complete header and func params

This commit is contained in:
microsoftv 2024-09-03 18:52:52 -04:00
parent afb3a3070c
commit 69b070cef0
7 changed files with 211 additions and 54 deletions

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@ -6,17 +6,26 @@
#include "audio3d_impl.h"
#include "common/logging/log.h"
#include "core/libraries/audio/audioout.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/libs.h"
namespace Libraries::Audio3d {
int PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMixCoefficients() {
int PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMixCoefficients(OrbisAudio3dSpeakerArrayHandle handle,
OrbisAudio3dPosition pos, float fSpread,
float* pCoefficients,
unsigned int uiNumCoefficients) {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMixCoefficients2() {
int PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMixCoefficients2(OrbisAudio3dSpeakerArrayHandle handle,
OrbisAudio3dPosition pos, float fSpread,
float* pCoefficients,
unsigned int uiNumCoefficients,
bool bHeightAware,
float fDownmixSpreadRadius) {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
@ -26,62 +35,78 @@ int PS4_SYSV_ABI sceAudio3dPortQueryDebug() {
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dObjectUnreserve() {
int PS4_SYSV_ABI sceAudio3dObjectUnreserve(OrbisAudio3dPortId uiPortId,
OrbisAudio3dObjectId uiObjectId) {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dObjectSetAttributes() {
int PS4_SYSV_ABI sceAudio3dObjectSetAttributes(OrbisAudio3dPortId uiPortId,
OrbisAudio3dObjectId uiObjectId,
size_t szNumAttributes,
const OrbisAudio3dAttribute* pAttributeArray) {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dAudioOutOutput() {
s32 PS4_SYSV_ABI sceAudio3dAudioOutOutput(s32 handle, const void* ptr) {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dDeleteSpeakerArray() {
int PS4_SYSV_ABI sceAudio3dDeleteSpeakerArray(OrbisAudio3dSpeakerArrayHandle handle) {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dPortGetAttributesSupported() {
int PS4_SYSV_ABI sceAudio3dPortGetAttributesSupported(OrbisAudio3dPortId uiPortId,
OrbisAudio3dAttributeId* pCapabilities,
unsigned int* pNumCapabilities) {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dBedWrite() {
int PS4_SYSV_ABI sceAudio3dBedWrite(OrbisAudio3dPortId uiPortId, unsigned int uiNumChannels,
OrbisAudio3dFormat eFormat, const void* pBuffer,
unsigned int uiNumSamples) {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dStrError() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
const char* PS4_SYSV_ABI sceAudio3dStrError(int iErrorCode) {
LOG_ERROR(Lib_Audio3d, "sceAudio3dStrError called, error code = %d", iErrorCode);
return "NOT_IMPLEMENTED";
}
int PS4_SYSV_ABI sceAudio3dPortGetState() {
LOG_WARNING(Lib_Audio3d, "DEBUG sceAudio3dPortGetState called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dAudioOutOutputs(::Libraries::AudioOut::OrbisAudioOutOutputParam* param,
s32 num) {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dAudioOutOutputs() {
void PS4_SYSV_ABI sceAudio3dGetDefaultOpenParameters(OrbisAudio3dOpenParameters* sParameters) {
if (sParameters != NULL) {
sParameters->szSizeThis = sizeof(OrbisAudio3dOpenParameters);
sParameters->uiGranularity = 256;
sParameters->eRate = ORBIS_AUDIO3D_RATE_48000;
sParameters->uiMaxObjects = 512;
sParameters->uiQueueDepth = 2;
sParameters->eBufferMode = ORBIS_AUDIO3D_BUFFER_ADVANCE_AND_PUSH;
sParameters->uiNumBeds = 2;
}
}
int PS4_SYSV_ABI sceAudio3dPortDestroy(OrbisAudio3dPortId uiPortId) {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dGetDefaultOpenParameters() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dPortDestroy() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dPortClose() {
