core: Library cleanup (#1631)

* core: Split error codes into separate files

* Reduces build times and is cleaner

* core: Bring structs and enums to codebase style

* core: More style changes
This commit is contained in:
TheTurtle
2024-11-30 22:37:36 +02:00
committed by GitHub
parent 3d0aacd43d
commit 5b6e0ab238
114 changed files with 2158 additions and 2509 deletions

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@@ -4,30 +4,30 @@
#include <memory>
#include <magic_enum.hpp>
#include "audio_core/sdl_audio.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/libraries/audio/audioout.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/audio/audioout_error.h"
#include "core/libraries/audio/sdl_audio.h"
#include "core/libraries/libs.h"
namespace Libraries::AudioOut {
static std::unique_ptr<Audio::SDLAudio> audio;
static std::unique_ptr<SDLAudioOut> audio;
static std::string_view GetAudioOutPort(u32 port) {
static std::string_view GetAudioOutPort(OrbisAudioOutPort port) {
switch (port) {
case ORBIS_AUDIO_OUT_PORT_TYPE_MAIN:
case OrbisAudioOutPort::Main:
return "MAIN";
case ORBIS_AUDIO_OUT_PORT_TYPE_BGM:
case OrbisAudioOutPort::Bgm:
return "BGM";
case ORBIS_AUDIO_OUT_PORT_TYPE_VOICE:
case OrbisAudioOutPort::Voice:
return "VOICE";
case ORBIS_AUDIO_OUT_PORT_TYPE_PERSONAL:
case OrbisAudioOutPort::Personal:
return "PERSONAL";
case ORBIS_AUDIO_OUT_PORT_TYPE_PADSPK:
case OrbisAudioOutPort::Padspk:
return "PADSPK";
case ORBIS_AUDIO_OUT_PORT_TYPE_AUX:
case OrbisAudioOutPort::Aux:
return "AUX";
default:
return "INVALID";
@@ -36,21 +36,21 @@ static std::string_view GetAudioOutPort(u32 port) {
static std::string_view GetAudioOutParamFormat(OrbisAudioOutParamFormat param) {
switch (param) {
case ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_MONO:
case OrbisAudioOutParamFormat::S16Mono:
return "S16_MONO";
case ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_STEREO:
case OrbisAudioOutParamFormat::S16Stereo:
return "S16_STEREO";
case ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_8CH:
case OrbisAudioOutParamFormat::S16_8CH:
return "S16_8CH";
case ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_MONO:
case OrbisAudioOutParamFormat::FloatMono:
return "FLOAT_MONO";
case ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_STEREO:
case OrbisAudioOutParamFormat::FloatStereo:
return "FLOAT_STEREO";
case ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_8CH:
case OrbisAudioOutParamFormat::Float_8CH:
return "FLOAT_8CH";
case ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_8CH_STD:
case OrbisAudioOutParamFormat::S16_8CH_Std:
return "S16_8CH_STD";
case ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_8CH_STD:
case OrbisAudioOutParamFormat::Float_8CH_Std:
return "FLOAT_8CH_STD";
default:
return "INVALID";
@@ -59,11 +59,11 @@ static std::string_view GetAudioOutParamFormat(OrbisAudioOutParamFormat param) {
static std::string_view GetAudioOutParamAttr(OrbisAudioOutParamAttr attr) {
switch (attr) {
case ORBIS_AUDIO_OUT_PARAM_ATTR_NONE:
case OrbisAudioOutParamAttr::None:
return "NONE";
case ORBIS_AUDIO_OUT_PARAM_ATTR_RESTRICTED:
case OrbisAudioOutParamAttr::Restricted:
return "RESTRICTED";
case ORBIS_AUDIO_OUT_PARAM_ATTR_MIX_TO_MAIN:
case OrbisAudioOutParamAttr::MixToMain:
return "MIX_TO_MAIN";
default:
return "INVALID";
@@ -180,29 +180,23 @@ int PS4_SYSV_ABI sceAudioOutGetPortState(s32 handle, OrbisAudioOutPortState* sta
