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shader: Fix block processing order in dead code elimination pass
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@@ -219,7 +219,6 @@ using U64 = TypedValue<Type::U64>;
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using F16 = TypedValue<Type::F16>;
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using F32 = TypedValue<Type::F32>;
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using F64 = TypedValue<Type::F64>;
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using U1U32F32 = TypedValue<Type::U1 | Type::U32 | Type::F32>;
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using U32F32 = TypedValue<Type::U32 | Type::F32>;
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using U32U64 = TypedValue<Type::U32 | Type::U64>;
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using F32F64 = TypedValue<Type::F32 | Type::F64>;
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