int PS4_SYSV_ABI sceAudio3dPortClose(OrbisAudio3dPortId uiPortId) {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
@ -96,53 +121,60 @@ int PS4_SYSV_ABI sceAudio3dPortGetBufferLevel() {
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dPortGetList() {
int PS4_SYSV_ABI sceAudio3dPortGetList(OrbisAudio3dPortId* pPorts, unsigned int* pNumPorts) {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dPortCreate() {
int PS4_SYSV_ABI sceAudio3dPortCreate(unsigned int uiGranularity, OrbisAudio3dRate eRate,
s64 iReserved, OrbisAudio3dPortId* pId) {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dInitialize() {
int PS4_SYSV_ABI sceAudio3dInitialize(s64 iReserved) {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dPortPush() {
int PS4_SYSV_ABI sceAudio3dPortPush(OrbisAudio3dPortId uiPortId, OrbisAudio3dBlocking eBlocking) {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dTerminate() {
// TODO: When not initialized or some ports still open, return ORBIS_AUDIO3D_ERROR_NOT_READY
LOG_INFO(Lib_Audio3d, "sceAudio3dTerminate called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dPortOpen(OrbisUserServiceUserId iUserId,
const OrbisAudio3dOpenParameters* pParameters,
OrbisAudio3dPortId* pId) {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dPortOpen() {
int PS4_SYSV_ABI sceAudio3dPortGetQueueLevel(OrbisAudio3dPortId uiPortId, unsigned int* pQueueLevel,
unsigned int* pQueueAvailable) {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dPortGetQueueLevel() {
int PS4_SYSV_ABI sceAudio3dPortSetAttribute(OrbisAudio3dPortId uiPortId,
OrbisAudio3dAttributeId uiAttributeId,
const void* pAttribute, size_t szAttribute) {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dPortSetAttribute() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dPortFlush() {
int PS4_SYSV_ABI sceAudio3dPortFlush(OrbisAudio3dPortId uiPortId) {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dPortGetParameters() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
LOG_WARNING(Lib_Audio3d, "DEBUG sceAudio3dPortGetParameters called");
return ORBIS_OK;
}
@ -151,27 +183,28 @@ int PS4_SYSV_ABI sceAudio3dPortGetStatus() {
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dObjectReserve() {
int PS4_SYSV_ABI sceAudio3dObjectReserve(OrbisAudio3dPortId uiPortId, OrbisAudio3dObjectId* pId) {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMemorySize() {
size_t PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMemorySize(unsigned int uiNumSpeakers, bool bIs3d) {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dCreateSpeakerArray() {
int PS4_SYSV_ABI sceAudio3dCreateSpeakerArray(OrbisAudio3dSpeakerArrayHandle* pHandle,
const OrbisAudio3dSpeakerArrayParameters* pParameters) {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dPortAdvance() {
int PS4_SYSV_ABI sceAudio3dPortAdvance(OrbisAudio3dPortId uiPortId) {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dAudioOutClose() {
s32 PS4_SYSV_ABI sceAudio3dAudioOutClose(s32 handle) {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
@ -182,16 +215,21 @@ int PS4_SYSV_ABI sceAudio3dReportUnregisterHandler() {
}
int PS4_SYSV_ABI sceAudio3dPortFreeState() {
LOG_WARNING(Lib_Audio3d, "DEBUG sceAudio3dPortFreeState called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dAudioOutOpen(OrbisAudio3dPortId uiPortId, OrbisUserServiceUserId userId,
s32 type, s32 index, u32 len, u32 freq,
u32 param) {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dAudioOutOpen() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dBedWrite2() {
int PS4_SYSV_ABI sceAudio3dBedWrite2(OrbisAudio3dPortId uiPortId, unsigned int uiNumChannels,
OrbisAudio3dFormat eFormat, const void* pBuffer,
unsigned int uiNumSamples,
OrbisAudio3dOutputRoute eOutputRoute, bool bRestricted) {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}

