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Fix name in sceKernelMapNamedDirectMemory
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@ -185,7 +185,7 @@ int PS4_SYSV_ABI sceKernelMapNamedDirectMemory(void** addr, u64 len, int prot, i
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auto* memory = Core::Memory::Instance();
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const auto ret =
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memory->MapMemory(addr, in_addr, len, mem_prot, map_flags, Core::VMAType::Direct, "anon",
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memory->MapMemory(addr, in_addr, len, mem_prot, map_flags, Core::VMAType::Direct, name,
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false, directMemoryStart, alignment);
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LOG_INFO(Kernel_Vmm, "out_addr = {}", fmt::ptr(*addr));
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