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https://github.com/shadps4-emu/shadPS4.git
synced 2025-12-10 05:38:49 +00:00
shader_recompiler: Improve shader exports accuracy (part 1) (#3447)
* video_core: support for RT layer outputs - support for RT layer outputs - refactor for handling of export attributes - move output->attribute mapping to a separate header * export: Rework render target exports - Centralize all code related to MRT exports into a single function to make it easier to follow - Apply swizzle to output RGBA colors instead of the render target channel. This fixes swizzles on formats with < 4 channels For example with render target format R8_UNORM and COMP_SWAP ALT_REV the previous code would output frag_color.a = color.r; instead of frag_color.r = color.a; which would result in incorrect output in some cases * vk_pipeline_cache: Apply swizzle to write masks --------- Co-authored-by: polyproxy <47796739+polybiusproxy@users.noreply.github.com>
This commit is contained in:
@@ -272,6 +272,9 @@ void SetupCapabilities(const Info& info, const Profile& profile, const RuntimeIn
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if (info.has_image_query) {
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ctx.AddCapability(spv::Capability::ImageQuery);
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}
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if (info.has_layer_output) {
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ctx.AddCapability(spv::Capability::ShaderLayer);
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}
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if ((info.uses_image_atomic_float_min_max && profile.supports_image_fp32_atomic_min_max) ||
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(info.uses_buffer_atomic_float_min_max && profile.supports_buffer_fp32_atomic_min_max)) {
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ctx.AddExtension("SPV_EXT_shader_atomic_float_min_max");
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@@ -16,39 +16,6 @@
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namespace Shader::Backend::SPIRV {
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namespace {
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Id VsOutputAttrPointer(EmitContext& ctx, VsOutput output) {
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switch (output) {
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case VsOutput::ClipDist0:
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case VsOutput::ClipDist1:
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case VsOutput::ClipDist2:
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case VsOutput::ClipDist3:
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case VsOutput::ClipDist4:
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case VsOutput::ClipDist5:
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case VsOutput::ClipDist6:
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case VsOutput::ClipDist7: {
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const u32 index = u32(output) - u32(VsOutput::ClipDist0);
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const Id clip_num{ctx.ConstU32(index)};
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ASSERT_MSG(Sirit::ValidId(ctx.clip_distances), "Clip distance used but not defined");
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return ctx.OpAccessChain(ctx.output_f32, ctx.clip_distances, clip_num);
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}
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case VsOutput::CullDist0:
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case VsOutput::CullDist1:
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case VsOutput::CullDist2:
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case VsOutput::CullDist3:
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case VsOutput::CullDist4:
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case VsOutput::CullDist5:
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case VsOutput::CullDist6:
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case VsOutput::CullDist7: {
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const u32 index = u32(output) - u32(VsOutput::CullDist0);
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const Id cull_num{ctx.ConstU32(index)};
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ASSERT_MSG(Sirit::ValidId(ctx.cull_distances), "Cull distance used but not defined");
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return ctx.OpAccessChain(ctx.output_f32, ctx.cull_distances, cull_num);
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}
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default:
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UNREACHABLE_MSG("Vertex output {}", u32(output));
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}
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}
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Id OutputAttrPointer(EmitContext& ctx, IR::Attribute attr, u32 element) {
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if (IR::IsParam(attr)) {
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const u32 attr_index{u32(attr) - u32(IR::Attribute::Param0)};
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@@ -76,15 +43,14 @@ Id OutputAttrPointer(EmitContext& ctx, IR::Attribute attr, u32 element) {
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}
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}
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switch (attr) {
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case IR::Attribute::Position0: {
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case IR::Attribute::Position0:
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return ctx.OpAccessChain(ctx.output_f32, ctx.output_position, ctx.ConstU32(element));
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}
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case IR::Attribute::Position1:
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case IR::Attribute::Position2:
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case IR::Attribute::Position3: {
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const u32 index = u32(attr) - u32(IR::Attribute::Position1);
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return VsOutputAttrPointer(ctx, ctx.runtime_info.vs_info.outputs[index][element]);
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}
