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https://github.com/shadps4-emu/shadPS4.git
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Remove accidentally left in debug logging from touchpad input emulation
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parent
1757dfaf5a
commit
5789fd881c
@ -514,17 +514,14 @@ void ControllerOutput::FinalizeUpdate() {
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if (button != SDL_GAMEPAD_BUTTON_INVALID) {
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if (button != SDL_GAMEPAD_BUTTON_INVALID) {
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switch (button) {
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switch (button) {
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case SDL_GAMEPAD_BUTTON_TOUCHPAD_LEFT:
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case SDL_GAMEPAD_BUTTON_TOUCHPAD_LEFT:
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LOG_INFO(Input, "Topuchpad left");
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controller->SetTouchpadState(0, new_button_state, 0.25f, 0.5f);
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controller->SetTouchpadState(0, new_button_state, 0.25f, 0.5f);
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controller->CheckButton(0, SDLGamepadToOrbisButton(button), new_button_state);
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controller->CheckButton(0, SDLGamepadToOrbisButton(button), new_button_state);
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break;
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break;
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case SDL_GAMEPAD_BUTTON_TOUCHPAD_CENTER:
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case SDL_GAMEPAD_BUTTON_TOUCHPAD_CENTER:
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LOG_INFO(Input, "Topuchpad center");
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controller->SetTouchpadState(0, new_button_state, 0.50f, 0.5f);
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controller->SetTouchpadState(0, new_button_state, 0.50f, 0.5f);
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controller->CheckButton(0, SDLGamepadToOrbisButton(button), new_button_state);
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controller->CheckButton(0, SDLGamepadToOrbisButton(button), new_button_state);
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break;
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break;
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case SDL_GAMEPAD_BUTTON_TOUCHPAD_RIGHT:
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case SDL_GAMEPAD_BUTTON_TOUCHPAD_RIGHT:
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LOG_INFO(Input, "Topuchpad right");
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controller->SetTouchpadState(0, new_button_state, 0.75f, 0.5f);
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controller->SetTouchpadState(0, new_button_state, 0.75f, 0.5f);
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controller->CheckButton(0, SDLGamepadToOrbisButton(button), new_button_state);
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controller->CheckButton(0, SDLGamepadToOrbisButton(button), new_button_state);
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break;
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break;
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