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video_core: Implement basic compute shaders and more instructions
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@@ -202,7 +202,6 @@ void VideoOutDriver::Flip(std::chrono::microseconds timeout) {
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// Reset flip label
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req.port->buffer_labels[req.index] = 0;
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LOG_INFO(Lib_VideoOut, "Flip done [buf = {}]", req.index);
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}
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bool VideoOutDriver::SubmitFlip(VideoOutPort* port, s32 index, s64 flip_arg,
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