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Fix
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@ -17,6 +17,8 @@ using namespace DebugStateType;
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DebugStateImpl& DebugState = *Common::Singleton<DebugStateImpl>::Instance();
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DebugStateImpl& DebugState = *Common::Singleton<DebugStateImpl>::Instance();
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bool DebugStateType::showing_debug_menu_bar = false;
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static ThreadID ThisThreadID() {
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static ThreadID ThisThreadID() {
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#ifdef _WIN32
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#ifdef _WIN32
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return GetCurrentThreadId();
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return GetCurrentThreadId();
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@ -35,7 +35,7 @@ class ShaderList;
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namespace DebugStateType {
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namespace DebugStateType {
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static bool showing_debug_menu_bar = false;
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extern bool showing_debug_menu_bar;
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enum class QueueType {
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enum class QueueType {
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dcb = 0,
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dcb = 0,
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