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Fixed the return value of sceAvPlayerIsActive
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@@ -166,8 +166,8 @@ s32 PS4_SYSV_ABI sceAvPlayerInitEx(const SceAvPlayerInitDataEx* p_data,
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bool PS4_SYSV_ABI sceAvPlayerIsActive(SceAvPlayerHandle handle) {
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LOG_TRACE(Lib_AvPlayer, "called");
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if (handle == nullptr) {
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LOG_TRACE(Lib_AvPlayer, "returning ORBIS_AVPLAYER_ERROR_INVALID_PARAMS");
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return ORBIS_AVPLAYER_ERROR_INVALID_PARAMS;
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LOG_TRACE(Lib_AvPlayer, "returning false");
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return false;
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}
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const auto res = handle->IsActive();
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LOG_TRACE(Lib_AvPlayer, "returning {}", res);
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