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case IR::Attribute::ClipDistance:
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return ctx.OpAccessChain(ctx.output_f32, ctx.clip_distances, ctx.ConstU32(element));
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case IR::Attribute::CullDistance:
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return ctx.OpAccessChain(ctx.output_f32, ctx.cull_distances, ctx.ConstU32(element));
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case IR::Attribute::RenderTargetId:
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return ctx.output_layer;
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case IR::Attribute::Depth:
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return ctx.frag_depth;
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default:
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@@ -105,11 +71,13 @@ std::pair<Id, bool> OutputAttrComponentType(EmitContext& ctx, IR::Attribute attr
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}
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switch (attr) {
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case IR::Attribute::Position0:
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case IR::Attribute::Position1:
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case IR::Attribute::Position2:
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case IR::Attribute::Position3:
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case IR::Attribute::ClipDistance:
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case IR::Attribute::CullDistance:
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case IR::Attribute::Depth:
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return {ctx.F32[1], false};
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case IR::Attribute::RenderTargetId:
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case IR::Attribute::ViewportId:
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return {ctx.S32[1], true};
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default:
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UNREACHABLE_MSG("Write attribute {}", attr);
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}
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@@ -270,14 +238,10 @@ Id EmitGetAttributeU32(EmitContext& ctx, IR::Attribute attr, u32 comp) {
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}
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void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value, u32 element) {
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if (attr == IR::Attribute::Position1) {
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LOG_WARNING(Render_Vulkan, "Ignoring pos1 export");
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return;
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}
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const Id pointer{OutputAttrPointer(ctx, attr, element)};
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const auto component_type{OutputAttrComponentType(ctx, attr)};
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if (component_type.second) {
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ctx.OpStore(pointer, ctx.OpBitcast(component_type.first, value));
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const auto [component_type, is_integer]{OutputAttrComponentType(ctx, attr)};
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if (is_integer) {
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ctx.OpStore(pointer, ctx.OpBitcast(component_type, value));
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} else {
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ctx.OpStore(pointer, value);
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}
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@@ -539,24 +539,26 @@ void EmitContext::DefineInputs() {
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}
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}
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void EmitContext::DefineVertexBlock() {
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output_position = DefineVariable(F32[4], spv::BuiltIn::Position, spv::StorageClass::Output);
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if (info.stores.GetAny(IR::Attribute::ClipDistance)) {
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clip_distances = DefineVariable(TypeArray(F32[1], ConstU32(8U)), spv::BuiltIn::ClipDistance,
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spv::StorageClass::Output);
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}
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if (info.stores.GetAny(IR::Attribute::CullDistance)) {
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cull_distances = DefineVariable(TypeArray(F32[1], ConstU32(8U)), spv::BuiltIn::CullDistance,
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spv::StorageClass::Output);
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}
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if (info.stores.GetAny(IR::Attribute::RenderTargetId)) {
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output_layer = DefineVariable(S32[1], spv::BuiltIn::Layer, spv::StorageClass::Output);
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}
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}
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void EmitContext::DefineOutputs() {
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switch (l_stage) {
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case LogicalStage::Vertex: {
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// No point in defining builtin outputs (i.e. position) unless next stage is fragment?
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// Might cause problems linking with tcs
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output_position = DefineVariable(F32[4], spv::BuiltIn::Position, spv::StorageClass::Output);
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const bool has_extra_pos_stores = info.stores.Get(IR::Attribute::Position1) ||
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info.stores.Get(IR::Attribute::Position2) ||
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info.stores.Get(IR::Attribute::Position3);
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if (has_extra_pos_stores) {
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const Id type{TypeArray(F32[1], ConstU32(8U))};
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clip_distances =
