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vk_platform: Remove workaround to use Vulkan loader on macOS. (#3484)
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@@ -226,8 +226,7 @@ vk::UniqueInstance CreateInstance(Frontend::WindowSystemType window_type, bool e
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bool enable_crash_diagnostic) {
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LOG_INFO(Render_Vulkan, "Creating vulkan instance");
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#ifdef __APPLE__
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#ifndef ENABLE_QT_GUI
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#if defined(__APPLE__) && !defined(ENABLE_QT_GUI)
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// Initialize the environment with the path to the MoltenVK ICD, so that the loader will
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// find it.
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static const auto icd_path = [] {
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@@ -238,17 +237,8 @@ vk::UniqueInstance CreateInstance(Frontend::WindowSystemType window_type, bool e
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}();
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setenv("VK_DRIVER_FILES", icd_path.c_str(), true);
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#endif
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// If the Vulkan loader exists in /usr/local/lib, give it priority. The Vulkan SDK
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// installs it here by default, but it is not in the default library search path.
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// The loader has a clause to check for it, but at a lower priority than the bundled
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// libMoltenVK.dylib, so we need to handle it ourselves to give it priority.
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static const std::string usr_local_path = "/usr/local/lib/libvulkan.dylib";
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static vk::detail::DynamicLoader dl = std::filesystem::exists(usr_local_path)
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? vk::detail::DynamicLoader(usr_local_path)
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: vk::detail::DynamicLoader();
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#else
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static vk::detail::DynamicLoader dl;
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#endif
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VULKAN_HPP_DEFAULT_DISPATCHER.init(
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dl.getProcAddress<PFN_vkGetInstanceProcAddr>("vkGetInstanceProcAddr"));
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