);
if (ImGui::Button(key.c_str(), ImVec2(35, 35))) {
char* buffer = state->current_text.begin();
size_t len = strlen(buffer);
if (len + 1 < state->max_text_length * 4) {
buffer[len] = ch;
buffer[len + 1] = '\0';
state->input_changed = true;
}
}
ImGui::SameLine();
}
ImGui::NewLine();
};
// SHIFT status label
if (shift_enabled) {
SetCursorPosX(20.0f);
TextColored(ImVec4(0.2f, 0.6f, 1.0f, 1.0f), "SHIFT ENABLED");
static bool has_logged = false;
if (!has_logged) {
LOG_INFO(Lib_ImeDialog, "Virtual keyboard used from ImeDialog");
has_logged = true;
}
draw_row(kb_mode == KeyboardMode::Letters ? row1_letters : row1_symbols, 20.0f);
draw_row(kb_mode == KeyboardMode::Letters ? row2_letters : row2_symbols, 35.0f);
draw_row(kb_mode == KeyboardMode::Letters ? row3_letters : row3_symbols, 80.0f);
SetCursorPosX(20.0f);
// Fix: safely push/pop style only if shift was enabled before clicking
bool highlight = shift_enabled;
if (highlight) {
PushStyleColor(ImGuiCol_Button, ImVec4(0.2f, 0.6f, 1.0f, 1.0f));
}
if (Button("SHIFT", ImVec2(75, 35))) {
shift_enabled = !shift_enabled;
}
if (highlight) {
PopStyleColor();
}
SameLine();
if (Button("SPACE", ImVec2(100, 35))) {
char* buffer = state->current_text.begin();
size_t len = strlen(buffer);
if (len + 1 < state->max_text_length * 4) {
buffer[len] = ' ';
buffer[len + 1] = '\0';
state->input_changed = true;
}
}
SameLine();
if (Button("DELETE", ImVec2(75, 35))) {
char* buffer = state->current_text.begin();
size_t len = strlen(buffer);
if (len > 0) {
buffer[len - 1] = '\0';
state->input_changed = true;
}
}
SameLine();
if (Button(kb_mode == KeyboardMode::Letters ? "123" : "ABC", ImVec2(60, 35))) {
kb_mode =
(kb_mode == KeyboardMode::Letters) ? KeyboardMode::Symbols : KeyboardMode::Letters;
}
DrawVirtualKeyboard(state->current_text.begin(), state->max_text_length * 4,
&state->input_changed, kb_mode, shift_enabled);
}
int ImeDialogUi::InputTextCallback(ImGuiInputTextCallbackData* data) {

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@ -9,6 +9,7 @@
#include "common/cstring.h"
#include "common/types.h"
#include "core/libraries/ime/ime_dialog.h"
#include "core/libraries/ime/ime_keyboard_ui.h"
#include "imgui/imgui_layer.h"
namespace Libraries::ImeDialog {
@ -62,8 +63,6 @@ class ImeDialogUi final : public ImGui::Layer {
bool first_render = true;
std::mutex draw_mutex;
enum class KeyboardMode { Letters, Symbols };
public:
explicit ImeDialogUi(ImeDialogState* state = nullptr, OrbisImeDialogStatus* status = nullptr,
OrbisImeDialogResult* result = nullptr);