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DefineVariable(type, spv::BuiltIn::ClipDistance, spv::StorageClass::Output);
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cull_distances =
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DefineVariable(type, spv::BuiltIn::CullDistance, spv::StorageClass::Output);
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}
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if (stage == Stage::Local) {
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DefineVertexBlock();
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if (stage == Shader::Stage::Local) {
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const u32 num_attrs = Common::AlignUp(runtime_info.ls_info.ls_stride, 16) >> 4;
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if (num_attrs > 0) {
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const Id type{TypeArray(F32[4], ConstU32(num_attrs))};
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@@ -615,17 +617,7 @@ void EmitContext::DefineOutputs() {
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break;
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}
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case LogicalStage::TessellationEval: {
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output_position = DefineVariable(F32[4], spv::BuiltIn::Position, spv::StorageClass::Output);
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const bool has_extra_pos_stores = info.stores.Get(IR::Attribute::Position1) ||
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info.stores.Get(IR::Attribute::Position2) ||
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info.stores.Get(IR::Attribute::Position3);
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if (has_extra_pos_stores) {
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const Id type{TypeArray(F32[1], ConstU32(8U))};
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clip_distances =
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DefineVariable(type, spv::BuiltIn::ClipDistance, spv::StorageClass::Output);
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cull_distances =
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DefineVariable(type, spv::BuiltIn::CullDistance, spv::StorageClass::Output);
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}
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DefineVertexBlock();
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for (u32 i = 0; i < IR::NumParams; i++) {
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const IR::Attribute param{IR::Attribute::Param0 + i};
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if (!info.stores.GetAny(param)) {
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@@ -665,8 +657,7 @@ void EmitContext::DefineOutputs() {
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break;
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}
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case LogicalStage::Geometry: {
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output_position = DefineVariable(F32[4], spv::BuiltIn::Position, spv::StorageClass::Output);
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DefineVertexBlock();
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for (u32 attr_id = 0; attr_id < info.gs_copy_data.num_attrs; attr_id++) {
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const Id id{DefineOutput(F32[4], attr_id)};
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Name(id, fmt::format("out_attr{}", attr_id));
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@@ -245,6 +245,7 @@ public:
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boost::container::small_vector<Id, 16> interfaces;
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Id output_position{};
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Id output_layer{};
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Id primitive_id{};
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Id vertex_index{};
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Id instance_id{};
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@@ -388,6 +389,7 @@ private:
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void DefineArithmeticTypes();
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void DefineInterfaces();
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void DefineInputs();
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void DefineVertexBlock();
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void DefineOutputs();
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void DefinePushDataBlock();
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void DefineBuffers();
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@@ -2,134 +2,113 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "shader_recompiler/frontend/translate/translate.h"
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#include "shader_recompiler/ir/position.h"
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#include "shader_recompiler/ir/reinterpret.h"
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#include "shader_recompiler/runtime_info.h"
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namespace Shader::Gcn {
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u32 SwizzleMrtComponent(const PsColorBuffer& color_buffer, u32 comp) {
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const auto [r, g, b, a] = color_buffer.swizzle;
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const std::array swizzle_array = {r, g, b, a};
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const auto swizzled_comp_type = static_cast<u32>(swizzle_array[comp]);
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constexpr auto min_comp_type = static_cast<u32>(AmdGpu::CompSwizzle::Red);
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return swizzled_comp_type >= min_comp_type ? swizzled_comp_type - min_comp_type : comp;
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static AmdGpu::NumberFormat NumberFormatCompressed(
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AmdGpu::Liverpool::ShaderExportFormat export_format) {
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switch (export_format) {
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case AmdGpu::Liverpool::ShaderExportFormat::ABGR_FP16:
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return AmdGpu::NumberFormat::Float;
