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https://github.com/shadps4-emu/shadPS4.git
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Enable VK_EXT_conditional_rendering
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parent
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commit
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@ -212,7 +212,8 @@ bool Instance::CreateDevice() {
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vk::PhysicalDeviceExtendedDynamicState3FeaturesEXT,
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vk::PhysicalDevicePrimitiveTopologyListRestartFeaturesEXT,
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vk::PhysicalDevicePortabilitySubsetFeaturesKHR,
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vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT>();
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vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT,
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vk::PhysicalDeviceConditionalRenderingFeaturesEXT>();
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features = feature_chain.get().features;
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const vk::StructureChain properties_chain = physical_device.getProperties2<
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@ -283,6 +284,7 @@ bool Instance::CreateDevice() {
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LOG_INFO(Render_Vulkan, "- shaderImageFloat32AtomicMinMax: {}",
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shader_atomic_float2_features.shaderImageFloat32AtomicMinMax);
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}
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conditional_rendering = add_extension(VK_EXT_CONDITIONAL_RENDERING_EXTENSION_NAME);
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const bool calibrated_timestamps =
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TRACY_GPU_ENABLED ? add_extension(VK_EXT_CALIBRATED_TIMESTAMPS_EXTENSION_NAME) : false;
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@ -420,6 +422,9 @@ bool Instance::CreateDevice() {
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.shaderImageFloat32AtomicMinMax =
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shader_atomic_float2_features.shaderImageFloat32AtomicMinMax,
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},
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vk::PhysicalDeviceConditionalRenderingFeaturesEXT{
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.conditionalRendering = true,
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}
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#ifdef __APPLE__
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portability_features,
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#endif
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@ -452,6 +457,9 @@ bool Instance::CreateDevice() {
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if (!shader_atomic_float2) {
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device_chain.unlink<vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT>();
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}
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if (!conditional_rendering) {
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device_chain.unlink<vk::PhysicalDeviceConditionalRenderingFeaturesEXT>();
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}
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auto [device_result, dev] = physical_device.createDeviceUnique(device_chain.get());
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if (device_result != vk::Result::eSuccess) {
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@ -191,6 +191,11 @@ public:
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return !portability_subset || portability_features.tessellationPointMode;
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}
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/// Returns true when VK_EXT_conditional_rendering is supported by the device
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bool IsConditionalRenderingSupported() const {
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return conditional_rendering;
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}
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/// Returns the vendor ID of the physical device
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u32 GetVendorID() const {
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return properties.vendorID;
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@ -374,6 +379,7 @@ private:
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bool amd_gcn_shader{};
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bool amd_shader_trinary_minmax{};
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bool shader_atomic_float2{};
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bool conditional_rendering{};
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bool portability_subset{};
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};
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