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@ -147,11 +147,11 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
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// If opening is a success, and the file is a directory, iterate through contents
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if (e == 0 && file->type == Core::FileSys::FileType::Directory) {
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mnt->IterateDirectory(file->m_guest_name,
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[&file](const auto& ent_path, const auto ent_is_file) {
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auto& dir_entry = file->dirents.emplace_back();
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dir_entry.name = ent_path.filename().string();
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dir_entry.isFile = ent_is_file;
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});
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[&file](const auto& ent_path, const auto ent_is_file) {
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auto& dir_entry = file->dirents.emplace_back();
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dir_entry.name = ent_path.filename().string();
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dir_entry.isFile = ent_is_file;
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});
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file->dirents_index = 0;
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}
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} else {
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