mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-08-01 15:02:40 +00:00
Merge branch 'main' into net2
This commit is contained in:
commit
60e46c7d0a
@ -54,8 +54,9 @@ else()
|
||||
endif()
|
||||
|
||||
if (ARCHITECTURE STREQUAL "x86_64")
|
||||
# Target the same x86_64 feature set as the PS4 CPU to match requirements.
|
||||
add_compile_options(-march=btver2 -mno-sse4a)
|
||||
# Target the same CPU architecture as the PS4, to maintain the same level of compatibility.
|
||||
# Exclude SSE4a as it is only available on AMD CPUs.
|
||||
add_compile_options(-march=btver2 -mtune=generic -mno-sse4a)
|
||||
endif()
|
||||
|
||||
if (APPLE AND ARCHITECTURE STREQUAL "x86_64" AND CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL "arm64")
|
||||
@ -202,6 +203,8 @@ execute_process(
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
|
||||
set(APP_VERSION "0.7.1 WIP")
|
||||
set(APP_IS_RELEASE false)
|
||||
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/src/common/scm_rev.cpp.in" "${CMAKE_CURRENT_BINARY_DIR}/src/common/scm_rev.cpp" @ONLY)
|
||||
|
||||
message("end git things, remote: ${GIT_REMOTE_NAME}, branch: ${GIT_BRANCH}")
|
||||
@ -218,7 +221,7 @@ find_package(SDL3 3.1.2 CONFIG)
|
||||
find_package(stb MODULE)
|
||||
find_package(toml11 4.2.0 CONFIG)
|
||||
find_package(tsl-robin-map 1.3.0 CONFIG)
|
||||
find_package(VulkanHeaders 1.4.305 CONFIG)
|
||||
find_package(VulkanHeaders 1.4.309 CONFIG)
|
||||
find_package(VulkanMemoryAllocator 3.1.0 CONFIG)
|
||||
find_package(xbyak 7.07 CONFIG)
|
||||
find_package(xxHash 0.8.2 MODULE)
|
||||
@ -674,7 +677,6 @@ set(COMMON src/common/logging/backend.cpp
|
||||
src/common/uint128.h
|
||||
src/common/unique_function.h
|
||||
src/common/va_ctx.h
|
||||
src/common/version.h
|
||||
src/common/ntapi.h
|
||||
src/common/ntapi.cpp
|
||||
src/common/number_utils.h
|
||||
@ -1196,8 +1198,8 @@ if (ENABLE_QT_GUI)
|
||||
MACOSX_BUNDLE ON
|
||||
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/dist/MacOSBundleInfo.plist.in"
|
||||
MACOSX_BUNDLE_ICON_FILE "shadPS4.icns"
|
||||
MACOSX_BUNDLE_SHORT_VERSION_STRING "0.4.1"
|
||||
)
|
||||
MACOSX_BUNDLE_SHORT_VERSION_STRING "${APP_VERSION}"
|
||||
)
|
||||
|
||||
set_source_files_properties(src/images/shadPS4.icns PROPERTIES
|
||||
MACOSX_PACKAGE_LOCATION Resources)
|
||||
|
21
README.md
21
README.md
@ -122,6 +122,27 @@ R3 | M |
|
||||
Keyboard and mouse inputs can be customized in the settings menu by clicking the Controller button, and further details and help on controls are also found there. Custom bindings are saved per-game. Inputs support up to three keys per binding, mouse buttons, mouse movement mapped to joystick input, and more.
|
||||
|
||||
|
||||
# Firmware files
|
||||
|
||||
shadPS4 can load some PlayStation 4 firmware files, these must be dumped from your legally owned PlayStation 4 console.\
|
||||
The following firmware modules are supported and must be placed in shadPS4's `user/sys_modules` folder.
|
||||
|
||||
<div align="center">
|
||||
|
||||
| Modules | Modules | Modules | Modules |
|
||||
|-------------------------|-------------------------|-------------------------|-------------------------|
|
||||
| libSceCesCs.sprx | libSceFont.sprx | libSceFontFt.sprx | libSceFreeTypeOt.sprx |
|
||||
| libSceJson.sprx | libSceJson2.sprx | libSceLibcInternal.sprx | libSceNgs2.sprx |
|
||||
| libSceRtc.sprx | libSceUlt.sprx | | |
|
||||
|
||||
</div>
|
||||
|
||||
> [!Caution]
|
||||
> The above modules are required to run the games properly and must be extracted from your PlayStation 4.\
|
||||
> **We do not provide any information or support on how to do this**.
|
||||
|
||||
|
||||
|
||||
# Main team
|
||||
|
||||
- [**georgemoralis**](https://github.com/georgemoralis)
|
||||
|
@ -24,7 +24,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
|
||||
- A CPU supporting the following instruction sets: MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, AVX, F16C, CLMUL, AES, BMI1, MOVBE, XSAVE, ABM
|
||||
- **Intel**: Haswell generation or newer
|
||||
- **AMD**: Jaguar generation or newer
|
||||
- **Apple**: Rosetta 2 on macOS 15 or newer
|
||||
- **Apple**: Rosetta 2 on macOS 15.4 or newer
|
||||
|
||||
### GPU
|
||||
|
||||
|
2
externals/MoltenVK/MoltenVK
vendored
2
externals/MoltenVK/MoltenVK
vendored
@ -1 +1 @@
|
||||
Subproject commit 2048427e50f9eb20f2b8f98d316ecaee398c9b91
|
||||
Subproject commit 83510e0f3835c3c43651dda087305abc42572e17
|
2
externals/MoltenVK/SPIRV-Cross
vendored
2
externals/MoltenVK/SPIRV-Cross
vendored
@ -1 +1 @@
|
||||
Subproject commit 2c32b6bf86f3c4a5539aa1f0bacbd59fe61759cf
|
||||
Subproject commit cb71abe3063094bf383379b15473d39cb1144120
|
2
externals/vulkan-headers
vendored
2
externals/vulkan-headers
vendored
@ -1 +1 @@
|
||||
Subproject commit a03d2f6d5753b365d704d58161825890baad0755
|
||||
Subproject commit 952f776f6573aafbb62ea717d871cd1d6816c387
|
@ -7,10 +7,10 @@
|
||||
#include <fmt/xchar.h> // for wstring support
|
||||
#include <toml.hpp>
|
||||
|
||||
#include "common/config.h"
|
||||
#include "common/logging/formatter.h"
|
||||
#include "common/path_util.h"
|
||||
#include "config.h"
|
||||
#include "logging/formatter.h"
|
||||
#include "version.h"
|
||||
#include "common/scm_rev.h"
|
||||
|
||||
namespace toml {
|
||||
template <typename TC, typename K>
|
||||
@ -763,7 +763,7 @@ void load(const std::filesystem::path& path) {
|
||||
logFilter = toml::find_or<std::string>(general, "logFilter", "");
|
||||
logType = toml::find_or<std::string>(general, "logType", "sync");
|
||||
userName = toml::find_or<std::string>(general, "userName", "shadPS4");
|
||||
if (Common::isRelease) {
|
||||
if (Common::g_is_release) {
|
||||
updateChannel = toml::find_or<std::string>(general, "updateChannel", "Release");
|
||||
} else {
|
||||
updateChannel = toml::find_or<std::string>(general, "updateChannel", "Nightly");
|
||||
@ -1108,7 +1108,7 @@ void setDefaultValues() {
|
||||
logFilter = "";
|
||||
logType = "sync";
|
||||
userName = "shadPS4";
|
||||
if (Common::isRelease) {
|
||||
if (Common::g_is_release) {
|
||||
updateChannel = "Release";
|
||||
} else {
|
||||
updateChannel = "Nightly";
|
||||
|
@ -3,21 +3,17 @@
|
||||
|
||||
#include "common/scm_rev.h"
|
||||
|
||||
#define GIT_REV "@GIT_REV@"
|
||||
#define GIT_BRANCH "@GIT_BRANCH@"
|
||||
#define GIT_DESC "@GIT_DESC@"
|
||||
#define GIT_REMOTE_NAME "@GIT_REMOTE_NAME@"
|
||||
#define GIT_REMOTE_URL "@GIT_REMOTE_URL@"
|
||||
#define BUILD_DATE "@BUILD_DATE@"
|
||||
|
||||
namespace Common {
|
||||
|
||||
const char g_scm_rev[] = GIT_REV;
|
||||
const char g_scm_branch[] = GIT_BRANCH;
|
||||
const char g_scm_desc[] = GIT_DESC;
|
||||
const char g_scm_remote_name[] = GIT_REMOTE_NAME;
|
||||
const char g_scm_remote_url[] = GIT_REMOTE_URL;
|
||||
const char g_scm_date[] = BUILD_DATE;
|
||||
constexpr char g_version[] = "@APP_VERSION@";
|
||||
constexpr bool g_is_release = @APP_IS_RELEASE@;
|
||||
|
||||
constexpr char g_scm_rev[] = "@GIT_REV@";
|
||||