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case AmdGpu::Liverpool::ShaderExportFormat::ABGR_UNORM16:
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return AmdGpu::NumberFormat::Unorm;
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case AmdGpu::Liverpool::ShaderExportFormat::ABGR_SNORM16:
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return AmdGpu::NumberFormat::Snorm;
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case AmdGpu::Liverpool::ShaderExportFormat::ABGR_UINT16:
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return AmdGpu::NumberFormat::Uint;
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case AmdGpu::Liverpool::ShaderExportFormat::ABGR_SINT16:
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return AmdGpu::NumberFormat::Sint;
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default:
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UNREACHABLE_MSG("Unimplemented compressed MRT export format {}",
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static_cast<u32>(export_format));
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}
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}
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void Translator::ExportMrtValue(IR::Attribute attribute, u32 comp, const IR::F32& value,
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const PsColorBuffer& color_buffer) {
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auto converted = ApplyWriteNumberConversion(ir, value, color_buffer.num_conversion);
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static u32 MaskFromExportFormat(u8 mask, AmdGpu::Liverpool::ShaderExportFormat export_format) {
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switch (export_format) {
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case AmdGpu::Liverpool::ShaderExportFormat::R_32:
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// Red only
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return mask & 1;
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case AmdGpu::Liverpool::ShaderExportFormat::GR_32:
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// Red and Green only
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return mask & 3;
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case AmdGpu::Liverpool::ShaderExportFormat::AR_32:
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// Red and Alpha only
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return mask & 9;
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case AmdGpu::Liverpool::ShaderExportFormat::ABGR_32:
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// All components
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return mask;
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default:
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UNREACHABLE_MSG("Unimplemented uncompressed MRT export format {}",
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static_cast<u32>(export_format));
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}
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}
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void Translator::ExportRenderTarget(const GcnInst& inst) {
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const auto& exp = inst.control.exp;
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const IR::Attribute mrt{exp.target};
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info.mrt_mask |= 1u << static_cast<u8>(mrt);
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// Dual source blending uses MRT1 for exporting src1
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u32 color_buffer_idx = static_cast<u32>(mrt) - static_cast<u32>(IR::Attribute::RenderTarget0);
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if (runtime_info.fs_info.dual_source_blending && mrt == IR::Attribute::RenderTarget1) {
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color_buffer_idx = 0;
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}
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const auto color_buffer = runtime_info.fs_info.color_buffers[color_buffer_idx];
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if (color_buffer.export_format == AmdGpu::Liverpool::ShaderExportFormat::Zero || exp.en == 0) {
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// No export
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return;
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}
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std::array<IR::F32, 4> components{};
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if (exp.compr) {
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// Components are float16 packed into a VGPR
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const auto num_format = NumberFormatCompressed(color_buffer.export_format);
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// Export R, G
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if (exp.en & 1) {
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const IR::Value unpacked_value =
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ir.Unpack2x16(num_format, ir.GetVectorReg(IR::VectorReg(inst.src[0].code)));
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components[0] = IR::F32{ir.CompositeExtract(unpacked_value, 0)};
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components[1] = IR::F32{ir.CompositeExtract(unpacked_value, 1)};
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}
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// Export B, A
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if ((exp.en >> 2) & 1) {
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const IR::Value unpacked_value =
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ir.Unpack2x16(num_format, ir.GetVectorReg(IR::VectorReg(inst.src[1].code)));
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components[2] = IR::F32{ir.CompositeExtract(unpacked_value, 0)};
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components[3] = IR::F32{ir.CompositeExtract(unpacked_value, 1)};
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}
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} else {
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// Components are float32 into separate VGPRS
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u32 mask = MaskFromExportFormat(exp.en, color_buffer.export_format);
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for (u32 i = 0; i < 4; i++, mask >>= 1) {
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if ((mask & 1) == 0) {