return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
}
int type = 0;
int channels_num = 0;
if (const auto err = audio->AudioOutGetStatus(handle, &type, &channels_num); err != ORBIS_OK) {
return err;
}
const auto [type, channels_num] = audio->GetStatus(handle);
state->rerouteCounter = 0;
state->volume = 127; // max volume
state->volume = 127;
switch (type) {
case ORBIS_AUDIO_OUT_PORT_TYPE_MAIN:
case ORBIS_AUDIO_OUT_PORT_TYPE_BGM:
case ORBIS_AUDIO_OUT_PORT_TYPE_VOICE:
case OrbisAudioOutPort::Main:
case OrbisAudioOutPort::Bgm:
case OrbisAudioOutPort::Voice:
state->output = 1;
state->channel = (channels_num > 2 ? 2 : channels_num);
break;
case ORBIS_AUDIO_OUT_PORT_TYPE_PERSONAL:
case ORBIS_AUDIO_OUT_PORT_TYPE_PADSPK:
case OrbisAudioOutPort::Personal:
case OrbisAudioOutPort::Padspk:
state->output = 4;
state->channel = 1;
break;
case ORBIS_AUDIO_OUT_PORT_TYPE_AUX:
case OrbisAudioOutPort::Aux:
state->output = 0;
state->channel = 0;
break;
@@ -243,7 +237,7 @@ int PS4_SYSV_ABI sceAudioOutInit() {
if (audio != nullptr) {
return ORBIS_AUDIO_OUT_ERROR_ALREADY_INIT;
}
audio = std::make_unique<Audio::SDLAudio>();
audio = std::make_unique<SDLAudioOut>();
return ORBIS_OK;
}
@@ -287,7 +281,8 @@ s32 PS4_SYSV_ABI sceAudioOutOpen(UserService::OrbisUserServiceUserId user_id,
user_id, GetAudioOutPort(port_type), index, length, sample_rate,
GetAudioOutParamFormat(param_type.data_format),
GetAudioOutParamAttr(param_type.attributes));
if ((port_type < 0 || port_type > 4) && (port_type != 127)) {
if ((port_type < OrbisAudioOutPort::Main || port_type > OrbisAudioOutPort::Padspk) &&
(port_type != OrbisAudioOutPort::Aux)) {
LOG_ERROR(Lib_AudioOut, "Invalid port type");
return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT_TYPE;
}
@@ -303,18 +298,19 @@ s32 PS4_SYSV_ABI sceAudioOutOpen(UserService::OrbisUserServiceUserId user_id,
if (index != 0) {
LOG_ERROR(Lib_AudioOut, "index is not valid !=0 {}", index);
}
OrbisAudioOutParamFormat format = param_type.data_format;
if (format < 0 || format > 7) {
const auto format = param_type.data_format.Value();
if (format < OrbisAudioOutParamFormat::S16Mono ||
format > OrbisAudioOutParamFormat::Float_8CH_Std) {
LOG_ERROR(Lib_AudioOut, "Invalid format");
return ORBIS_AUDIO_OUT_ERROR_INVALID_FORMAT;
}
OrbisAudioOutParamAttr attr = param_type.attributes;
if (attr < 0 || attr > 2) {
const auto attr = param_type.attributes;
if (attr < OrbisAudioOutParamAttr::None || attr > OrbisAudioOutParamAttr::MixToMain) {
// TODO Handle attributes in output audio device
LOG_ERROR(Lib_AudioOut, "Invalid format attribute");
return ORBIS_AUDIO_OUT_ERROR_INVALID_FORMAT;
}
return audio->AudioOutOpen(port_type, length, sample_rate, format);
return audio->Open(port_type, length, sample_rate, format);
}
int PS4_SYSV_ABI sceAudioOutOpenEx() {
@@ -330,7 +326,7 @@ s32 PS4_SYSV_ABI sceAudioOutOutput(s32 handle, const void* ptr) {
// Nothing to output
return ORBIS_OK;
}
return audio->AudioOutOutput(handle, ptr);
return audio->Output(handle, ptr);
}
int PS4_SYSV_ABI sceAudioOutOutputs(OrbisAudioOutOutputParam* param, u32 num) {
@@ -435,7 +431,7 @@ s32 PS4_SYSV_ABI sceAudioOutSetVolume(s32 handle, s32 flag, s32* vol) {
if (handle < 1 || handle > SCE_AUDIO_OUT_NUM_PORTS) {
return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
}
return audio->AudioOutSetVolume(handle, flag, vol);
return audio->SetVolume(handle, flag, vol);
}
int PS4_SYSV_ABI sceAudioOutSetVolumeDown() {