constexpr char g_scm_branch[] = "@GIT_BRANCH@";
|
||||
constexpr char g_scm_desc[] = "@GIT_DESC@";
|
||||
constexpr char g_scm_remote_name[] = "@GIT_REMOTE_NAME@";
|
||||
constexpr char g_scm_remote_url[] = "@GIT_REMOTE_URL@";
|
||||
constexpr char g_scm_date[] = "@BUILD_DATE@";
|
||||
|
||||
} // namespace
|
||||
|
||||
|
@ -5,6 +5,9 @@
|
||||
|
||||
namespace Common {
|
||||
|
||||
extern const char g_version[];
|
||||
extern const bool g_is_release;
|
||||
|
||||
extern const char g_scm_rev[];
|
||||
extern const char g_scm_branch[];
|
||||
extern const char g_scm_desc[];
|
||||
|
@ -1,14 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
|
||||
namespace Common {
|
||||
|
||||
constexpr char VERSION[] = "0.7.1 WIP";
|
||||
constexpr bool isRelease = false;
|
||||
|
||||
} // namespace Common
|
@ -22,7 +22,6 @@
|
||||
#include "common/polyfill_thread.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "common/singleton.h"
|
||||
#include "common/version.h"
|
||||
#include "core/file_format/psf.h"
|
||||
#include "core/file_format/trp.h"
|
||||
#include "core/file_sys/fs.h"
|
||||
@ -123,7 +122,7 @@ void Emulator::Run(const std::filesystem::path& file, const std::vector<std::str
|
||||
Common::Log::Initialize(id + ".log");
|
||||
Common::Log::Start();
|
||||
}
|
||||
LOG_INFO(Loader, "Starting shadps4 emulator v{} ", Common::VERSION);
|
||||
LOG_INFO(Loader, "Starting shadps4 emulator v{} ", Common::g_version);
|
||||
LOG_INFO(Loader, "Revision {}", Common::g_scm_rev);
|
||||
LOG_INFO(Loader, "Branch {}", Common::g_scm_branch);
|
||||
LOG_INFO(Loader, "Description {}", Common::g_scm_desc);
|
||||
@ -197,8 +196,8 @@ void Emulator::Run(const std::filesystem::path& file, const std::vector<std::str
|
||||
|
||||
std::string game_title = fmt::format("{} - {} <{}>", id, title, app_version);
|
||||
std::string window_title = "";
|
||||
if (Common::isRelease) {
|
||||
window_title = fmt::format("shadPS4 v{} | {}", Common::VERSION, game_title);
|
||||
if (Common::g_is_release) {
|
||||
window_title = fmt::format("shadPS4 v{} | {}", Common::g_version, game_title);
|
||||
} else {
|
||||
std::string remote_url(Common::g_scm_remote_url);
|
||||
std::string remote_host;
|
||||
@ -208,10 +207,10 @@ void Emulator::Run(const std::filesystem::path& file, const std::vector<std::str
|
||||
remote_host = "unknown";
|
||||
}
|
||||
if (remote_host == "shadps4-emu" || remote_url.length() == 0) {
|
||||
window_title = fmt::format("shadPS4 v{} {} {} | {}", Common::VERSION,
|
||||
window_title = fmt::format("shadPS4 v{} {} {} | {}", Common::g_version,
|
||||
Common::g_scm_branch, Common::g_scm_desc, game_title);
|
||||
} else {
|
||||
window_title = fmt::format("shadPS4 v{} {}/{} {} | {}", Common::VERSION, remote_host,
|
||||
window_title = fmt::format("shadPS4 v{} {}/{} {} | {}", Common::g_version, remote_host,
|
||||
Common::g_scm_branch, Common::g_scm_desc, game_title);
|
||||
}
|
||||
}
|
||||
|
@ -22,7 +22,6 @@
|
||||
#include "common/elf_info.h"
|
||||
#include "common/io_file.h"
|
||||
#include "common/path_util.h"
|
||||
#include "common/version.h"
|
||||
#include "input/controller.h"
|
||||
#include "input/input_mouse.h"
|
||||
|
||||
@ -551,18 +550,18 @@ void ControllerOutput::FinalizeUpdate() {
|
||||
break;
|
||||
case Axis::TriggerLeft:
|
||||
ApplyDeadzone(new_param, lefttrigger_deadzone);
|
||||
controller->Axis(0, c_axis, GetAxis(0x0, 0x80, *new_param));
|
||||
controller->Axis(0, c_axis, GetAxis(0x0, 0x7f, *new_param));
|
||||
controller->CheckButton(0, OrbisPadButtonDataOffset::L2, *new_param > 0x20);
|
||||
return;
|
||||
case Axis::TriggerRight:
|
||||
ApplyDeadzone(new_param, righttrigger_deadzone);
|
||||
controller->Axis(0, c_axis, GetAxis(0x0, 0x80, *new_param));
|
||||
controller->Axis(0, c_axis, GetAxis(0x0, 0x7f, *new_param));
|
||||
controller->CheckButton(0, OrbisPadButtonDataOffset::R2, *new_param > 0x20);
|
||||
return;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
controller->Axis(0, c_axis, GetAxis(-0x80, 0x80, *new_param * multiplier));
|
||||
controller->Axis(0, c_axis, GetAxis(-0x80, 0x7f, *new_param * multiplier));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -61,11 +61,11 @@ Uint32 MousePolling(void* param, Uint32 id, Uint32 interval) {
|
||||
float a_x = cos(angle) * output_speed, a_y = sin(angle) * output_speed;
|
||||
|
||||
if (d_x != 0 && d_y != 0) {
|
||||
controller->Axis(0, axis_x, GetAxis(-0x80, 0x80, a_x));
|
||||
controller->Axis(0, axis_y, GetAxis(-0x80, 0x80, a_y));
|
||||
controller->Axis(0, axis_x, GetAxis(-0x80, 0x7f, a_x));
|
||||
controller->Axis(0, axis_y, GetAxis(-0x80, 0x7f, a_y));
|
||||
} else {
|
||||
controller->Axis(0, axis_x, GetAxis(-0x80, 0x80, 0));
|
||||
controller->Axis(0, axis_y, GetAxis(-0x80, 0x80, 0));
|
||||
controller->Axis(0, axis_x, GetAxis(-0x80, 0x7f, 0));
|
||||
controller->Axis(0, axis_y, GetAxis(-0x80, 0x7f, 0));
|
||||
}
|
||||
|
||||
return interval;
|
||||
|
@ -24,7 +24,6 @@
|
||||
#include <common/config.h>
|
||||
#include <common/path_util.h>
|
||||
#include <common/scm_rev.h>
|
||||
#include <common/version.h>
|
||||
#include "check_update.h"
|
||||
|
||||
using namespace Common::FS;
|
||||
@ -52,7 +51,7 @@ void CheckUpdate::CheckForUpdates(const bool showMessage) {
|
||||
url = QUrl("https://api.github.com/repos/shadps4-emu/shadPS4/releases/latest");
|
||||
checkName = false;
|
||||
} else {
|
||||
if (Common::isRelease) {
|
||||
if (Common::g_is_release) {
|
||||
Config::setUpdateChannel("Release");
|
||||
} else {
|
||||
Config::setUpdateChannel("Nightly");
|
||||
@ -162,7 +161,7 @@ tr("The Auto Updater allows up to 60 update checks per hour.\\nYou have reached
|
||||
|
||||
QString currentRev = (updateChannel == "Nightly")
|
||||
? QString::fromStdString(Common::g_scm_rev)
|
||||
: "v." + QString::fromStdString(Common::VERSION);
|
||||
: "v." + QString::fromStdString(Common::g_version);
|
||||
QString currentDate = Common::g_scm_date;
|
||||
|
||||
QDateTime dateTime = QDateTime::fromString(latestDate, Qt::ISODate);
|
||||
|
@ -13,7 +13,7 @@
|
||||
#include "cheats_patches.h"
|
||||
#include "common/config.h"
|
||||
#include "common/path_util.h"
|
||||
#include "common/version.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "compatibility_info.h"
|
||||
#include "game_info.h"
|
||||
#include "trophy_viewer.h"
|
||||
@ -115,14 +115,15 @@ public:
|
||||
|
||||
compatibilityMenu->addAction(updateCompatibility);
|
||||
compatibilityMenu->addAction(viewCompatibilityReport);
|
||||
if (Common::isRelease) {
|
||||
if (Common::g_is_release) {
|
||||
compatibilityMenu->addAction(submitCompatibilityReport);
|
||||
}
|
||||
|
||||
menu.addMenu(compatibilityMenu);
|
||||
|
||||
compatibilityMenu->setEnabled(Config::getCompatibilityEnabled());
|
||||
viewCompatibilityReport->setEnabled(!m_games[itemID].compatibility.url.isEmpty());
|
||||
viewCompatibilityReport->setEnabled(m_games[itemID].compatibility.status !=
|
||||
CompatibilityStatus::Unknown);
|
||||
|
||||
// Show menu.
