shader_recompiler: Fix immediate type in S_FF1_I32_B32

This commit is contained in:
squidbus 2024-12-26 19:57:14 -08:00
parent 8ee8cd6164
commit 5c9ae13097

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@ -604,7 +604,7 @@ void Translator::S_FF1_I32_B32(const GcnInst& inst) {
void Translator::S_FF1_I32_B64(const GcnInst& inst) { void Translator::S_FF1_I32_B64(const GcnInst& inst) {
const IR::U64 src0{GetSrc64(inst.src[0])}; const IR::U64 src0{GetSrc64(inst.src[0])};
const IR::U32 result{ const IR::U32 result{
ir.Select(ir.IEqual(src0, ir.Imm64(u64(0))), ir.Imm64(s64(-1)), ir.FindILsb(src0))}; ir.Select(ir.IEqual(src0, ir.Imm64(u64(0))), ir.Imm32(-1), ir.FindILsb(src0))};
SetDst(inst.dst[0], result); SetDst(inst.dst[0], result);
} }