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@ -13,5 +13,126 @@ namespace Libraries::Audio3d {
class Audio3d;
typedef int OrbisUserServiceUserId;
typedef unsigned int OrbisAudio3dPortId;
typedef unsigned int OrbisAudio3dObjectId;
typedef unsigned int OrbisAudio3dAttributeId;
typedef unsigned int OrbisAudio3dPluginId;
enum OrbisAudio3dFormat {
ORBIS_AUDIO3D_FORMAT_S16 = 0, // s16
ORBIS_AUDIO3D_FORMAT_FLOAT = 1 // f32
};
enum OrbisAudio3dRate {
ORBIS_AUDIO3D_RATE_48000 = 0
};
enum OrbisAudio3dBufferMode {
ORBIS_AUDIO3D_BUFFER_NO_ADVANCE = 0,
ORBIS_AUDIO3D_BUFFER_ADVANCE_NO_PUSH = 1,
ORBIS_AUDIO3D_BUFFER_ADVANCE_AND_PUSH = 2
};
enum OrbisAudio3dBlocking {
ORBIS_AUDIO3D_BLOCKING_ASYNC = 0,
ORBIS_AUDIO3D_BLOCKING_SYNC = 1
};
enum OrbisAudio3dPassthrough {
ORBIS_AUDIO3D_PASSTHROUGH_NONE = 0,
ORBIS_AUDIO3D_PASSTHROUGH_LEFT = 1,
ORBIS_AUDIO3D_PASSTHROUGH_RIGHT = 2
};
enum OrbisAudio3dOutputRoute {
ORBIS_AUDIO3D_OUTPUT_BOTH = 0,
ORBIS_AUDIO3D_OUTPUT_HMU_ONLY = 1,
ORBIS_AUDIO3D_OUTPUT_TV_ONLY = 2
};
enum OrbisAudio3dAmbisonics {
ORBIS_AUDIO3D_AMBISONICS_NONE = ~0,
ORBIS_AUDIO3D_AMBISONICS_W = 0,
ORBIS_AUDIO3D_AMBISONICS_X = 1,
ORBIS_AUDIO3D_AMBISONICS_Y = 2,
ORBIS_AUDIO3D_AMBISONICS_Z = 3,
ORBIS_AUDIO3D_AMBISONICS_R = 4,
ORBIS_AUDIO3D_AMBISONICS_S = 5,
ORBIS_AUDIO3D_AMBISONICS_T = 6,
ORBIS_AUDIO3D_AMBISONICS_U = 7,
ORBIS_AUDIO3D_AMBISONICS_V = 8,
ORBIS_AUDIO3D_AMBISONICS_K = 9,
ORBIS_AUDIO3D_AMBISONICS_L = 10,
ORBIS_AUDIO3D_AMBISONICS_M = 11,
ORBIS_AUDIO3D_AMBISONICS_N = 12,
ORBIS_AUDIO3D_AMBISONICS_O = 13,
ORBIS_AUDIO3D_AMBISONICS_P = 14,
ORBIS_AUDIO3D_AMBISONICS_Q = 15
};
static const OrbisAudio3dAttributeId s_sceAudio3dAttributePcm = 0x00000001;
static const OrbisAudio3dAttributeId s_sceAudio3dAttributePriority = 0x00000002;
static const OrbisAudio3dAttributeId s_sceAudio3dAttributePosition = 0x00000003;
static const OrbisAudio3dAttributeId s_sceAudio3dAttributeSpread = 0x00000004;
static const OrbisAudio3dAttributeId s_sceAudio3dAttributeGain = 0x00000005;
static const OrbisAudio3dAttributeId s_sceAudio3dAttributePassthrough = 0x00000006;
static const OrbisAudio3dAttributeId s_sceAudio3dAttributeResetState = 0x00000007;
static const OrbisAudio3dAttributeId s_sceAudio3dAttributeApplicationSpecific = 0x00000008;
static const OrbisAudio3dAttributeId s_sceAudio3dAttributeAmbisonics = 0x00000009;
static const OrbisAudio3dAttributeId s_sceAudio3dAttributeRestricted = 0x0000000A;
static const OrbisAudio3dAttributeId s_sceAudio3dAttributeOutputRoute = 0x0000000B;
static const OrbisAudio3dAttributeId s_sceAudio3dAttributeLateReverbLevel = 0x00010001;
static const OrbisAudio3dAttributeId s_sceAudio3dAttributeDownmixSpreadRadius = 0x00010002;
static const OrbisAudio3dAttributeId s_sceAudio3dAttributeDownmixSpreadHeightAware = 0x00010003;
struct OrbisAudio3dSpeakerArray;
using OrbisAudio3dSpeakerArrayHandle = OrbisAudio3dSpeakerArray*; // head
struct OrbisAudio3dOpenParameters {
size_t szSizeThis;
unsigned int uiGranularity;
OrbisAudio3dRate eRate;
unsigned int uiMaxObjects;
unsigned int uiQueueDepth;
OrbisAudio3dBufferMode eBufferMode;
char padding[32];
unsigned int uiNumBeds;
};
struct OrbisAudio3dAttribute {
OrbisAudio3dAttributeId uiAttributeId;
char padding[32];
const void* pValue;
size_t szValue;
};
struct OrbisAudio3dPosition {
float fX;
float fY;
float fZ;
};
struct OrbisAudio3dPcm {
OrbisAudio3dFormat eFormat;
const void* pSampleBuffer;
unsigned int uiNumSamples;
};
struct OrbisAudio3dSpeakerArrayParameters {
OrbisAudio3dPosition* pSpeakerPosition;
unsigned int uiNumSpeakers;
bool bIs3d;
void* pBuffer;
size_t szSize;
};
struct OrbisAudio3dApplicationSpecific {
size_t szSizeThis;
u8 cApplicationSpecific[32];
};
void PS4_SYSV_ABI sceAudio3dGetDefaultOpenParameters(OrbisAudio3dOpenParameters* sParameters);
void RegisterlibSceAudio3d(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::Audio3d

