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https://github.com/shadps4-emu/shadPS4.git
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Updated SDL_INVALID_ID=UINT32_MAX macro to SDL_UNMAPPED=UINT32_MAX-1
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@ -412,7 +412,7 @@ void ParseInputConfig(const std::string game_id = "") {
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u32 GetMouseWheelEvent(const SDL_Event& event) {
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if (event.type != SDL_EVENT_MOUSE_WHEEL && event.type != SDL_EVENT_MOUSE_WHEEL_OFF) {
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LOG_WARNING(Input, "Something went wrong with wheel input parsing!");
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return SDL_INVALID_ID;
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return SDL_UNMAPPED;
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}
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if (event.wheel.y > 0) {
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return SDL_MOUSE_WHEEL_UP;
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@ -423,7 +423,7 @@ u32 GetMouseWheelEvent(const SDL_Event& event) {
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} else if (event.wheel.x < 0) {
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return SDL_MOUSE_WHEEL_LEFT;
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}
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return SDL_INVALID_ID;
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return SDL_UNMAPPED;
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}
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InputEvent InputBinding::GetInputEventFromSDLEvent(const SDL_Event& e) {
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@ -574,7 +574,7 @@ void ControllerOutput::FinalizeUpdate() {
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bool UpdatePressedKeys(InputEvent event) {
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// Skip invalid inputs
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InputID input = event.input;
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if (input.sdl_id == SDL_INVALID_ID) {
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if (input.sdl_id == SDL_UNMAPPED) {
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return false;
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}
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if (input.type == InputType::Axis) {
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@ -32,7 +32,7 @@
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#define KEY_TOGGLE 0x00200000
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#define SDL_INVALID_ID UINT32_MAX
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#define SDL_UNMAPPED UINT32_MAX - 1
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namespace Input {
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using Input::Axis;
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@ -51,7 +51,7 @@ class InputID {
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public:
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InputType type;
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u32 sdl_id;
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InputID(InputType d = InputType::Count, u32 i = SDL_INVALID_ID) : type(d), sdl_id(i) {}
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InputID(InputType d = InputType::Count, u32 i = SDL_UNMAPPED) : type(d), sdl_id(i) {}
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bool operator==(const InputID& o) const {
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return type == o.type && sdl_id == o.sdl_id;
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}
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@ -259,6 +259,7 @@ const std::map<std::string, u32> string_to_keyboard_key_map = {
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{"mousewheeldown", SDL_MOUSE_WHEEL_DOWN},
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{"mousewheelleft", SDL_MOUSE_WHEEL_LEFT},
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{"mousewheelright", SDL_MOUSE_WHEEL_RIGHT},
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{"unmapped", SDL_UNMAPPED},
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};
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void ParseInputConfig(const std::string game_id);
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