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continue;
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}
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components[i] = ir.GetVectorReg<IR::F32>(IR::VectorReg(inst.src[i].code));
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}
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}
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// Swizzle components and export
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for (u32 i = 0; i < 4; ++i) {
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const u32 comp_swizzle = static_cast<u32>(color_buffer.swizzle.array[i]);
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constexpr u32 min_swizzle = static_cast<u32>(AmdGpu::CompSwizzle::Red);
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const auto swizzled_comp =
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components[comp_swizzle >= min_swizzle ? comp_swizzle - min_swizzle : i];
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if (swizzled_comp.IsEmpty()) {
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continue;
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}
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auto converted = ApplyWriteNumberConversion(ir, swizzled_comp, color_buffer.num_conversion);
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if (color_buffer.needs_unorm_fixup) {
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// FIXME: Fix-up for GPUs where float-to-unorm rounding is off from expected.
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converted = ir.FPSub(converted, ir.Imm32(1.f / 127500.f));
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}
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ir.SetAttribute(attribute, converted, comp);
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ir.SetAttribute(mrt, converted, i);
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}
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void Translator::ExportMrtCompressed(IR::Attribute attribute, u32 idx, const IR::U32& value) {
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u32 color_buffer_idx =
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static_cast<u32>(attribute) - static_cast<u32>(IR::Attribute::RenderTarget0);
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if (runtime_info.fs_info.dual_source_blending && attribute == IR::Attribute::RenderTarget1) {
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color_buffer_idx = 0;
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}
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const auto color_buffer = runtime_info.fs_info.color_buffers[color_buffer_idx];
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AmdGpu::NumberFormat num_format;
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switch (color_buffer.export_format) {
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case AmdGpu::Liverpool::ShaderExportFormat::Zero:
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// No export
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return;
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case AmdGpu::Liverpool::ShaderExportFormat::ABGR_FP16:
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num_format = AmdGpu::NumberFormat::Float;
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break;
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case AmdGpu::Liverpool::ShaderExportFormat::ABGR_UNORM16:
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num_format = AmdGpu::NumberFormat::Unorm;
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break;
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case AmdGpu::Liverpool::ShaderExportFormat::ABGR_SNORM16:
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num_format = AmdGpu::NumberFormat::Snorm;
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break;
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case AmdGpu::Liverpool::ShaderExportFormat::ABGR_UINT16:
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num_format = AmdGpu::NumberFormat::Uint;
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break;
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case AmdGpu::Liverpool::ShaderExportFormat::ABGR_SINT16:
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num_format = AmdGpu::NumberFormat::Sint;
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break;
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default:
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UNREACHABLE_MSG("Unimplemented compressed MRT export format {}",
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static_cast<u32>(color_buffer.export_format));
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break;
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}
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|
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const auto unpacked_value = ir.Unpack2x16(num_format, value);
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const IR::F32 r = IR::F32{ir.CompositeExtract(unpacked_value, 0)};
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const IR::F32 g = IR::F32{ir.CompositeExtract(unpacked_value, 1)};
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const auto swizzled_r = SwizzleMrtComponent(color_buffer, idx * 2);
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const auto swizzled_g = SwizzleMrtComponent(color_buffer, idx * 2 + 1);
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ExportMrtValue(attribute, swizzled_r, r, color_buffer);
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ExportMrtValue(attribute, swizzled_g, g, color_buffer);
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}
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void Translator::ExportMrtUncompressed(IR::Attribute attribute, u32 comp, const IR::F32& value) {
|
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u32 color_buffer_idx =
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static_cast<u32>(attribute) - static_cast<u32>(IR::Attribute::RenderTarget0);
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if (runtime_info.fs_info.dual_source_blending && attribute == IR::Attribute::RenderTarget1) {
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color_buffer_idx = 0;
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}
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const auto color_buffer = runtime_info.fs_info.color_buffers[color_buffer_idx];
