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https://github.com/shadps4-emu/shadPS4.git
synced 2025-08-04 16:32:39 +00:00
Placed background image settings under GUI in settings file
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parent
f340ae471d
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@ -673,8 +673,6 @@ void load(const std::filesystem::path& path) {
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checkCompatibilityOnStartup =
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toml::find_or<bool>(general, "checkCompatibilityOnStartup", false);
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chooseHomeTab = toml::find_or<std::string>(general, "chooseHomeTab", "Release");
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backgroundImageOpacity = toml::find_or<int>(general, "backgroundImageOpacity", 50);
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showBackgroundImage = toml::find_or<bool>(general, "showBackgroundImage", true);
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}
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if (data.contains("Input")) {
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@ -751,6 +749,8 @@ void load(const std::filesystem::path& path) {
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m_recent_files = toml::find_or<std::vector<std::string>>(gui, "recentFiles", {});
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m_table_mode = toml::find_or<int>(gui, "gameTableMode", 0);
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emulator_language = toml::find_or<std::string>(gui, "emulatorLanguage", "en");
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backgroundImageOpacity = toml::find_or<int>(gui, "backgroundImageOpacity", 50);
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showBackgroundImage = toml::find_or<bool>(gui, "showBackgroundImage", true);
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}
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if (data.contains("Settings")) {
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@ -803,8 +803,6 @@ void save(const std::filesystem::path& path) {
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data["General"]["separateUpdateEnabled"] = separateupdatefolder;
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data["General"]["compatibilityEnabled"] = compatibilityData;
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data["General"]["checkCompatibilityOnStartup"] = checkCompatibilityOnStartup;
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data["General"]["backgroundImageOpacity"] = backgroundImageOpacity;
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data["General"]["showBackgroundImage"] = showBackgroundImage;
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data["Input"]["cursorState"] = cursorState;
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data["Input"]["cursorHideTimeout"] = cursorHideTimeout;
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data["Input"]["backButtonBehavior"] = backButtonBehavior;
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@ -843,6 +841,8 @@ void save(const std::filesystem::path& path) {
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data["GUI"]["addonInstallDir"] =
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std::string{fmt::UTF(settings_addon_install_dir.u8string()).data};
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data["GUI"]["emulatorLanguage"] = emulator_language;
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data["GUI"]["backgroundImageOpacity"] = backgroundImageOpacity;
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data["GUI"]["showBackgroundImage"] = showBackgroundImage;
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data["Settings"]["consoleLanguage"] = m_language;
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std::ofstream file(path, std::ios::binary);
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