Libraries: Better libSceMove stubs (#3433)

* Improved libSceMove stubs

These should more accurately represent how an actual PS4 behaves when a game calls libSceMove functions while no move controllers are connected.

* Clang

* Change sceMoveGetExtensionPortInfo stub

Not entirely sure the ExtensionPortData struct is for this one, but the struct itself isn't exactly important for now anyway.

* Fix sceMoveTerm

* Update move.cpp
This commit is contained in:
Stephen Miller
2025-08-18 19:41:50 -05:00
committed by GitHub
parent 0b02364f97
commit 68e35d57d2
4 changed files with 153 additions and 23 deletions

View File

@@ -611,6 +611,7 @@ set(MISC_LIBS src/core/libraries/screenshot/screenshot.cpp
src/core/libraries/screenshot/screenshot.h
src/core/libraries/move/move.cpp
src/core/libraries/move/move.h
src/core/libraries/move/move_error.h
src/core/libraries/ulobjmgr/ulobjmgr.cpp
src/core/libraries/ulobjmgr/ulobjmgr.h
src/core/libraries/signin_dialog/signindialog.cpp