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const auto swizzled_comp = SwizzleMrtComponent(color_buffer, comp);
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switch (color_buffer.export_format) {
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case AmdGpu::Liverpool::ShaderExportFormat::Zero:
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// No export
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return;
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case AmdGpu::Liverpool::ShaderExportFormat::R_32:
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// Red only
|
||||
if (swizzled_comp != 0) {
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case AmdGpu::Liverpool::ShaderExportFormat::GR_32:
|
||||
// Red and Green only
|
||||
if (swizzled_comp != 0 && swizzled_comp != 1) {
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case AmdGpu::Liverpool::ShaderExportFormat::AR_32:
|
||||
// Red and Alpha only
|
||||
if (swizzled_comp != 0 && swizzled_comp != 3) {
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case AmdGpu::Liverpool::ShaderExportFormat::ABGR_32:
|
||||
// All components
|
||||
break;
|
||||
default:
|
||||
UNREACHABLE_MSG("Unimplemented uncompressed MRT export format {}",
|
||||
static_cast<u32>(color_buffer.export_format));
|
||||
break;
|
||||
}
|
||||
ExportMrtValue(attribute, swizzled_comp, value, color_buffer);
|
||||
}
|
||||
|
||||
void Translator::ExportCompressed(IR::Attribute attribute, u32 idx, const IR::U32& value) {
|
||||
if (IsMrt(attribute)) {
|
||||
ExportMrtCompressed(attribute, idx, value);
|
||||
return;
|
||||
}
|
||||
const IR::Value unpacked_value = ir.Unpack2x16(AmdGpu::NumberFormat::Float, value);
|
||||
const IR::F32 r = IR::F32{ir.CompositeExtract(unpacked_value, 0)};
|
||||
const IR::F32 g = IR::F32{ir.CompositeExtract(unpacked_value, 1)};
|
||||
ir.SetAttribute(attribute, r, idx * 2);
|
||||
ir.SetAttribute(attribute, g, idx * 2 + 1);
|
||||
}
|
||||
|
||||
void Translator::ExportUncompressed(IR::Attribute attribute, u32 comp, const IR::F32& value) {
|
||||
if (IsMrt(attribute)) {
|
||||
ExportMrtUncompressed(attribute, comp, value);
|
||||
return;
|
||||
}
|
||||
ir.SetAttribute(attribute, value, comp);
|
||||
}
|
||||
|
||||
void Translator::EmitExport(const GcnInst& inst) {
|
||||
@@ -139,41 +118,28 @@ void Translator::EmitExport(const GcnInst& inst) {
|
||||
|
||||
const auto& exp = inst.control.exp;
|
||||
const IR::Attribute attrib{exp.target};
|
||||
if (IR::IsMrt(attrib)) {
|
||||
return ExportRenderTarget(inst);
|
||||
}
|
||||
|
||||
ASSERT_MSG(!exp.compr, "Compressed exports only supported for render targets");
|
||||
if (attrib == IR::Attribute::Depth && exp.en != 0 && exp.en != 1) {
|
||||
LOG_WARNING(Render_Vulkan, "Unsupported depth export");
|
||||
return;
|
||||
}
|
||||
|
||||
const std::array vsrc = {
|
||||
IR::VectorReg(inst.src[0].code),
|
||||
IR::VectorReg(inst.src[1].code),
|
||||
IR::VectorReg(inst.src[2].code),
|
||||
IR::VectorReg(inst.src[3].code),
|
||||
};
|
||||
|
||||
// Components are float16 packed into a VGPR
|
||||
if (exp.compr) {
|
||||
// Export R, G
|
||||
if (exp.en & 1) {
|
||||
ExportCompressed(attrib, 0, ir.GetVectorReg<IR::U32>(vsrc[0]));
|
||||
}
|
||||
// Export B, A
|
||||
if ((exp.en >> 2) & 1) {
|
||||
ExportCompressed(attrib, 1, ir.GetVectorReg<IR::U32>(vsrc[1]));
|
||||
}
|
||||
} else {
|
||||
// Components are float32 into separate VGPRS
|
||||
u32 mask = exp.en;
|
||||
for (u32 i = 0; i < 4; i++, mask >>= 1) {
|
||||
if ((mask & 1) == 0) {
|
||||
continue;
|
||||
}
|
||||
ExportUncompressed(attrib, i, ir.GetVectorReg<IR::F32>(vsrc[i]));
|
||||
const auto value = ir.GetVectorReg<IR::F32>(IR::VectorReg(inst.src[i].code));
|
||||
if (IsPosition(attrib)) {
|
||||
IR::ExportPosition(ir, runtime_info.vs_info, attrib, i, value);
|
||||
} else {
|
||||
ir.SetAttribute(attrib, value, i);
|
||||
}
|
||||
}
|
||||
if (IR::IsMrt(attrib)) {
|
||||
info.mrt_mask |= 1u << u8(attrib);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Shader::Gcn
|
||||
|
||||
@@ -317,13 +317,7 @@ private:
|
||||
IR::F32 SelectCubeResult(const IR::F32& x, const IR::F32& y, const IR::F32& z,
|
||||
const IR::F32& x_res, const IR::F32& y_res, const IR::F32& z_res);
|
||||
|
||||
void ExportMrtValue(IR::Attribute attribute, u32 comp, const IR::F32& value,
|
||||
const PsColorBuffer& color_buffer);
|
||||
void ExportMrtCompressed(IR::Attribute attribute, u32 idx, const IR::U32& value);
|
||||
void ExportMrtUncompressed(IR::Attribute attribute, u32 comp, const IR::F32& value);
|
||||
void ExportCompressed(IR::Attribute attribute, u32 idx, const IR::U32& value);
|
||||
void ExportUncompressed(IR::Attribute attribute, u32 comp, const IR::F32& value);
|
||||
|
||||
void ExportRenderTarget(const GcnInst& inst);
|
||||
void LogMissingOpcode(const GcnInst& inst);
|
||||
|
||||
IR::VectorReg GetScratchVgpr(u32 offset);
|
||||
|
||||
@@ -210,6 +210,7 @@ struct Info {
|
||||
bool has_bitwise_xor{};
|
||||
bool has_image_gather{};
|
||||
bool has_image_query{};
|
||||
bool has_layer_output{};
|
||||
bool uses_buffer_atomic_float_min_max{};
|
||||
bool uses_image_atomic_float_min_max{};
|
||||
bool uses_lane_id{};
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "common/assert.h"
|
||||
#include "shader_recompiler/ir/ir_emitter.h"
|
||||
#include "shader_recompiler/ir/opcodes.h"
|
||||
#include "shader_recompiler/ir/position.h"
|
||||
#include "shader_recompiler/ir/program.h"
|
||||
#include "shader_recompiler/ir/reg.h"
|
||||
#include "shader_recompiler/recompiler.h"
|
||||
@@ -142,11 +143,12 @@ void RingAccessElimination(const IR::Program& program, const RuntimeInfo& runtim
|
||||
ASSERT(it != info.gs_copy_data.attr_map.cend());
|
||||
const auto& [attr, comp] = it->second;
|
||||
|
||||
inst.ReplaceOpcode(IR::Opcode::SetAttribute);
|
||||
inst.ClearArgs();
|
||||
inst.SetArg(0, IR::Value{attr});
|
||||
inst.SetArg(1, data);
|
||||
inst.SetArg(2, ir.Imm32(comp));
|
||||
inst.Invalidate();
|
||||
if (IsPosition(attr)) {
|
||||
ExportPosition(ir, runtime_info.gs_info, attr, comp, data);
|
||||
} else {
|
||||
ir.SetAttribute(attr, data, comp);
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
||||
@@ -160,6 +160,10 @@ void CollectShaderInfoPass(IR::Program& program, const Profile& profile) {
|
||||
}
|
||||
}
|
||||
|
||||
if (info.stores.GetAny(IR::Attribute::RenderTargetId)) {
|
||||
info.has_layer_output = true;
|
||||
}
|
||||
|
||||
// In case Flatbuf has not already been bound by IR and is needed
|
||||
// to query buffer sizes, bind it now.