|
||||
auto selected = menu.exec(global_pos);
|
||||
@ -557,24 +558,36 @@ public:
|
||||
}
|
||||
|
||||
if (selected == viewCompatibilityReport) {
|
||||
if (!m_games[itemID].compatibility.url.isEmpty())
|
||||
QDesktopServices::openUrl(QUrl(m_games[itemID].compatibility.url));
|
||||
if (m_games[itemID].compatibility.issue_number != "") {
|
||||
auto url_issues =
|
||||
"https://github.com/shadps4-emu/shadps4-game-compatibility/issues/";
|
||||
QDesktopServices::openUrl(
|
||||
QUrl(url_issues + m_games[itemID].compatibility.issue_number));
|
||||
}
|
||||
}
|
||||
|
||||
if (selected == submitCompatibilityReport) {
|
||||
QUrl url = QUrl("https://github.com/shadps4-emu/shadps4-game-compatibility/issues/new");
|
||||
QUrlQuery query;
|
||||
query.addQueryItem("template", QString("game_compatibility.yml"));
|
||||
query.addQueryItem(
|
||||
"title", QString("%1 - %2").arg(QString::fromStdString(m_games[itemID].serial),
|
||||
QString::fromStdString(m_games[itemID].name)));
|
||||
query.addQueryItem("game-name", QString::fromStdString(m_games[itemID].name));
|
||||
query.addQueryItem("game-serial", QString::fromStdString(m_games[itemID].serial));
|
||||
query.addQueryItem("game-version", QString::fromStdString(m_games[itemID].version));
|
||||
query.addQueryItem("emulator-version", QString(Common::VERSION));
|
||||
url.setQuery(query);
|
||||
if (m_games[itemID].compatibility.issue_number == "") {
|
||||
QUrl url =
|
||||
QUrl("https://github.com/shadps4-emu/shadps4-game-compatibility/issues/new");
|
||||
QUrlQuery query;
|
||||
query.addQueryItem("template", QString("game_compatibility.yml"));
|
||||
query.addQueryItem(
|
||||
"title", QString("%1 - %2").arg(QString::fromStdString(m_games[itemID].serial),
|
||||
QString::fromStdString(m_games[itemID].name)));
|
||||
query.addQueryItem("game-name", QString::fromStdString(m_games[itemID].name));
|
||||
query.addQueryItem("game-serial", QString::fromStdString(m_games[itemID].serial));
|
||||
query.addQueryItem("game-version", QString::fromStdString(m_games[itemID].version));
|
||||
query.addQueryItem("emulator-version", QString(Common::g_version));
|
||||
url.setQuery(query);
|
||||
|
||||
QDesktopServices::openUrl(url);
|
||||
QDesktopServices::openUrl(url);
|
||||
} else {
|
||||
auto url_issues =
|
||||
"https://github.com/shadps4-emu/shadps4-game-compatibility/issues/";
|
||||
QDesktopServices::openUrl(
|
||||
QUrl(url_issues + m_games[itemID].compatibility.issue_number));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -18,7 +18,6 @@
|
||||
#include "common/path_util.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "common/string_util.h"
|
||||
#include "common/version.h"
|
||||
#include "control_settings.h"
|
||||
#include "game_install_dialog.h"
|
||||
#include "kbm_gui.h"
|
||||
@ -58,8 +57,8 @@ bool MainWindow::Init() {
|
||||
// show ui
|
||||
setMinimumSize(720, 405);
|
||||
std::string window_title = "";
|
||||
if (Common::isRelease) {
|
||||
window_title = fmt::format("shadPS4 v{}", Common::VERSION);
|
||||
if (Common::g_is_release) {
|
||||
window_title = fmt::format("shadPS4 v{}", Common::g_version);
|
||||
} else {
|
||||
std::string remote_url(Common::g_scm_remote_url);
|
||||
std::string remote_host;
|
||||
@ -69,10 +68,10 @@ bool MainWindow::Init() {
|
||||
remote_host = "unknown";
|
||||
}
|
||||
if (remote_host == "shadps4-emu" || remote_url.length() == 0) {
|
||||
window_title = fmt::format("shadPS4 v{} {} {}", Common::VERSION, Common::g_scm_branch,
|
||||
window_title = fmt::format("shadPS4 v{} {} {}", Common::g_version, Common::g_scm_branch,
|
||||
Common::g_scm_desc);
|
||||
} else {
|
||||
window_title = fmt::format("shadPS4 v{} {}/{} {}", Common::VERSION, remote_host,
|
||||
window_title = fmt::format("shadPS4 v{} {}/{} {}", Common::g_version, remote_host,
|
||||
Common::g_scm_branch, Common::g_scm_desc);
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,7 @@
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "common/config.h"
|
||||
#include "common/version.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "qt_gui/compatibility_info.h"
|
||||
#ifdef ENABLE_DISCORD_RPC
|
||||
#include "common/discord_rpc_handler.h"
|
||||
@ -491,7 +491,7 @@ void SettingsDialog::LoadValuesFromConfig() {
|
||||
QString updateChannel = QString::fromStdString(Config::getUpdateChannel());
|
||||
ui->updateComboBox->setCurrentText(
|
||||
channelMap.key(updateChannel != "Release" && updateChannel != "Nightly"
|
||||
? (Common::isRelease ? "Release" : "Nightly")
|
||||
? (Common::g_is_release ? "Release" : "Nightly")
|
||||
: updateChannel));
|
||||
#endif
|
||||
|
||||
|
@ -10,7 +10,6 @@
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "common/elf_info.h"
|
||||
#include "common/version.h"
|
||||
#include "core/debug_state.h"
|
||||
#include "core/libraries/kernel/time.h"
|
||||
#include "core/libraries/pad/pad.h"
|
||||
|
@ -156,6 +156,18 @@ vk::CullModeFlags CullMode(Liverpool::CullMode mode) {
|
||||
}
|
||||
}
|
||||
|
||||
vk::FrontFace FrontFace(Liverpool::FrontFace face) {
|
||||
switch (face) {
|
||||
case Liverpool::FrontFace::Clockwise:
|
||||
return vk::FrontFace::eClockwise;
|
||||
case Liverpool::FrontFace::CounterClockwise:
|
||||
return vk::FrontFace::eCounterClockwise;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return vk::FrontFace::eClockwise;
|
||||
}
|
||||
}
|
||||
|
||||
vk::BlendFactor BlendFactor(Liverpool::BlendControl::BlendFactor factor) {
|
||||
using BlendFactor = Liverpool::BlendControl::BlendFactor;
|
||||
switch (factor) {
|
||||
|
@ -26,6 +26,8 @@ vk::PolygonMode PolygonMode(Liverpool::PolygonMode mode);
|
||||
|
||||
vk::CullModeFlags CullMode(Liverpool::CullMode mode);
|
||||
|
||||
vk::FrontFace FrontFace(Liverpool::FrontFace mode);
|
||||
|
||||
vk::BlendFactor BlendFactor(Liverpool::BlendControl::BlendFactor factor);
|
||||
|
||||
vk::BlendOp BlendOp(Liverpool::BlendControl::BlendFunc func);
|
||||
|
@ -28,6 +28,15 @@ static constexpr std::array LogicalStageToStageBit = {
|
||||
vk::ShaderStageFlagBits::eCompute,
|
||||
};
|
||||
|
||||
static bool IsPrimitiveTopologyList(const vk::PrimitiveTopology topology) {
|
||||
return topology == vk::PrimitiveTopology::ePointList ||
|
||||
topology == vk::PrimitiveTopology::eLineList ||
|
||||
topology == vk::PrimitiveTopology::eTriangleList ||
|
||||
topology == vk::PrimitiveTopology::eLineListWithAdjacency ||
|
||||
topology == vk::PrimitiveTopology::eTriangleListWithAdjacency ||
|
||||
topology == vk::PrimitiveTopology::ePatchList;
|
||||
}
|
||||
|
||||
GraphicsPipeline::GraphicsPipeline(
|
||||
const Instance& instance, Scheduler& scheduler, DescriptorHeap& desc_heap,
|
||||
const Shader::Profile& profile, const GraphicsPipelineKey& key_,
|
||||
@ -75,19 +84,15 @@ GraphicsPipeline::GraphicsPipeline(
|
||||
.pVertexAttributeDescriptions = vertex_attributes.data(),
|
||||
};
|
||||
|
||||
auto prim_restart = key.enable_primitive_restart != 0;
|
||||
if (prim_restart && IsPrimitiveListTopology() && !instance.IsListRestartSupported()) {
|
||||
LOG_DEBUG(Render_Vulkan,
|
||||
"Primitive restart is enabled for list topology but not supported by driver.");
|
||||
prim_restart = false;
|
||||
}
|
||||
const auto topology = LiverpoolToVK::PrimitiveType(key.prim_type);
|
||||
const vk::PipelineInputAssemblyStateCreateInfo input_assembly = {
|
||||
.topology = LiverpoolToVK::PrimitiveType(key.prim_type),
|
||||
.primitiveRestartEnable = prim_restart,
|
||||
.topology = topology,
|
||||
// Avoid warning spam on all pipelines about unsupported restart disable, if not supported.
