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Rename s_addr to fix windows compilation
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@ -1681,7 +1681,7 @@ int PS4_SYSV_ABI sceNetResolverStartNtoa(OrbisNetId resolverid, const char* host
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ASSERT(info && info->ai_addr);
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in_addr resolved_addr = ((sockaddr_in*)info->ai_addr)->sin_addr;
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LOG_DEBUG(Lib_Net, "resolved address for {}: {}", hostname, inet_ntoa(resolved_addr));
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addr->s_addr = resolved_addr.s_addr;
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addr->inaddr_addr = resolved_addr.s_addr;
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}
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freeaddrinfo(info);
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@ -121,7 +121,7 @@ struct OrbisNetSockaddrIn {
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using OrbisNetInAddr_t = u32;
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struct OrbisNetInAddr {
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OrbisNetInAddr_t s_addr;
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OrbisNetInAddr_t inaddr_addr;
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};
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struct OrbisNetIovec {
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