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@ -10,6 +10,4 @@
using namespace Libraries::Kernel;
namespace Libraries::Audio3d {
} // namespace Libraries::Audio3d
namespace Libraries::Audio3d {} // namespace Libraries::Audio3d

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@ -9,7 +9,6 @@ namespace Libraries::Audio3d {
class Audio3d {
public:
private:
};

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@ -6,6 +6,7 @@
#include "core/libraries/app_content/app_content.h"
#include "core/libraries/audio/audioin.h"
#include "core/libraries/audio/audioout.h"
#include "core/libraries/audio3d/audio3d.h"
#include "core/libraries/avplayer/avplayer.h"
#include "core/libraries/dialogs/error_dialog.h"
#include "core/libraries/dialogs/ime_dialog.h"
@ -75,6 +76,7 @@ void InitHLELibs(Core::Loader::SymbolsResolver* sym) {
Libraries::ErrorDialog::RegisterlibSceErrorDialog(sym);
Libraries::ImeDialog::RegisterlibSceImeDialog(sym);
Libraries::AvPlayer::RegisterlibSceAvPlayer(sym);
Libraries::Audio3d::RegisterlibSceAudio3d(sym);
}
} // namespace Libraries

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@ -196,8 +196,7 @@ void Emulator::Run(const std::filesystem::path& file) {
void Emulator::LoadSystemModules(const std::filesystem::path& file) {
constexpr std::array<SysModules, 10> ModulesToLoad{
{{"libSceAudio3d.sprx", &Libraries::Audio3d::RegisterlibSceAudio3d},
{"libSceNgs2.sprx", &Libraries::Ngs2::RegisterlibSceNgs2},
{{"libSceNgs2.sprx", &Libraries::Ngs2::RegisterlibSceNgs2},
{"libSceFiber.sprx", nullptr},
{"libSceUlt.sprx", nullptr},
{"libSceJson.sprx", nullptr},