swap y and z back

This commit is contained in:
WujekFoliarz 2025-05-29 22:10:21 +02:00
parent aa4f032006
commit 5c6a881c8e

View File

@ -193,8 +193,8 @@ void GameController::CalculateOrientation(Libraries::Pad::OrbisFVector3& acceler
q.w /= norm;
orientation.x = q.x;
orientation.y = q.z;
orientation.z = q.y; // yes this is swapped on purpose don't touch it
orientation.y = q.y;
orientation.z = q.z;
orientation.w = q.w;
LOG_DEBUG(Lib_Pad, "Calculated orientation: {:.2f} {:.2f} {:.2f} {:.2f}", orientation.x,
orientation.y, orientation.z, orientation.w);