|
||||
if (!profile.supports_robust_buffer_access && !info.uses_dma) {
|
||||
|
||||
53
src/shader_recompiler/ir/position.h
Normal file
53
src/shader_recompiler/ir/position.h
Normal file
@@ -0,0 +1,53 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "shader_recompiler/ir/ir_emitter.h"
|
||||
#include "shader_recompiler/runtime_info.h"
|
||||
|
||||
namespace Shader::IR {
|
||||
|
||||
/// Maps special position export to builtin attribute stores
|
||||
inline void ExportPosition(IREmitter& ir, const auto& stage, Attribute attribute, u32 comp,
|
||||
const IR::F32& value) {
|
||||
if (attribute == Attribute::Position0) {
|
||||
ir.SetAttribute(attribute, value, comp);
|
||||
return;
|
||||
}
|
||||
const u32 index = u32(attribute) - u32(Attribute::Position1);
|
||||
const auto output = stage.outputs[index][comp];
|
||||
switch (output) {
|
||||
case Output::ClipDist0:
|
||||
case Output::ClipDist1:
|
||||
case Output::ClipDist2:
|
||||
case Output::ClipDist3:
|
||||
case Output::ClipDist4:
|
||||
case Output::ClipDist5:
|
||||
case Output::ClipDist6:
|
||||
case Output::ClipDist7: {
|
||||
const u32 index = u32(output) - u32(Output::ClipDist0);
|
||||
ir.SetAttribute(IR::Attribute::ClipDistance, value, index);
|
||||
break;
|
||||
}
|
||||
case Output::CullDist0:
|
||||
case Output::CullDist1:
|
||||
case Output::CullDist2:
|
||||
case Output::CullDist3:
|
||||
case Output::CullDist4:
|
||||
case Output::CullDist5:
|
||||
case Output::CullDist6:
|
||||
case Output::CullDist7: {
|
||||
const u32 index = u32(output) - u32(Output::CullDist0);
|
||||
ir.SetAttribute(IR::Attribute::CullDistance, value, index);
|
||||
break;
|
||||
}
|
||||
case Output::GsMrtIndex:
|
||||
ir.SetAttribute(IR::Attribute::RenderTargetId, value);
|
||||
break;
|
||||
default:
|
||||
UNREACHABLE_MSG("Unhandled output {} on attribute {}", u32(output), u32(attribute));
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Shader::IR
|
||||
@@ -52,7 +52,7 @@ struct ExportRuntimeInfo {
|
||||
auto operator<=>(const ExportRuntimeInfo&) const noexcept = default;
|
||||
};
|
||||
|
||||
enum class VsOutput : u8 {
|
||||
enum class Output : u8 {
|
||||
None,
|
||||
PointSprite,
|
||||
EdgeFlag,
|
||||
@@ -77,11 +77,11 @@ enum class VsOutput : u8 {
|
||||
ClipDist6,
|
||||
ClipDist7,
|
||||
};
|
||||
using VsOutputMap = std::array<VsOutput, 4>;
|
||||
using OutputMap = std::array<Output, 4>;
|
||||
|
||||
struct VertexRuntimeInfo {
|
||||
u32 num_outputs;
|
||||
std::array<VsOutputMap, 3> outputs;
|
||||
std::array<OutputMap, 3> outputs;
|
||||
bool emulate_depth_negative_one_to_one{};
|
||||
bool clip_disable{};
|
||||
u32 step_rate_0;
|
||||
@@ -145,6 +145,8 @@ struct HullRuntimeInfo {
|
||||
static constexpr auto GsMaxOutputStreams = 4u;
|
||||
using GsOutputPrimTypes = std::array<AmdGpu::GsOutputPrimitiveType, GsMaxOutputStreams>;
|
||||
struct GeometryRuntimeInfo {
|
||||
u32 num_outputs;
|
||||
std::array<OutputMap, 3> outputs;
|
||||
u32 num_invocations{};
|
||||
u32 output_vertices{};
|
||||
u32 in_vertex_data_size{};
|
||||
@@ -179,7 +181,7 @@ struct PsColorBuffer {
