From 630fba2822a362924f99513388e13d83922b2b3e Mon Sep 17 00:00:00 2001 From: Missake212 Date: Thu, 21 Aug 2025 12:47:43 +0100 Subject: [PATCH] Dropping "SDL audio queue backed up..." to INFO (#3437) * Update sdl_audio.cpp * clang (I hope) * clang --- src/core/libraries/audio/sdl_audio.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/core/libraries/audio/sdl_audio.cpp b/src/core/libraries/audio/sdl_audio.cpp index 94d624b0c..06ebebe7b 100644 --- a/src/core/libraries/audio/sdl_audio.cpp +++ b/src/core/libraries/audio/sdl_audio.cpp @@ -61,9 +61,8 @@ public: // audio queue stalling, which may happen during device changes, for example. // Otherwise, latency may grow over time unbounded. if (const auto queued = SDL_GetAudioStreamQueued(stream); queued >= queue_threshold) { - LOG_WARNING(Lib_AudioOut, - "SDL audio queue backed up ({} queued, {} threshold), clearing.", queued, - queue_threshold); + LOG_INFO(Lib_AudioOut, "SDL audio queue backed up ({} queued, {} threshold), clearing.", + queued, queue_threshold); SDL_ClearAudioStream(stream); // Recalculate the threshold in case this happened because of a device change. CalculateQueueThreshold();