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video_core: Implement basic compute shaders and more instructions
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@@ -45,15 +45,13 @@ bool Inst::MayHaveSideEffects() const noexcept {
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case Opcode::PhiMove:
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case Opcode::Prologue:
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case Opcode::Epilogue:
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// case Opcode::Join:
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// case Opcode::Barrier:
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// case Opcode::WorkgroupMemoryBarrier:
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// case Opcode::DeviceMemoryBarrier:
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// case Opcode::EmitVertex:
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// case Opcode::EndPrimitive:
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case Opcode::Discard:
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case Opcode::SetAttribute:
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// case Opcode::SetFragColor:
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// case Opcode::SetFragDepth:
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case Opcode::StoreBufferF32:
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case Opcode::StoreBufferF32x2:
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case Opcode::StoreBufferF32x3:
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case Opcode::StoreBufferF32x4:
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case Opcode::StoreBufferU32:
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return true;
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default:
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return false;
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