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shader_recompiler: Implement shader export formats. (#2226)
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@@ -197,6 +197,14 @@ Id EmitPackFloat2x16(EmitContext& ctx, Id value);
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Id EmitUnpackFloat2x16(EmitContext& ctx, Id value);
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Id EmitPackHalf2x16(EmitContext& ctx, Id value);
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Id EmitUnpackHalf2x16(EmitContext& ctx, Id value);
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Id EmitPackUnorm2x16(EmitContext& ctx, Id value);
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Id EmitUnpackUnorm2x16(EmitContext& ctx, Id value);
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Id EmitPackSnorm2x16(EmitContext& ctx, Id value);
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Id EmitUnpackSnorm2x16(EmitContext& ctx, Id value);
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Id EmitPackUint2x16(EmitContext& ctx, Id value);
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Id EmitUnpackUint2x16(EmitContext& ctx, Id value);
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Id EmitPackSint2x16(EmitContext& ctx, Id value);
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Id EmitUnpackSint2x16(EmitContext& ctx, Id value);
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Id EmitFPAbs16(EmitContext& ctx, Id value);
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Id EmitFPAbs32(EmitContext& ctx, Id value);
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Id EmitFPAbs64(EmitContext& ctx, Id value);
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