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@@ -9,46 +9,36 @@
namespace Libraries::AudioOut {
constexpr int SCE_AUDIO_OUT_VOLUME_0DB = 32768; // max volume value
// main up to 8 ports, BGM 1 port, voice up to 4 ports,
// Main up to 8 ports, BGM 1 port, voice up to 4 ports,
// personal up to 4 ports, padspk up to 5 ports, aux 1 port
constexpr int SCE_AUDIO_OUT_NUM_PORTS = 22;
constexpr int SCE_AUDIO_OUT_VOLUME_0DB = 32768; // max volume value
enum OrbisAudioOutPort {
ORBIS_AUDIO_OUT_PORT_TYPE_MAIN = 0,
ORBIS_AUDIO_OUT_PORT_TYPE_BGM = 1,
ORBIS_AUDIO_OUT_PORT_TYPE_VOICE = 2,
ORBIS_AUDIO_OUT_PORT_TYPE_PERSONAL = 3,
ORBIS_AUDIO_OUT_PORT_TYPE_PADSPK = 4,
ORBIS_AUDIO_OUT_PORT_TYPE_AUX = 127
enum class OrbisAudioOutPort { Main = 0, Bgm = 1, Voice = 2, Personal = 3, Padspk = 4, Aux = 127 };
enum class OrbisAudioOutParamFormat {
S16Mono = 0,
S16Stereo = 1,
S16_8CH = 2,
FloatMono = 3,
FloatStereo = 4,
Float_8CH = 5,
S16_8CH_Std = 6,
Float_8CH_Std = 7
};
enum OrbisAudioOutParamFormat {
ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_MONO = 0,
ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_STEREO = 1,
ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_8CH = 2,
ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_MONO = 3,
ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_STEREO = 4,
ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_8CH = 5,
ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_8CH_STD = 6,
ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_8CH_STD = 7
enum class OrbisAudioOutParamAttr {
None = 0,
Restricted = 1,
MixToMain = 2,
};
enum OrbisAudioOutParamAttr {
ORBIS_AUDIO_OUT_PARAM_ATTR_NONE = 0,
ORBIS_AUDIO_OUT_PARAM_ATTR_RESTRICTED = 1,
ORBIS_AUDIO_OUT_PARAM_ATTR_MIX_TO_MAIN = 2,
};
struct OrbisAudioOutParamExtendedInformation {
union {
BitField<0, 8, OrbisAudioOutParamFormat> data_format;
BitField<8, 8, u32> reserve0;
BitField<16, 4, OrbisAudioOutParamAttr> attributes;
BitField<20, 10, u32> reserve1;
BitField<31, 1, u32> unused;
};
union OrbisAudioOutParamExtendedInformation {
BitField<0, 8, OrbisAudioOutParamFormat> data_format;
BitField<8, 8, u32> reserve0;
BitField<16, 4, OrbisAudioOutParamAttr> attributes;
BitField<20, 10, u32> reserve1;
BitField<31, 1, u32> unused;
};
struct OrbisAudioOutOutputParam {