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@ -0,0 +1,96 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cctype>
#include <cstring>
#include <string>
#include <imgui.h>
#include "ime_keyboard_ui.h"
void DrawVirtualKeyboard(char* buffer, std::size_t buffer_capacity, bool* input_changed,
KeyboardMode& kb_mode, bool& shift_enabled) {
const char* row1_letters = "QWERTYUIOP";
const char* row2_letters = "ASDFGHJKL";
const char* row3_letters = "ZXCVBNM";
const char* row1_symbols = "1234567890";
const char* row2_symbols = "!@#$%^&*()";
const char* row3_symbols = "-_=+[]{}";
auto draw_row = [&](const char* row, float offset_x) {
ImGui::SetCursorPosX(offset_x);
for (int i = 0; row[i] != '\0'; ++i) {
char ch = shift_enabled ? row[i] : static_cast<char>(tolower(row[i]));
std::string key(1, ch);
if (ImGui::Button(key.c_str(), ImVec2(35, 35))) {
size_t len = std::strlen(buffer);
if (len + 1 < buffer_capacity) {
buffer[len] = ch;
buffer[len + 1] = '\0';
if (input_changed) {
*input_changed = true;
}
}
}
ImGui::SameLine();
}
ImGui::NewLine();
};
// SHIFT status label
if (shift_enabled) {
ImGui::SetCursorPosX(20.0f);
ImGui::TextColored(ImVec4(0.2f, 0.6f, 1.0f, 1.0f), "SHIFT ENABLED");
}
draw_row(kb_mode == KeyboardMode::Letters ? row1_letters : row1_symbols, 20.0f);
draw_row(kb_mode == KeyboardMode::Letters ? row2_letters : row2_symbols, 35.0f);
draw_row(kb_mode == KeyboardMode::Letters ? row3_letters : row3_symbols, 80.0f);
ImGui::SetCursorPosX(20.0f);
bool highlight = shift_enabled;
if (highlight) {
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.2f, 0.6f, 1.0f, 1.0f));
}
if (ImGui::Button("SHIFT", ImVec2(75, 35))) {
shift_enabled = !shift_enabled;
}
if (highlight) {
ImGui::PopStyleColor();
}
ImGui::SameLine();
if (ImGui::Button("SPACE", ImVec2(100, 35))) {
size_t len = std::strlen(buffer);
if (len + 1 < buffer_capacity) {
buffer[len] = ' ';
buffer[len + 1] = '\0';
if (input_changed) {
*input_changed = true;
}
}
}
ImGui::SameLine();
if (ImGui::Button("DELETE", ImVec2(75, 35))) {
size_t len = std::strlen(buffer);
if (len > 0) {
buffer[len - 1] = '\0';
if (input_changed) {
*input_changed = true;
}
}
}
ImGui::SameLine();
if (ImGui::Button(kb_mode == KeyboardMode::Letters ? "123" : "ABC", ImVec2(60, 35))) {
kb_mode =
(kb_mode == KeyboardMode::Letters) ? KeyboardMode::Symbols : KeyboardMode::Letters;
}
}

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@ -0,0 +1,9 @@
#pragma once
#include "common/cstring.h"
#include "common/types.h"
enum class KeyboardMode { Letters, Symbols };
void DrawVirtualKeyboard(char* buffer, std::size_t buffer_capacity, bool* input_changed,
KeyboardMode& kb_mode, bool& shift_enabled);

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@ -1,6 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "ime_keyboard_ui.h"
#include "ime_ui.h"
#include "imgui/imgui_std.h"
@ -150,6 +151,7 @@ void ImeUi::Draw() {
DrawPrettyBackground();
DrawInputText();
DrawKeyboard();
SetCursorPosY(GetCursorPosY() + 10.0f);
const char* button_text;
@ -187,6 +189,20 @@ void ImeUi::DrawInputText() {
}
}
void ImeUi::DrawKeyboard() {
static KeyboardMode kb_mode = KeyboardMode::Letters;
static bool shift_enabled = false;
static bool has_logged = false;
if (!has_logged) {
LOG_INFO(Lib_ImeDialog, "Virtual keyboard used from Ime");
has_logged = true;
}
DrawVirtualKeyboard(state->current_text.begin(), ime_param->maxTextLength * 4, nullptr, kb_mode,
shift_enabled);
}
int ImeUi::InputTextCallback(ImGuiInputTextCallbackData* data) {
ImeUi* ui = static_cast<ImeUi*>(data->UserData);
ASSERT(ui);

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@ -70,6 +70,8 @@ private:
void DrawInputText();
void DrawKeyboard();
static int InputTextCallback(ImGuiInputTextCallbackData* data);
};