mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-08-04 08:22:32 +00:00
delete config file since it is now autogenerated
This commit is contained in:
parent
4c6bee815e
commit
60d9e7b889
@ -1,76 +0,0 @@
|
||||
## SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
## SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#Controller button mappings
|
||||
|
||||
#Taken keys:
|
||||
#F11 : fullscreen
|
||||
#F10 : FPS counter
|
||||
#F9 : toggle mouse capture
|
||||
#F8 : reparse keyboard input(this)
|
||||
|
||||
#This is a mapping for Bloodborne, inspired by other Souls titles on PC.
|
||||
|
||||
#This is a quick and dirty implementation of binding the mouse to a user-specified joystick
|
||||
mouse_to_joystick = left;
|
||||
|
||||
#Use another item(healing), change status in inventory
|
||||
triangle = f;
|
||||
|
||||
#Dodge, back in inventory
|
||||
circle = space;
|
||||
|
||||
#Interact, select item in inventory
|
||||
cross = e;
|
||||
|
||||
#Use quick item, remove item in inventory
|
||||
square = r;
|
||||
|
||||
#Emergency extra bullets
|
||||
up = w, lalt;
|
||||
|
||||
#Change quick item
|
||||
down = s, lalt;
|
||||
|
||||
#Change weapon in left hand
|
||||
left = a, lalt;
|
||||
|
||||
#Change weapon in right hand
|
||||
right = d, lalt;
|
||||
|
||||
#Menu
|
||||
options = escape;
|
||||
|
||||
#Gestures
|
||||
touchpad = g;
|
||||
|
||||
#Transform
|
||||
l1 = rightbutton, lshift;
|
||||
|
||||
#Shoot
|
||||
r1 = leftbutton;
|
||||
|
||||
#Light attack
|
||||
l2 = rightbutton;
|
||||
|
||||
#Heavy attack
|
||||
r2 = leftbutton, lshift;
|
||||
|
||||
#Does nothing
|
||||
l3 = x;
|
||||
|
||||
#Center cam, lock on
|
||||
r3 = q;
|
||||
|
||||
#Axis mappings
|
||||
#Move
|
||||
axis_left_x_minus = a;
|
||||
axis_left_x_plus = d;
|
||||
axis_left_y_minus = w;
|
||||
axis_left_y_plus = s;
|
||||
|
||||
#Original camera input(disabled in current config)
|
||||
#axis_right_x_minus = j
|
||||
#axis_right_x_plus = l
|
||||
#axis_right_y_minus = i
|
||||
#axis_right_y_plus = k
|
Loading…
Reference in New Issue
Block a user