|
||||
// However, must be false for list topologies to avoid validation errors.
|
||||
.primitiveRestartEnable =
|
||||
!instance.IsPrimitiveRestartDisableSupported() && !IsPrimitiveTopologyList(topology),
|
||||
};
|
||||
ASSERT_MSG(!prim_restart || key.primitive_restart_index == 0xFFFF ||
|
||||
key.primitive_restart_index == 0xFFFFFFFF,
|
||||
"Primitive restart index other than -1 is not supported yet");
|
||||
|
||||
const bool is_rect_list = key.prim_type == AmdGpu::PrimitiveType::RectList;
|
||||
const bool is_quad_list = key.prim_type == AmdGpu::PrimitiveType::QuadList;
|
||||
const auto& fs_info = runtime_infos[u32(Shader::LogicalStage::Fragment)].fs_info;
|
||||
@ -99,12 +104,6 @@ GraphicsPipeline::GraphicsPipeline(
|
||||
.depthClampEnable = false,
|
||||
.rasterizerDiscardEnable = false,
|
||||
.polygonMode = LiverpoolToVK::PolygonMode(key.polygon_mode),
|
||||
.cullMode = LiverpoolToVK::IsPrimitiveCulled(key.prim_type)
|
||||
? LiverpoolToVK::CullMode(key.cull_mode)
|
||||
: vk::CullModeFlagBits::eNone,
|
||||
.frontFace = key.front_face == Liverpool::FrontFace::Clockwise
|
||||
? vk::FrontFace::eClockwise
|
||||
: vk::FrontFace::eCounterClockwise,
|
||||
.lineWidth = 1.0f,
|
||||
};
|
||||
|
||||
@ -122,16 +121,20 @@ GraphicsPipeline::GraphicsPipeline(
|
||||
.pNext = instance.IsDepthClipControlSupported() ? &clip_control : nullptr,
|
||||
};
|
||||
|
||||
boost::container::static_vector<vk::DynamicState, 17> dynamic_states = {
|
||||
boost::container::static_vector<vk::DynamicState, 20> dynamic_states = {
|
||||
vk::DynamicState::eViewportWithCountEXT, vk::DynamicState::eScissorWithCountEXT,
|
||||
vk::DynamicState::eBlendConstants, vk::DynamicState::eDepthTestEnableEXT,
|
||||
vk::DynamicState::eDepthWriteEnableEXT, vk::DynamicState::eDepthCompareOpEXT,
|
||||
vk::DynamicState::eDepthBiasEnableEXT, vk::DynamicState::eDepthBias,
|
||||
vk::DynamicState::eStencilTestEnableEXT, vk::DynamicState::eStencilReference,
|
||||
vk::DynamicState::eStencilCompareMask, vk::DynamicState::eStencilWriteMask,
|
||||
vk::DynamicState::eStencilOpEXT,
|
||||
vk::DynamicState::eStencilOpEXT, vk::DynamicState::eCullModeEXT,
|
||||
vk::DynamicState::eFrontFaceEXT,
|
||||
};
|
||||
|
||||
if (instance.IsPrimitiveRestartDisableSupported()) {
|
||||
dynamic_states.push_back(vk::DynamicState::ePrimitiveRestartEnableEXT);
|
||||
}
|
||||
if (instance.IsDepthBoundsSupported()) {
|
||||
dynamic_states.push_back(vk::DynamicState::eDepthBoundsTestEnableEXT);
|
||||
dynamic_states.push_back(vk::DynamicState::eDepthBounds);
|
||||
|
@ -42,11 +42,7 @@ struct GraphicsPipelineKey {
|
||||
u32 num_samples;
|
||||
u32 mrt_mask;
|
||||
AmdGpu::PrimitiveType prim_type;
|
||||
u32 enable_primitive_restart;
|
||||
u32 primitive_restart_index;
|
||||
Liverpool::PolygonMode polygon_mode;
|
||||
Liverpool::CullMode cull_mode;
|
||||
Liverpool::FrontFace front_face;
|
||||
Liverpool::ClipSpace clip_space;
|
||||
Liverpool::ColorBufferMask cb_shader_mask;
|
||||
std::array<Liverpool::BlendControl, Liverpool::NumColorBuffers> blend_controls;
|
||||
@ -82,16 +78,6 @@ public:
|
||||
return key.mrt_mask;
|
||||
}
|
||||
|
||||
[[nodiscard]] bool IsPrimitiveListTopology() const {
|
||||
return key.prim_type == AmdGpu::PrimitiveType::PointList ||
|
||||
key.prim_type == AmdGpu::PrimitiveType::LineList ||
|
||||
key.prim_type == AmdGpu::PrimitiveType::TriangleList ||
|
||||
key.prim_type == AmdGpu::PrimitiveType::AdjLineList ||
|
||||
key.prim_type == AmdGpu::PrimitiveType::AdjTriangleList ||
|
||||
key.prim_type == AmdGpu::PrimitiveType::RectList ||
|
||||
key.prim_type == AmdGpu::PrimitiveType::QuadList;
|
||||
}
|
||||
|
||||
/// Gets the attributes and bindings for vertex inputs.
|
||||
template <typename Attribute, typename Binding>
|
||||
void GetVertexInputs(VertexInputs<Attribute>& attributes, VertexInputs<Binding>& bindings,
|
||||
|
@ -292,6 +292,11 @@ public:
|
||||
properties.limits.framebufferStencilSampleCounts;
|
||||
}
|
||||
|
||||
/// Returns whether disabling primitive restart is supported.
|
||||
bool IsPrimitiveRestartDisableSupported() const {
|
||||
return driver_id != vk::DriverId::eMoltenvk;
|
||||
}
|
||||
|
||||
private:
|
||||
/// Creates the logical device opportunistically enabling extensions
|
||||
bool CreateDevice();
|
||||
|
@ -283,12 +283,8 @@ bool PipelineCache::RefreshGraphicsKey() {
|
||||
}
|
||||
|
||||
key.prim_type = regs.primitive_type;
|
||||
key.enable_primitive_restart = regs.enable_primitive_restart & 1;
|
||||
key.primitive_restart_index = regs.primitive_restart_index;
|
||||
key.polygon_mode = regs.polygon_control.PolyMode();
|
||||
key.cull_mode = regs.polygon_control.CullingMode();
|
||||
key.clip_space = regs.clipper_control.clip_space;
|
||||
key.front_face = regs.polygon_control.front_face;
|
||||
key.num_samples = regs.NumSamples();
|
||||
|
||||
const bool skip_cb_binding =
|
||||
|
@ -278,7 +278,6 @@ vk::UniqueInstance CreateInstance(Frontend::WindowSystemType window_type, bool e
|
||||
vk::Bool32 enable_force_barriers = vk::True;
|
||||
#ifdef __APPLE__
|
||||
const vk::Bool32 mvk_debug_mode = enable_crash_diagnostic ? vk::True : vk::False;
|
||||
constexpr vk::Bool32 mvk_use_mtlheap = vk::True;
|
||||
#endif
|
||||
|
||||
const std::array layer_setings = {
|
||||
@ -355,15 +354,6 @@ vk::UniqueInstance CreateInstance(Frontend::WindowSystemType window_type, bool e
|
||||
.valueCount = 1,
|
||||
.pValues = &mvk_debug_mode,
|
||||
},
|
||||
// Use MTLHeap to back device memory, which among other things allows us to
|
||||
// use VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT via memory aliasing.
