print git info in windows title

This commit is contained in:
georgemoralis
2024-08-01 00:56:10 +03:00
parent 0ac9f8ffa4
commit 62e501f31f
9 changed files with 248 additions and 6 deletions

17
src/common/scm_rev.cpp.in Normal file
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@@ -0,0 +1,17 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/scm_rev.h"
#define GIT_REV "@GIT_REV@"
#define GIT_BRANCH "@GIT_BRANCH@"
#define GIT_DESC "@GIT_DESC@"
namespace Common {
const char g_scm_rev[] = GIT_REV;
const char g_scm_branch[] = GIT_BRANCH;
const char g_scm_desc[] = GIT_DESC;
} // namespace

12
src/common/scm_rev.h Normal file
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@@ -0,0 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
namespace Common {
extern const char g_scm_rev[];
extern const char g_scm_branch[];
extern const char g_scm_desc[];
} // namespace Common

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@@ -27,6 +27,7 @@
#include "core/memory.h"
#include "emulator.h"
#include "video_core/renderdoc.h"
#include "src/common/scm_rev.h"
Frontend::WindowSDL* g_window = nullptr;
@@ -100,10 +101,11 @@ void Emulator::Run(const std::filesystem::path& file) {
}
}
}
std::string game_title = fmt::format("{} - {} <{}>", id, title, app_version);
const std::string window_title = fmt::format("shadPS4 v{} {}| {}", Common::VERSION, Common::g_scm_desc,game_title);
window =
std::make_unique<Frontend::WindowSDL>(WindowWidth, WindowHeight, controller, game_title);
std::make_unique<Frontend::WindowSDL>(WindowWidth, WindowHeight, controller, window_title);
g_window = window.get();

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@@ -20,16 +20,15 @@
namespace Frontend {
WindowSDL::WindowSDL(s32 width_, s32 height_, Input::GameController* controller_,
std::string_view game_title)
std::string_view window_title)
: width{width_}, height{height_}, controller{controller_} {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
UNREACHABLE_MSG("Failed to initialize SDL video subsystem: {}", SDL_GetError());
}
SDL_InitSubSystem(SDL_INIT_AUDIO);
const std::string title = fmt::format("shadPS4 v{} | {}", Common::VERSION, game_title);
SDL_PropertiesID props = SDL_CreateProperties();
SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, title.c_str());
SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, std::string(window_title).c_str());
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, SDL_WINDOWPOS_CENTERED);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, SDL_WINDOWPOS_CENTERED);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, width);

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@@ -42,7 +42,7 @@ struct WindowSystemInfo {
class WindowSDL {
public:
explicit WindowSDL(s32 width, s32 height, Input::GameController* controller,
std::string_view game_title);
std::string_view window_title);
~WindowSDL();
s32 getWidth() const {