refactoring singleton class

This commit is contained in:
georgemoralis
2023-10-15 10:03:26 +03:00
parent 0f80805d69
commit 58721d84a0
12 changed files with 44 additions and 71 deletions

View File

@@ -3,7 +3,7 @@
#include <Core/PS4/HLE/ErrorCodes.h>
#include <Core/PS4/HLE/Libs.h>
#include "Util/Singleton.h"
#include "Emulator/Util/singleton.h"
#include "controller.h"
#include <debug.h>
#include <Util/log.h>
@@ -20,7 +20,7 @@ int PS4_SYSV_ABI scePadOpen(Emulator::HLE::Libraries::LibUserService::SceUserSer
}
int PS4_SYSV_ABI scePadReadState(int32_t handle, ScePadData* pData) {
auto* controller = Singleton<Emulator::Host::Controller::GameController>::Instance();
auto* controller = singleton<Emulator::Host::Controller::GameController>::instance();
int connectedCount = 0;
bool isConnected = false;