|
||||
vk::LayerSettingEXT{
|
||||
.pLayerName = "MoltenVK",
|
||||
.pSettingName = "MVK_CONFIG_USE_MTLHEAP",
|
||||
.type = vk::LayerSettingTypeEXT::eBool32,
|
||||
.valueCount = 1,
|
||||
.pValues = &mvk_use_mtlheap,
|
||||
},
|
||||
#endif
|
||||
};
|
||||
|
||||
|
@ -946,19 +946,20 @@ void Rasterizer::UnmapMemory(VAddr addr, u64 size) {
|
||||
mapped_ranges -= boost::icl::interval<VAddr>::right_open(addr, addr + size);
|
||||
}
|
||||
|
||||
void Rasterizer::UpdateDynamicState(const GraphicsPipeline& pipeline) {
|
||||
void Rasterizer::UpdateDynamicState(const GraphicsPipeline& pipeline) const {
|
||||
UpdateViewportScissorState();
|
||||
UpdateDepthStencilState();
|
||||
UpdatePrimitiveState();
|
||||
|
||||
const auto& regs = liverpool->regs;
|
||||
const auto cmdbuf = scheduler.CommandBuffer();
|
||||
cmdbuf.setBlendConstants(®s.blend_constants.red);
|
||||
if (instance.IsDynamicColorWriteMaskSupported()) {
|
||||
cmdbuf.setColorWriteMaskEXT(0, pipeline.GetWriteMasks());
|
||||
}
|
||||
auto& dynamic_state = scheduler.GetDynamicState();
|
||||
dynamic_state.SetBlendConstants(&liverpool->regs.blend_constants.red);
|
||||
dynamic_state.SetColorWriteMasks(pipeline.GetWriteMasks());
|
||||
|
||||
// Commit new dynamic state to the command buffer.
|
||||
dynamic_state.Commit(instance, scheduler.CommandBuffer());
|
||||
}
|
||||
|
||||
void Rasterizer::UpdateViewportScissorState() {
|
||||
void Rasterizer::UpdateViewportScissorState() const {
|
||||
const auto& regs = liverpool->regs;
|
||||
|
||||
const auto combined_scissor_value_tl = [](s16 scr, s16 win, s16 gen, s16 win_offset) {
|
||||
@ -1071,95 +1072,86 @@ void Rasterizer::UpdateViewportScissorState() {
|
||||
scissors.push_back(empty_scissor);
|
||||
}
|
||||
|
||||
const auto cmdbuf = scheduler.CommandBuffer();
|
||||
cmdbuf.setViewportWithCountEXT(viewports);
|
||||
cmdbuf.setScissorWithCountEXT(scissors);
|
||||
auto& dynamic_state = scheduler.GetDynamicState();
|
||||
dynamic_state.SetViewports(viewports);
|
||||
dynamic_state.SetScissors(scissors);
|
||||
}
|
||||
|
||||
void Rasterizer::UpdateDepthStencilState() {
|
||||
auto& regs = liverpool->regs;
|
||||
const auto cmdbuf = scheduler.CommandBuffer();
|
||||
void Rasterizer::UpdateDepthStencilState() const {
|
||||
const auto& regs = liverpool->regs;
|
||||
auto& dynamic_state = scheduler.GetDynamicState();
|
||||
|
||||
bool depth_test = regs.depth_control.depth_enable && regs.depth_buffer.DepthValid();
|
||||
cmdbuf.setDepthTestEnableEXT(depth_test);
|
||||
cmdbuf.setDepthWriteEnableEXT(regs.depth_control.depth_write_enable &&
|
||||
!regs.depth_render_control.depth_clear_enable);
|
||||
if (depth_test) {
|
||||
cmdbuf.setDepthCompareOpEXT(LiverpoolToVK::CompareOp(regs.depth_control.depth_func));
|
||||
const auto depth_test_enabled =
|
||||
regs.depth_control.depth_enable && regs.depth_buffer.DepthValid();
|
||||
dynamic_state.SetDepthTestEnabled(depth_test_enabled);
|
||||
if (depth_test_enabled) {
|
||||
dynamic_state.SetDepthWriteEnabled(regs.depth_control.depth_write_enable &&
|
||||
!regs.depth_render_control.depth_clear_enable);
|
||||
dynamic_state.SetDepthCompareOp(LiverpoolToVK::CompareOp(regs.depth_control.depth_func));
|
||||
}
|
||||
|
||||
if (instance.IsDepthBoundsSupported()) {
|
||||
cmdbuf.setDepthBoundsTestEnableEXT(regs.depth_control.depth_bounds_enable);
|
||||
if (regs.depth_control.depth_bounds_enable) {
|
||||
cmdbuf.setDepthBounds(regs.depth_bounds_min, regs.depth_bounds_max);
|
||||
}
|
||||
const auto depth_bounds_test_enabled = regs.depth_control.depth_bounds_enable;
|
||||
dynamic_state.SetDepthBoundsTestEnabled(depth_bounds_test_enabled);
|
||||
if (depth_bounds_test_enabled) {
|
||||
dynamic_state.SetDepthBounds(regs.depth_bounds_min, regs.depth_bounds_max);
|
||||
}
|
||||
|
||||
cmdbuf.setDepthBiasEnableEXT(regs.polygon_control.NeedsBias());
|
||||
if (regs.polygon_control.enable_polygon_offset_front) {
|
||||
cmdbuf.setDepthBias(regs.poly_offset.front_offset, regs.poly_offset.depth_bias,
|
||||
regs.poly_offset.front_scale / 16.f);
|
||||
} else if (regs.polygon_control.enable_polygon_offset_back) {
|
||||
cmdbuf.setDepthBias(regs.poly_offset.back_offset, regs.poly_offset.depth_bias,
|
||||
regs.poly_offset.back_scale / 16.f);
|
||||
const auto depth_bias_enabled = regs.polygon_control.NeedsBias();
|
||||
dynamic_state.SetDepthBiasEnabled(depth_bias_enabled);
|
||||
if (depth_bias_enabled) {
|
||||
const bool front = regs.polygon_control.enable_polygon_offset_front;
|
||||
dynamic_state.SetDepthBias(
|
||||
front ? regs.poly_offset.front_offset : regs.poly_offset.back_offset,
|
||||
regs.poly_offset.depth_bias,
|
||||
(front ? regs.poly_offset.front_scale : regs.poly_offset.back_scale) / 16.f);
|
||||
}
|
||||
|
||||
cmdbuf.setStencilTestEnableEXT(regs.depth_control.stencil_enable &&
|
||||
regs.depth_buffer.StencilValid());
|
||||
if (regs.depth_control.stencil_enable) {
|
||||
const auto front_fail_op =
|
||||
LiverpoolToVK::StencilOp(regs.stencil_control.stencil_fail_front);
|
||||
const auto front_pass_op =
|
||||
LiverpoolToVK::StencilOp(regs.stencil_control.stencil_zpass_front);
|
||||
const auto front_depth_fail_op =
|
||||
LiverpoolToVK::StencilOp(regs.stencil_control.stencil_zfail_front);
|
||||
const auto front_compare_op = LiverpoolToVK::CompareOp(regs.depth_control.stencil_ref_func);
|
||||
if (regs.depth_control.backface_enable) {
|
||||
const auto back_fail_op =
|
||||
LiverpoolToVK::StencilOp(regs.stencil_control.stencil_fail_back);
|
||||
const auto back_pass_op =
|
||||
LiverpoolToVK::StencilOp(regs.stencil_control.stencil_zpass_back);
|
||||
const auto back_depth_fail_op =
|
||||
LiverpoolToVK::StencilOp(regs.stencil_control.stencil_zfail_back);
|
||||
const auto back_compare_op =
|
||||
LiverpoolToVK::CompareOp(regs.depth_control.stencil_bf_func);
|
||||
cmdbuf.setStencilOpEXT(vk::StencilFaceFlagBits::eFront, front_fail_op, front_pass_op,
|
||||
front_depth_fail_op, front_compare_op);
|
||||
