libraries: Initial Audio3d implementation. (#2776)

* feat: Audio3d

* feat: Audio3d

* audio3d: disable output

* audio3d: Implement central Audio3d output.

* audio3d: Ignore AudioOut already initialized error.

* audio3d: Convert and retain sample buffers when queued.

* audio3d: Treat object audio as single channel.

* audio3d: Clean up.

---------

Co-authored-by: auser1337 <154299690+auser1337@users.noreply.github.com>
This commit is contained in:
squidbus
2025-04-13 23:46:10 -07:00
committed by GitHub
parent fb146f2a20
commit 657073b9e2
8 changed files with 637 additions and 400 deletions

View File

@@ -20,7 +20,15 @@ class PortBackend;
constexpr s32 SCE_AUDIO_OUT_NUM_PORTS = 22;
constexpr s32 SCE_AUDIO_OUT_VOLUME_0DB = 32768; // max volume value
enum class OrbisAudioOutPort { Main = 0, Bgm = 1, Voice = 2, Personal = 3, Padspk = 4, Aux = 127 };
enum class OrbisAudioOutPort {
Main = 0,
Bgm = 1,
Voice = 2,
Personal = 3,
Padspk = 4,
Audio3d = 126,
Aux = 127,
};
enum class OrbisAudioOutParamFormat : u32 {
S16Mono = 0,