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vk_pipeline_cache: Cleanup graphics key refresh (#3449)
* vk_pipeline_cache: Cleanup graphics key refresh * position: Don't assert on None mapping Also check outputs in runtime info so shader is recompiled if they change
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@@ -35,6 +35,7 @@ struct Profile {
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bool needs_manual_interpolation{};
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bool needs_lds_barriers{};
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bool needs_buffer_offsets{};
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bool needs_unorm_fixup{};
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u64 max_ubo_size{};
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u32 max_viewport_width{};
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u32 max_viewport_height{};
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