cmdbuf.setStencilOpEXT(vk::StencilFaceFlagBits::eBack, back_fail_op, back_pass_op,
|
||||
back_depth_fail_op, back_compare_op);
|
||||
} else {
|
||||
cmdbuf.setStencilOpEXT(vk::StencilFaceFlagBits::eFrontAndBack, front_fail_op,
|
||||
front_pass_op, front_depth_fail_op, front_compare_op);
|
||||
}
|
||||
const auto stencil_test_enabled =
|
||||
regs.depth_control.stencil_enable && regs.depth_buffer.StencilValid();
|
||||
dynamic_state.SetStencilTestEnabled(stencil_test_enabled);
|
||||
if (stencil_test_enabled) {
|
||||
const StencilOps front_ops{
|
||||
.fail_op = LiverpoolToVK::StencilOp(regs.stencil_control.stencil_fail_front),
|
||||
.pass_op = LiverpoolToVK::StencilOp(regs.stencil_control.stencil_zpass_front),
|
||||
.depth_fail_op = LiverpoolToVK::StencilOp(regs.stencil_control.stencil_zfail_front),
|
||||
.compare_op = LiverpoolToVK::CompareOp(regs.depth_control.stencil_ref_func),
|
||||
};
|
||||
const StencilOps back_ops = regs.depth_control.backface_enable ? StencilOps{
|
||||
.fail_op = LiverpoolToVK::StencilOp(regs.stencil_control.stencil_fail_back),
|
||||
.pass_op = LiverpoolToVK::StencilOp(regs.stencil_control.stencil_zpass_back),
|
||||
.depth_fail_op = LiverpoolToVK::StencilOp(regs.stencil_control.stencil_zfail_back),
|
||||
.compare_op = LiverpoolToVK::CompareOp(regs.depth_control.stencil_bf_func),
|
||||
} : front_ops;
|
||||
dynamic_state.SetStencilOps(front_ops, back_ops);
|
||||
|
||||
const auto front = regs.stencil_ref_front;
|
||||
const auto back = regs.stencil_ref_back;
|
||||
if (front.stencil_test_val == back.stencil_test_val) {
|
||||
cmdbuf.setStencilReference(vk::StencilFaceFlagBits::eFrontAndBack,
|
||||
front.stencil_test_val);
|
||||
} else {
|
||||
cmdbuf.setStencilReference(vk::StencilFaceFlagBits::eFront, front.stencil_test_val);
|
||||
cmdbuf.setStencilReference(vk::StencilFaceFlagBits::eBack, back.stencil_test_val);
|
||||
}
|
||||
|
||||
if (front.stencil_write_mask == back.stencil_write_mask) {
|
||||
cmdbuf.setStencilWriteMask(vk::StencilFaceFlagBits::eFrontAndBack,
|
||||
front.stencil_write_mask);
|
||||
} else {
|
||||
cmdbuf.setStencilWriteMask(vk::StencilFaceFlagBits::eFront, front.stencil_write_mask);
|
||||
cmdbuf.setStencilWriteMask(vk::StencilFaceFlagBits::eBack, back.stencil_write_mask);
|
||||
}
|
||||
|
||||
if (front.stencil_mask == back.stencil_mask) {
|
||||
cmdbuf.setStencilCompareMask(vk::StencilFaceFlagBits::eFrontAndBack,
|
||||
front.stencil_mask);
|
||||
} else {
|
||||
cmdbuf.setStencilCompareMask(vk::StencilFaceFlagBits::eFront, front.stencil_mask);
|
||||
cmdbuf.setStencilCompareMask(vk::StencilFaceFlagBits::eBack, back.stencil_mask);
|
||||
}
|
||||
const auto back =
|
||||
regs.depth_control.backface_enable ? regs.stencil_ref_back : regs.stencil_ref_front;
|
||||
dynamic_state.SetStencilReferences(front.stencil_test_val, back.stencil_test_val);
|
||||
dynamic_state.SetStencilWriteMasks(front.stencil_write_mask, back.stencil_write_mask);
|
||||
dynamic_state.SetStencilCompareMasks(front.stencil_mask, back.stencil_mask);
|
||||
}
|
||||
}
|
||||
|
||||
void Rasterizer::UpdatePrimitiveState() const {
|
||||
const auto& regs = liverpool->regs;
|
||||
auto& dynamic_state = scheduler.GetDynamicState();
|
||||
|
||||
const auto prim_restart = (regs.enable_primitive_restart & 1) != 0;
|
||||
ASSERT_MSG(!prim_restart || regs.primitive_restart_index == 0xFFFF ||
|
||||
regs.primitive_restart_index == 0xFFFFFFFF,
|
||||
"Primitive restart index other than -1 is not supported yet");
|
||||
|
||||
const auto cull_mode = LiverpoolToVK::IsPrimitiveCulled(regs.primitive_type)
|
||||
? LiverpoolToVK::CullMode(regs.polygon_control.CullingMode())
|
||||
: vk::CullModeFlagBits::eNone;
|
||||
const auto front_face = LiverpoolToVK::FrontFace(regs.polygon_control.front_face);
|
||||
|
||||
dynamic_state.SetPrimitiveRestartEnabled(prim_restart);
|
||||
dynamic_state.SetCullMode(cull_mode);
|
||||
dynamic_state.SetFrontFace(front_face);
|
||||
}
|
||||
|
||||
void Rasterizer::ScopeMarkerBegin(const std::string_view& str, bool from_guest) {
|
||||
if ((from_guest && !Config::getVkGuestMarkersEnabled()) ||
|
||||
(!from_guest && !Config::getVkHostMarkersEnabled())) {
|
||||
|
@ -75,9 +75,10 @@ private:
|
||||
void DepthStencilCopy(bool is_depth, bool is_stencil);
|
||||
void EliminateFastClear();
|
||||
|
||||
void UpdateDynamicState(const GraphicsPipeline& pipeline);
|
||||
void UpdateViewportScissorState();
|
||||
void UpdateDepthStencilState();
|
||||
void UpdateDynamicState(const GraphicsPipeline& pipeline) const;
|
||||
void UpdateViewportScissorState() const;
|
||||
void UpdateDepthStencilState() const;
|
||||
void UpdatePrimitiveState() const;
|
||||
|
||||
bool FilterDraw();
|
||||
|
||||
|
@ -97,6 +97,9 @@ void Scheduler::AllocateWorkerCommandBuffers() {
|
||||
ASSERT_MSG(begin_result == vk::Result::eSuccess, "Failed to begin command buffer: {}",
|
||||
vk::to_string(begin_result));
|
||||
|
||||
// Invalidate dynamic state so it gets applied to the new command buffer.
|
||||
dynamic_state.Invalidate();
|
||||
|
||||
#if TRACY_GPU_ENABLED
|
||||
auto* profiler_ctx = instance.GetProfilerContext();
|
||||
if (profiler_ctx) {
|
||||
@ -164,4 +167,151 @@ void Scheduler::SubmitExecution(SubmitInfo& info) {
|
||||
}
|
||||
}
|
||||
|
||||
void DynamicState::Commit(const Instance& instance, const vk::CommandBuffer& cmdbuf) {
|
||||
if (dirty_state.viewports) {
|
||||
dirty_state.viewports = false;
|
||||
cmdbuf.setViewportWithCountEXT(viewports);
|
||||
}
|
||||
if (dirty_state.scissors) {
|
||||
dirty_state.scissors = false;
|
||||
cmdbuf.setScissorWithCountEXT(scissors);
|
||||
}
|
||||
if (dirty_state.depth_test_enabled) {
|
||||
dirty_state.depth_test_enabled = false;
|
||||
cmdbuf.setDepthTestEnableEXT(depth_test_enabled);
|
||||
}
|
||||
if (dirty_state.depth_write_enabled) {
|
||||
dirty_state.depth_write_enabled = false;
|
||||
// Note that this must be set in a command buffer even if depth test is disabled.
