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shader_recompiler: Implement most integer image atomics, workgroup barriers and shared memory load/store (#231)
* shader_recompiler: Add LDEXP * shader_recompiler: Add most image integer atomic ops * shader_recompiler: Implement shared memory load/store * shader_recompiler: More image atomics * externals: Update sirit * clang format * cmake: Add missing files * shader_recompiler: Fix some atomic bugs * shader_recompiler: Vs outputs * shader_recompiler: Shared mem has side-effects, fix format component order * shader_recompiler: Inline constant buffer impl * video_core: Fix regressions * Work * Fixup a few things
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@@ -17,6 +17,6 @@ struct VertexAttribute {
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u8 instance_data; ///< Indicates that the buffer will be accessed in instance rate
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};
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std::vector<VertexAttribute> ParseFetchShader(const u32* code);
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std::vector<VertexAttribute> ParseFetchShader(const u32* code, u32* out_size);
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} // namespace Shader::Gcn
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