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recompiler: handle reads of output variables in hull shaders (#1962)
* Handle output control point reads in hull shader. Might need additional barriers * output storage class
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@@ -64,6 +64,8 @@ OPCODE(GetPatch, F32, Patc
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OPCODE(SetPatch, Void, Patch, F32, )
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OPCODE(GetTessGenericAttribute, F32, U32, U32, U32, )
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OPCODE(SetTcsGenericAttribute, Void, F32, U32, U32, )
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OPCODE(ReadTcsGenericOuputAttribute, F32, U32, U32, U32, )
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// Flags
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OPCODE(GetScc, U1, Void, )
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