|
||||
cmdbuf.setDepthWriteEnableEXT(depth_write_enabled);
|
||||
}
|
||||
if (depth_test_enabled && dirty_state.depth_compare_op) {
|
||||
dirty_state.depth_compare_op = false;
|
||||
cmdbuf.setDepthCompareOpEXT(depth_compare_op);
|
||||
}
|
||||
if (dirty_state.depth_bounds_test_enabled) {
|
||||
dirty_state.depth_bounds_test_enabled = false;
|
||||
if (instance.IsDepthBoundsSupported()) {
|
||||
cmdbuf.setDepthBoundsTestEnableEXT(depth_bounds_test_enabled);
|
||||
}
|
||||
}
|
||||
if (depth_bounds_test_enabled && dirty_state.depth_bounds) {
|
||||
dirty_state.depth_bounds = false;
|
||||
if (instance.IsDepthBoundsSupported()) {
|
||||
cmdbuf.setDepthBounds(depth_bounds_min, depth_bounds_max);
|
||||
}
|
||||
}
|
||||
if (dirty_state.depth_bias_enabled) {
|
||||
dirty_state.depth_bias_enabled = false;
|
||||
cmdbuf.setDepthBiasEnableEXT(depth_bias_enabled);
|
||||
}
|
||||
if (depth_bias_enabled && dirty_state.depth_bias) {
|
||||
dirty_state.depth_bias = false;
|
||||
cmdbuf.setDepthBias(depth_bias_constant, depth_bias_clamp, depth_bias_slope);
|
||||
}
|
||||
if (dirty_state.stencil_test_enabled) {
|
||||
dirty_state.stencil_test_enabled = false;
|
||||
cmdbuf.setStencilTestEnableEXT(stencil_test_enabled);
|
||||
}
|
||||
if (stencil_test_enabled) {
|
||||
if (dirty_state.stencil_front_ops && dirty_state.stencil_back_ops &&
|
||||
stencil_front_ops == stencil_back_ops) {
|
||||
dirty_state.stencil_front_ops = false;
|
||||
dirty_state.stencil_back_ops = false;
|
||||
cmdbuf.setStencilOpEXT(vk::StencilFaceFlagBits::eFrontAndBack,
|
||||
stencil_front_ops.fail_op, stencil_front_ops.pass_op,
|
||||
stencil_front_ops.depth_fail_op, stencil_front_ops.compare_op);
|
||||
} else {
|
||||
if (dirty_state.stencil_front_ops) {
|
||||
dirty_state.stencil_front_ops = false;
|
||||
cmdbuf.setStencilOpEXT(vk::StencilFaceFlagBits::eFront, stencil_front_ops.fail_op,
|
||||
stencil_front_ops.pass_op, stencil_front_ops.depth_fail_op,
|
||||
stencil_front_ops.compare_op);
|
||||
}
|
||||
if (dirty_state.stencil_back_ops) {
|
||||
dirty_state.stencil_back_ops = false;
|
||||
cmdbuf.setStencilOpEXT(vk::StencilFaceFlagBits::eBack, stencil_back_ops.fail_op,
|
||||
stencil_back_ops.pass_op, stencil_back_ops.depth_fail_op,
|
||||
stencil_back_ops.compare_op);
|
||||
}
|
||||
}
|
||||
if (dirty_state.stencil_front_reference && dirty_state.stencil_back_reference &&
|
||||
stencil_front_reference == stencil_back_reference) {
|
||||
dirty_state.stencil_front_reference = false;
|
||||
dirty_state.stencil_back_reference = false;
|
||||
cmdbuf.setStencilReference(vk::StencilFaceFlagBits::eFrontAndBack,
|
||||
stencil_front_reference);
|
||||
} else {
|
||||
if (dirty_state.stencil_front_reference) {
|
||||
dirty_state.stencil_front_reference = false;
|
||||
cmdbuf.setStencilReference(vk::StencilFaceFlagBits::eFront,
|
||||
stencil_front_reference);
|
||||
}
|
||||
if (dirty_state.stencil_back_reference) {
|
||||
dirty_state.stencil_back_reference = false;
|
||||
cmdbuf.setStencilReference(vk::StencilFaceFlagBits::eBack, stencil_back_reference);
|
||||
}
|
||||
}
|
||||
if (dirty_state.stencil_front_write_mask && dirty_state.stencil_back_write_mask &&
|
||||
stencil_front_write_mask == stencil_back_write_mask) {
|
||||
dirty_state.stencil_front_write_mask = false;
|
||||
dirty_state.stencil_back_write_mask = false;
|
||||
cmdbuf.setStencilWriteMask(vk::StencilFaceFlagBits::eFrontAndBack,
|
||||
stencil_front_write_mask);
|
||||
} else {
|
||||
if (dirty_state.stencil_front_write_mask) {
|
||||
dirty_state.stencil_front_write_mask = false;
|
||||
cmdbuf.setStencilWriteMask(vk::StencilFaceFlagBits::eFront,
|
||||
stencil_front_write_mask);
|
||||
}
|
||||
if (dirty_state.stencil_back_write_mask) {
|
||||
dirty_state.stencil_back_write_mask = false;
|
||||
cmdbuf.setStencilWriteMask(vk::StencilFaceFlagBits::eBack, stencil_back_write_mask);
|
||||
}
|
||||
}
|
||||
if (dirty_state.stencil_front_compare_mask && dirty_state.stencil_back_compare_mask &&
|
||||
stencil_front_compare_mask == stencil_back_compare_mask) {
|
||||
dirty_state.stencil_front_compare_mask = false;
|
||||
dirty_state.stencil_back_compare_mask = false;
|
||||
cmdbuf.setStencilCompareMask(vk::StencilFaceFlagBits::eFrontAndBack,
|
||||
stencil_front_compare_mask);
|
||||
} else {
|
||||
if (dirty_state.stencil_front_compare_mask) {
|
||||
dirty_state.stencil_front_compare_mask = false;
|
||||
cmdbuf.setStencilCompareMask(vk::StencilFaceFlagBits::eFront,
|
||||
stencil_front_compare_mask);
|
||||
}
|
||||
if (dirty_state.stencil_back_compare_mask) {
|
||||
dirty_state.stencil_back_compare_mask = false;
|
||||
cmdbuf.setStencilCompareMask(vk::StencilFaceFlagBits::eBack,
|
||||
stencil_back_compare_mask);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (dirty_state.primitive_restart_enable) {
|
||||
dirty_state.primitive_restart_enable = false;
|
||||
if (instance.IsPrimitiveRestartDisableSupported()) {
|
||||
cmdbuf.setPrimitiveRestartEnableEXT(primitive_restart_enable);
|
||||
}
|
||||
}
|
||||
if (dirty_state.cull_mode) {
|
||||
dirty_state.cull_mode = false;
|
||||
cmdbuf.setCullModeEXT(cull_mode);
|
||||
}
|
||||
if (dirty_state.front_face) {
|
||||
dirty_state.front_face = false;
|
||||
cmdbuf.setFrontFaceEXT(front_face);
|
||||
}
|
||||
if (dirty_state.blend_constants) {
|
||||
dirty_state.blend_constants = false;
|
||||
cmdbuf.setBlendConstants(blend_constants);
|
||||
}
|
||||
if (dirty_state.color_write_masks) {
|
||||
dirty_state.color_write_masks = false;
|
||||
if (instance.IsDynamicColorWriteMaskSupported()) {
|
||||
cmdbuf.setColorWriteMaskEXT(0, color_write_masks);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
|
@ -7,6 +7,7 @@
|
||||
#include <boost/container/static_vector.hpp>
|
||||
#include "common/types.h"
|
||||
#include "common/unique_function.h"
|
||||
#include "video_core/amdgpu/liverpool.h"
|
||||
#include "video_core/renderer_vulkan/vk_master_semaphore.h"
|
||||
#include "video_core/renderer_vulkan/vk_resource_pool.h"
|
||||
|
||||
@ -55,6 +56,248 @@ struct SubmitInfo {
|
||||
}
|
||||
};
|
||||
|
||||
using Viewports = boost::container::static_vector<vk::Viewport, AmdGpu::Liverpool::NumViewports>;
|
||||
using Scissors = boost::container::static_vector<vk::Rect2D, AmdGpu::Liverpool::NumViewports>;
|
||||
using ColorWriteMasks = std::array<vk::ColorComponentFlags, AmdGpu::Liverpool::NumColorBuffers>;
|
||||
struct StencilOps {
|
||||
vk::StencilOp fail_op{};
|
||||
vk::StencilOp pass_op{};
|
||||
vk::StencilOp depth_fail_op{};
|
||||
vk::CompareOp compare_op{};
|
||||
|
||||
bool operator==(const StencilOps& other) const {
|
||||
return fail_op == other.fail_op && pass_op == other.pass_op &&
|
||||
depth_fail_op == other.depth_fail_op && compare_op == other.compare_op;
|
||||
}
|
||||
};
|
||||
struct DynamicState {
|
||||
struct {
|
||||
bool viewports : 1;
|
||||
bool scissors : 1;
|
||||
|
||||
bool depth_test_enabled : 1;
|
||||
bool depth_write_enabled : 1;
|
||||
bool depth_compare_op : 1;
|
||||
|
||||
bool depth_bounds_test_enabled : 1;
|
||||
bool depth_bounds : 1;
|
||||
|
||||
bool depth_bias_enabled : 1;
|
||||
bool depth_bias : 1;
|
||||
|
||||
bool stencil_test_enabled : 1;
|
||||
bool stencil_front_ops : 1;
|
||||
bool stencil_front_reference : 1;
|
||||
bool stencil_front_write_mask : 1;
|
||||
bool stencil_front_compare_mask : 1;
|
||||
bool stencil_back_ops : 1;
|
||||
bool stencil_back_reference : 1;
|
||||
bool stencil_back_write_mask : 1;
|
||||
bool stencil_back_compare_mask : 1;
|
||||
|
||||
bool primitive_restart_enable : 1;
|
||||
bool cull_mode : 1;
|
||||
bool front_face : 1;
|
||||
|
||||
bool blend_constants : 1;
|
||||
bool color_write_masks : 1;
|
||||
} dirty_state{};
|
||||
|
||||
Viewports viewports{};
|
||||
Scissors scissors{};
|
||||
|
||||
bool depth_test_enabled{};
|
||||
bool depth_write_enabled{};
|
||||
vk::CompareOp depth_compare_op{};
|
||||
|
||||
bool depth_bounds_test_enabled{};
|
||||
float depth_bounds_min{};
|
||||
float depth_bounds_max{};
|
||||
|
||||
bool depth_bias_enabled{};
|
||||
float depth_bias_constant{};
|
||||
float depth_bias_clamp{};
|
||||
float depth_bias_slope{};
|
||||
|
||||
bool stencil_test_enabled{};
|
||||
StencilOps stencil_front_ops{};
|
||||
u32 stencil_front_reference{};
|
||||
u32 stencil_front_write_mask{};
|
||||
u32 stencil_front_compare_mask{};
|
||||
StencilOps stencil_back_ops{};
|
||||
u32 stencil_back_reference{};
|
||||
u32 stencil_back_write_mask{};
|
||||
u32 stencil_back_compare_mask{};
|
||||
|
||||
bool primitive_restart_enable{};
|
||||
vk::CullModeFlags cull_mode{};
|
||||
vk::FrontFace front_face{};
|
||||
|
||||
float blend_constants[4]{};
|
||||
ColorWriteMasks color_write_masks{};
|
||||
|
||||
/// Commits the dynamic state to the provided command buffer.
