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vk_scheduler: Properly initialize vulkan structures in RenderState. (#3479)
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@@ -33,6 +33,9 @@ struct RenderState {
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RenderState() {
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std::memset(this, 0, sizeof(*this));
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color_attachments.fill(vk::RenderingAttachmentInfo{});
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depth_attachment = vk::RenderingAttachmentInfo{};
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stencil_attachment = vk::RenderingAttachmentInfo{};
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num_layers = 1;
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}
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