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shader_recompiler: Fix handling unbound depth image. (#3143)
* shader_recompiler: Fix handling unbound depth image. * shader_recompiler: Consolidate unbound image handling.
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@@ -366,19 +366,17 @@ void PatchImageSharp(IR::Block& block, IR::Inst& inst, Info& info, Descriptors&
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// Read image sharp.
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const auto tsharp = TrackSharp(tsharp_handle, info);
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const auto inst_info = inst.Flags<IR::TextureInstInfo>();
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auto image = info.ReadUdSharp<AmdGpu::Image>(tsharp);
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if (!image.Valid()) {
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LOG_ERROR(Render_Vulkan, "Shader compiled with unbound image!");
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image = AmdGpu::Image::Null();
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}
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const auto data_fmt = image.GetDataFmt();
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if (inst_info.is_depth && data_fmt != AmdGpu::DataFormat::Format16 &&
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data_fmt != AmdGpu::DataFormat::Format32) {
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LOG_ERROR(Render_Vulkan, "Shader compiled using non-depth image with depth instruction!");
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image = AmdGpu::Image::NullDepth();
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}
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ASSERT(image.GetType() != AmdGpu::ImageType::Invalid);
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const bool is_written = inst.GetOpcode() == IR::Opcode::ImageWrite;
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const ImageResource image_res = {
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.sharp_idx = tsharp,
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.is_depth = bool(inst_info.is_depth),
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.is_atomic = IsImageAtomicInstruction(inst),
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.is_array = bool(inst_info.is_array),
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.is_written = is_written,
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.is_r128 = bool(inst_info.is_r128),
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};
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auto image = image_res.GetSharp(info);
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ASSERT(image.GetType() != AmdGpu::ImageType::Invalid);
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// Patch image instruction if image is FMask.
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if (image.IsFmask()) {
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@@ -413,14 +411,7 @@ void PatchImageSharp(IR::Block& block, IR::Inst& inst, Info& info, Descriptors&
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}
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}
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u32 image_binding = descriptors.Add(ImageResource{
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.sharp_idx = tsharp,
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.is_depth = bool(inst_info.is_depth),
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.is_atomic = IsImageAtomicInstruction(inst),
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.is_array = bool(inst_info.is_array),
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.is_written = is_written,
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.is_r128 = bool(inst_info.is_r128),
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});
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u32 image_binding = descriptors.Add(image_res);
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IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
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