|
||||
void Commit(const Instance& instance, const vk::CommandBuffer& cmdbuf);
|
||||
|
||||
/// Invalidates all dynamic state to be flushed into the next command buffer.
|
||||
void Invalidate() {
|
||||
std::memset(&dirty_state, 0xFF, sizeof(dirty_state));
|
||||
}
|
||||
|
||||
void SetViewports(const Viewports& viewports_) {
|
||||
if (!std::ranges::equal(viewports, viewports_)) {
|
||||
viewports = viewports_;
|
||||
dirty_state.viewports = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetScissors(const Scissors& scissors_) {
|
||||
if (!std::ranges::equal(scissors, scissors_)) {
|
||||
scissors = scissors_;
|
||||
dirty_state.scissors = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetDepthTestEnabled(const bool enabled) {
|
||||
if (depth_test_enabled != enabled) {
|
||||
depth_test_enabled = enabled;
|
||||
dirty_state.depth_test_enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetDepthWriteEnabled(const bool enabled) {
|
||||
if (depth_write_enabled != enabled) {
|
||||
depth_write_enabled = enabled;
|
||||
dirty_state.depth_write_enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetDepthCompareOp(const vk::CompareOp compare_op) {
|
||||
if (depth_compare_op != compare_op) {
|
||||
depth_compare_op = compare_op;
|
||||
dirty_state.depth_compare_op = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetDepthBoundsTestEnabled(const bool enabled) {
|
||||
if (depth_bounds_test_enabled != enabled) {
|
||||
depth_bounds_test_enabled = enabled;
|
||||
dirty_state.depth_bounds_test_enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetDepthBounds(const float min, const float max) {
|
||||
if (depth_bounds_min != min || depth_bounds_max != max) {
|
||||
depth_bounds_min = min;
|
||||
depth_bounds_max = max;
|
||||
dirty_state.depth_bounds = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetDepthBiasEnabled(const bool enabled) {
|
||||
if (depth_bias_enabled != enabled) {
|
||||
depth_bias_enabled = enabled;
|
||||
dirty_state.depth_bias_enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetDepthBias(const float constant, const float clamp, const float slope) {
|
||||
if (depth_bias_constant != constant || depth_bias_clamp != clamp ||
|
||||
depth_bias_slope != slope) {
|
||||
depth_bias_constant = constant;
|
||||
depth_bias_clamp = clamp;
|
||||
depth_bias_slope = slope;
|
||||
dirty_state.depth_bias = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetStencilTestEnabled(const bool enabled) {
|
||||
if (stencil_test_enabled != enabled) {
|
||||
stencil_test_enabled = enabled;
|
||||
dirty_state.stencil_test_enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetStencilOps(const StencilOps& front_ops, const StencilOps& back_ops) {
|
||||
if (stencil_front_ops != front_ops) {
|
||||
stencil_front_ops = front_ops;
|
||||
dirty_state.stencil_front_ops = true;
|
||||
}
|
||||
if (stencil_back_ops != back_ops) {
|
||||
stencil_back_ops = back_ops;
|
||||
dirty_state.stencil_back_ops = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetStencilReferences(const u32 front_reference, const u32 back_reference) {
|
||||
if (stencil_front_reference != front_reference) {
|
||||
stencil_front_reference = front_reference;
|
||||
dirty_state.stencil_front_reference = true;
|
||||
}
|
||||
if (stencil_back_reference != back_reference) {
|
||||
stencil_back_reference = back_reference;
|
||||
dirty_state.stencil_back_reference = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetStencilWriteMasks(const u32 front_write_mask, const u32 back_write_mask) {
|
||||
if (stencil_front_write_mask != front_write_mask) {
|
||||
stencil_front_write_mask = front_write_mask;
|
||||
dirty_state.stencil_front_write_mask = true;
|
||||
}
|
||||
if (stencil_back_write_mask != back_write_mask) {
|
||||
stencil_back_write_mask = back_write_mask;
|
||||
dirty_state.stencil_back_write_mask = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetStencilCompareMasks(const u32 front_compare_mask, const u32 back_compare_mask) {
|
||||
if (stencil_front_compare_mask != front_compare_mask) {
|
||||
stencil_front_compare_mask = front_compare_mask;
|
||||
dirty_state.stencil_front_compare_mask = true;
|
||||
}
|
||||
if (stencil_back_compare_mask != back_compare_mask) {
|
||||
stencil_back_compare_mask = back_compare_mask;
|
||||
dirty_state.stencil_back_compare_mask = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetPrimitiveRestartEnabled(const bool enabled) {
|
||||
if (primitive_restart_enable != enabled) {
|
||||
primitive_restart_enable = enabled;
|
||||
dirty_state.primitive_restart_enable = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetCullMode(const vk::CullModeFlags cull_mode_) {
|
||||
if (cull_mode != cull_mode_) {
|
||||
cull_mode = cull_mode_;
|
||||
dirty_state.cull_mode = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetFrontFace(const vk::FrontFace front_face_) {
|
||||
if (front_face != front_face_) {
|
||||
front_face = front_face_;
|
||||
dirty_state.front_face = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetBlendConstants(const float blend_constants_[4]) {
|
||||
if (!std::equal(blend_constants, std::end(blend_constants), blend_constants_)) {
|
||||
std::memcpy(blend_constants, blend_constants_, sizeof(blend_constants));
|
||||
dirty_state.blend_constants = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetColorWriteMasks(const ColorWriteMasks& color_write_masks_) {
|
||||
if (!std::ranges::equal(color_write_masks, color_write_masks_)) {
|
||||
color_write_masks = color_write_masks_;
|
||||
dirty_state.color_write_masks = true;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
class Scheduler {
|
||||
public:
|
||||
explicit Scheduler(const Instance& instance);
|
||||
@ -81,6 +324,10 @@ public:
|
||||
return render_state;
|
||||
}
|
||||
|
||||
DynamicState& GetDynamicState() {
|
||||
return dynamic_state;
|
||||
}
|
||||
|
||||
/// Returns the current command buffer.
|
||||
vk::CommandBuffer CommandBuffer() const {
|
||||
return current_cmdbuf;
|
||||
@ -125,6 +372,7 @@ private:
|
||||
};
|
||||
std::queue<PendingOp> pending_ops;
|
||||
RenderState render_state;
|
||||
DynamicState dynamic_state;
|
||||
bool is_rendering = false;
|
||||
tracy::VkCtxScope* profiler_scope{};
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user