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making init func work on load sysmodules.
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@ -311,7 +311,9 @@ void Emulator::LoadSystemModules(const std::string& game_serial) {
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if (it != found_modules.end()) {
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LOG_INFO(Loader, "Loading {}", it->string());
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if (linker->LoadModule(*it) != -1) {
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continue;
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if (init_func) {
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init_func();
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}
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}
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}
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if (init_func) {
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