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core: Library cleanup (#1631)
* core: Split error codes into separate files * Reduces build times and is cleaner * core: Bring structs and enums to codebase style * core: More style changes
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@@ -1,13 +1,12 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "ngs2.h"
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#include "ngs2_error.h"
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#include "ngs2_impl.h"
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#include "common/logging/log.h"
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#include "core/libraries/error_codes.h"
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#include "core/libraries/libs.h"
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#include "core/libraries/ngs2/ngs2.h"
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#include "core/libraries/ngs2/ngs2_error.h"
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#include "core/libraries/ngs2/ngs2_impl.h"
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namespace Libraries::Ngs2 {
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@@ -416,4 +415,4 @@ void RegisterlibSceNgs2(Core::Loader::SymbolsResolver* sym) {
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LIB_FUNCTION("AbYvTOZ8Pts", "libSceNgs2", 1, "libSceNgs2", 1, 1, sceNgs2VoiceRunCommands);
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};
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} // namespace Libraries::Ngs2
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} // namespace Libraries::Ngs2
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@@ -3,10 +3,8 @@
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#pragma once
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#include "common/types.h"
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#include <atomic>
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#include <memory>
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#include "common/types.h"
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namespace Core::Loader {
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class SymbolsResolver;
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@@ -18,7 +16,9 @@ class Ngs2;
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using SceNgs2Handle = Ngs2*;
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enum SceNgs2HandleType { SCE_NGS2_HANDLE_TYPE_SYSTEM = 0 };
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enum class SceNgs2HandleType : u32 {
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System = 0,
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};
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struct Ngs2Handle {
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void* selfPointer;
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@@ -69,4 +69,5 @@ struct StackBuffer {
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};
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void RegisterlibSceNgs2(Core::Loader::SymbolsResolver* sym);
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} // namespace Libraries::Ngs2
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} // namespace Libraries::Ngs2
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