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Return positive net resolver id
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@ -1557,7 +1557,8 @@ int PS4_SYSV_ABI sceNetResolverConnectDestroy() {
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int PS4_SYSV_ABI sceNetResolverCreate(const char* name, int poolid, int flags) {
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LOG_ERROR(Lib_Net, "(STUBBED) called, name = {}, poolid = {}, flags = {}", name, poolid, flags);
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return ORBIS_OK;
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static int id = 1;
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return id++;
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}
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int PS4_SYSV_ABI sceNetResolverDestroy(OrbisNetId resolverid) {
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