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@@ -0,0 +1,34 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "core/libraries/error_codes.h"
// AudioOut library
constexpr int ORBIS_AUDIO_OUT_ERROR_NOT_OPENED = 0x80260001;
constexpr int ORBIS_AUDIO_OUT_ERROR_BUSY = 0x80260002;
constexpr int ORBIS_AUDIO_OUT_ERROR_INVALID_PORT = 0x80260003;
constexpr int ORBIS_AUDIO_OUT_ERROR_INVALID_POINTER = 0x80260004;
constexpr int ORBIS_AUDIO_OUT_ERROR_PORT_FULL = 0x80260005;
constexpr int ORBIS_AUDIO_OUT_ERROR_INVALID_SIZE = 0x80260006;
constexpr int ORBIS_AUDIO_OUT_ERROR_INVALID_FORMAT = 0x80260007;
constexpr int ORBIS_AUDIO_OUT_ERROR_INVALID_SAMPLE_FREQ = 0x80260008;
constexpr int ORBIS_AUDIO_OUT_ERROR_INVALID_VOLUME = 0x80260009;
constexpr int ORBIS_AUDIO_OUT_ERROR_INVALID_PORT_TYPE = 0x8026000A;
constexpr int ORBIS_AUDIO_OUT_ERROR_INVALID_CONF_TYPE = 0x8026000C;
constexpr int ORBIS_AUDIO_OUT_ERROR_OUT_OF_MEMORY = 0x8026000D;
constexpr int ORBIS_AUDIO_OUT_ERROR_ALREADY_INIT = 0x8026000E;
constexpr int ORBIS_AUDIO_OUT_ERROR_NOT_INIT = 0x8026000F;
constexpr int ORBIS_AUDIO_OUT_ERROR_MEMORY = 0x80260010;
constexpr int ORBIS_AUDIO_OUT_ERROR_SYSTEM_RESOURCE = 0x80260011;
constexpr int ORBIS_AUDIO_OUT_ERROR_TRANS_EVENT = 0x80260012;
constexpr int ORBIS_AUDIO_OUT_ERROR_INVALID_FLAG = 0x80260013;
constexpr int ORBIS_AUDIO_OUT_ERROR_INVALID_MIXLEVEL = 0x80260014;
constexpr int ORBIS_AUDIO_OUT_ERROR_INVALID_ARG = 0x80260015;
constexpr int ORBIS_AUDIO_OUT_ERROR_INVALID_PARAM = 0x80260016;
constexpr int ORBIS_AUDIO_OUT_ERROR_MASTERING_FATAL = 0x80260200;
constexpr int ORBIS_AUDIO_OUT_ERROR_MASTERING_INVALID_API_PARAM = 0x80260201;
constexpr int ORBIS_AUDIO_OUT_ERROR_MASTERING_INVALID_CONFIG = 0x80260202;
constexpr int ORBIS_AUDIO_OUT_ERROR_MASTERING_NOT_INITIALIZED = 0x80260203;
constexpr int ORBIS_AUDIO_OUT_ERROR_MASTERING_INVALID_STATES_ID = 0x80260204;

