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devtools: add copy name to shader list
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@ -112,6 +112,10 @@ bool ShaderList::Selection::DrawShader(DebugStateType::ShaderDump& value) {
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ReloadShader(value);
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ReloadShader(value);
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}
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}
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}
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}
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SameLine();
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if (Button("Copy name")) {
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SetClipboardText(value.name.c_str());
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}
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if (value.is_patched) {
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if (value.is_patched) {
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if (BeginCombo("Shader type", showing_bin ? "SPIRV" : "GLSL",
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if (BeginCombo("Shader type", showing_bin ? "SPIRV" : "GLSL",
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