Rename s_addr to fix windows compilation

This commit is contained in:
Marcin Mikołajczyk 2025-07-12 22:43:20 +01:00
parent a2855c4f36
commit 62c0cc7d9a
2 changed files with 2 additions and 2 deletions

View File

@ -1681,7 +1681,7 @@ int PS4_SYSV_ABI sceNetResolverStartNtoa(OrbisNetId resolverid, const char* host
ASSERT(info && info->ai_addr); ASSERT(info && info->ai_addr);
in_addr resolved_addr = ((sockaddr_in*)info->ai_addr)->sin_addr; in_addr resolved_addr = ((sockaddr_in*)info->ai_addr)->sin_addr;
LOG_DEBUG(Lib_Net, "resolved address for {}: {}", hostname, inet_ntoa(resolved_addr)); LOG_DEBUG(Lib_Net, "resolved address for {}: {}", hostname, inet_ntoa(resolved_addr));
addr->s_addr = resolved_addr.s_addr; addr->inaddr_addr = resolved_addr.s_addr;
} }
freeaddrinfo(info); freeaddrinfo(info);

View File

@ -121,7 +121,7 @@ struct OrbisNetSockaddrIn {
using OrbisNetInAddr_t = u32; using OrbisNetInAddr_t = u32;
struct OrbisNetInAddr { struct OrbisNetInAddr {
OrbisNetInAddr_t s_addr; OrbisNetInAddr_t inaddr_addr;
}; };
struct OrbisNetIovec { struct OrbisNetIovec {