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@@ -0,0 +1,141 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <mutex>
#include <SDL3/SDL_audio.h>
#include <SDL3/SDL_init.h>
#include <SDL3/SDL_timer.h>
#include "common/assert.h"
#include "core/libraries/audio/audioout_error.h"
#include "core/libraries/audio/sdl_audio.h"
namespace Libraries::AudioOut {
constexpr int AUDIO_STREAM_BUFFER_THRESHOLD = 65536; // Define constant for buffer threshold
s32 SDLAudioOut::Open(OrbisAudioOutPort type, u32 samples_num, u32 freq,
OrbisAudioOutParamFormat format) {
std::scoped_lock lock{m_mutex};
const auto port = std::ranges::find(ports_out, false, &PortOut::is_open);
if (port == ports_out.end()) {
LOG_ERROR(Lib_AudioOut, "Audio ports are full");
return ORBIS_AUDIO_OUT_ERROR_PORT_FULL;
}
port->is_open = true;
port->type = type;
port->samples_num = samples_num;
port->freq = freq;
port->format = format;
SDL_AudioFormat sampleFormat;
switch (format) {
case OrbisAudioOutParamFormat::S16Mono:
sampleFormat = SDL_AUDIO_S16;
port->channels_num = 1;
port->sample_size = 2;
break;
case OrbisAudioOutParamFormat::FloatMono:
sampleFormat = SDL_AUDIO_F32;
port->channels_num = 1;
port->sample_size = 4;
break;
case OrbisAudioOutParamFormat::S16Stereo:
sampleFormat = SDL_AUDIO_S16;
port->channels_num = 2;
port->sample_size = 2;
break;
case OrbisAudioOutParamFormat::FloatStereo:
sampleFormat = SDL_AUDIO_F32;
port->channels_num = 2;
port->sample_size = 4;
break;
case OrbisAudioOutParamFormat::S16_8CH:
sampleFormat = SDL_AUDIO_S16;
port->channels_num = 8;
port->sample_size = 2;
break;
case OrbisAudioOutParamFormat::Float_8CH:
sampleFormat = SDL_AUDIO_F32;
port->channels_num = 8;
port->sample_size = 4;
break;
case OrbisAudioOutParamFormat::S16_8CH_Std:
sampleFormat = SDL_AUDIO_S16;
port->channels_num = 8;
port->sample_size = 2;
break;
case OrbisAudioOutParamFormat::Float_8CH_Std:
sampleFormat = SDL_AUDIO_F32;
port->channels_num = 8;
port->sample_size = 4;
break;
default:
UNREACHABLE_MSG("Unknown format");
}
port->volume.fill(Libraries::AudioOut::SCE_AUDIO_OUT_VOLUME_0DB);
SDL_AudioSpec fmt;
SDL_zero(fmt);
fmt.format = sampleFormat;
fmt.channels = port->channels_num;
fmt.freq = freq;
port->stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &fmt, NULL, NULL);
SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(port->stream));
return std::distance(ports_out.begin(), port) + 1;
}
s32 SDLAudioOut::Output(s32 handle, const void* ptr) {
auto& port = ports_out.at(handle - 1);
if (!port.is_open) {
return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
}
const size_t data_size = port.samples_num * port.sample_size * port.channels_num;
bool result = SDL_PutAudioStreamData(port.stream, ptr, data_size);
while (SDL_GetAudioStreamAvailable(port.stream) > AUDIO_STREAM_BUFFER_THRESHOLD) {
SDL_Delay(0);
}
return result ? ORBIS_OK : -1;
}
s32 SDLAudioOut::SetVolume(s32 handle, s32 bitflag, s32* volume) {
using Libraries::AudioOut::OrbisAudioOutParamFormat;
auto& port = ports_out.at(handle - 1);
if (!port.is_open) {
return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
}
for (int i = 0; i < port.channels_num; i++, bitflag >>= 1u) {
auto bit = bitflag & 0x1u;
if (bit == 1) {
int src_index = i;
if (port.format == OrbisAudioOutParamFormat::Float_8CH_Std ||
port.format == OrbisAudioOutParamFormat::S16_8CH_Std) {
switch (i) {
case 4:
src_index = 6;
break;
case 5:
src_index = 7;
break;
case 6:
src_index = 4;
break;
case 7:
src_index = 5;
break;
default:
break;
}
}
port.volume[i] = volume[src_index];
}
}
return ORBIS_OK;
}
} // namespace Libraries::AudioOut

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@@ -0,0 +1,42 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <shared_mutex>
#include <SDL3/SDL_audio.h>
#include "core/libraries/audio/audioout.h"
namespace Libraries::AudioOut {
class SDLAudioOut {
public:
explicit SDLAudioOut() = default;
~SDLAudioOut() = default;
s32 Open(OrbisAudioOutPort type, u32 samples_num, u32 freq, OrbisAudioOutParamFormat format);
s32 Output(s32 handle, const void* ptr);
s32 SetVolume(s32 handle, s32 bitflag, s32* volume);
constexpr std::pair<OrbisAudioOutPort, int> GetStatus(s32 handle) const {
const auto& port = ports_out.at(handle - 1);
return std::make_pair(port.type, port.channels_num);
}
private:
struct PortOut {
SDL_AudioStream* stream;
u32 samples_num;
u32 freq;
OrbisAudioOutParamFormat format;
OrbisAudioOutPort type;
int channels_num;
std::array<int, 8> volume;
u8 sample_size;
bool is_open;
};
std::shared_mutex m_mutex;
std::array<PortOut, Libraries::AudioOut::SCE_AUDIO_OUT_NUM_PORTS> ports_out{};
};
} // namespace Libraries::AudioOut