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Libraries: Better libSceMove stubs (#3433)
* Improved libSceMove stubs These should more accurately represent how an actual PS4 behaves when a game calls libSceMove functions while no move controllers are connected. * Clang * Change sceMoveGetExtensionPortInfo stub Not entirely sure the ExtensionPortData struct is for this one, but the struct itself isn't exactly important for now anyway. * Fix sceMoveTerm * Update move.cpp
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@@ -611,6 +611,7 @@ set(MISC_LIBS src/core/libraries/screenshot/screenshot.cpp
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src/core/libraries/screenshot/screenshot.h
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src/core/libraries/move/move.cpp
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src/core/libraries/move/move.h
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src/core/libraries/move/move_error.h
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src/core/libraries/ulobjmgr/ulobjmgr.cpp
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src/core/libraries/ulobjmgr/ulobjmgr.h
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src/core/libraries/signin_dialog/signindialog.cpp
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