|
||||
u32 pad : 20;
|
||||
AmdGpu::CompMapping swizzle;
|
||||
|
||||
auto operator<=>(const PsColorBuffer&) const noexcept = default;
|
||||
bool operator==(const PsColorBuffer& other) const noexcept = default;
|
||||
};
|
||||
|
||||
struct FragmentRuntimeInfo {
|
||||
@@ -189,11 +191,11 @@ struct FragmentRuntimeInfo {
|
||||
bool is_flat;
|
||||
u8 default_value;
|
||||
|
||||
[[nodiscard]] bool IsDefault() const {
|
||||
bool IsDefault() const {
|
||||
return is_default && !is_flat;
|
||||
}
|
||||
|
||||
auto operator<=>(const PsInput&) const noexcept = default;
|
||||
bool operator==(const PsInput&) const noexcept = default;
|
||||
};
|
||||
AmdGpu::Liverpool::PsInput en_flags;
|
||||
AmdGpu::Liverpool::PsInput addr_flags;
|
||||
|
||||
@@ -104,13 +104,18 @@ enum class NumberConversion : u32 {
|
||||
Uint32ToUnorm = 6,
|
||||
};
|
||||
|
||||
struct CompMapping {
|
||||
union CompMapping {
|
||||
struct {
|
||||
CompSwizzle r;
|
||||
CompSwizzle g;
|
||||
CompSwizzle b;
|
||||
CompSwizzle a;
|
||||
};
|
||||
std::array<CompSwizzle, 4> array;
|
||||
|
||||
auto operator<=>(const CompMapping& other) const = default;
|
||||
bool operator==(const CompMapping& other) const {
|
||||
return array == other.array;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
[[nodiscard]] std::array<T, 4> Apply(const std::array<T, 4>& data) const {
|
||||
|
||||
@@ -412,6 +412,7 @@ bool Instance::CreateDevice() {
|
||||
.hostQueryReset = vk12_features.hostQueryReset,
|
||||
.timelineSemaphore = vk12_features.timelineSemaphore,
|
||||
.bufferDeviceAddress = vk12_features.bufferDeviceAddress,
|
||||
.shaderOutputLayer = vk12_features.shaderOutputLayer,
|
||||
},
|
||||
vk::PhysicalDeviceVulkan13Features{
|
||||
.robustImageAccess = vk13_features.robustImageAccess,
|
||||
|
||||
@@ -23,8 +23,8 @@ extern std::unique_ptr<Vulkan::Presenter> presenter;
|
||||
namespace Vulkan {
|
||||
|
||||
using Shader::LogicalStage;
|
||||
using Shader::Output;
|
||||
using Shader::Stage;
|
||||
using Shader::VsOutput;
|
||||
|
||||
constexpr static auto SpirvVersion1_6 = 0x00010600U;
|
||||
|
||||
@@ -35,49 +35,55 @@ constexpr static std::array DescriptorHeapSizes = {
|
||||
vk::DescriptorPoolSize{vk::DescriptorType::eSampler, 1024},
|
||||
};
|
||||
|
||||
void GatherVertexOutputs(Shader::VertexRuntimeInfo& info,
|
||||
static u32 MapOutputs(std::span<Shader::OutputMap, 3> outputs,
|
||||
const AmdGpu::Liverpool::VsOutputControl& ctl) {
|
||||
const auto add_output = [&](VsOutput x, VsOutput y, VsOutput z, VsOutput w) {
|
||||
if (x != VsOutput::None || y != VsOutput::None || z != VsOutput::None ||
|
||||
w != VsOutput::None) {
|
||||
info.outputs[info.num_outputs++] = Shader::VsOutputMap{x, y, z, w};
|
||||
u32 num_outputs = 0;
|
||||
|
||||
if (ctl.vs_out_misc_enable) {
|
||||
auto& misc_vec = outputs[num_outputs++];
|
||||
misc_vec[0] = ctl.use_vtx_point_size ? Output::PointSprite : Output::None;
|
||||
misc_vec[1] = ctl.use_vtx_edge_flag
|
||||
? Output::EdgeFlag
|
||||
: (ctl.use_vtx_gs_cut_flag ? Output::GsCutFlag : Output::None);
|
||||
misc_vec[2] = ctl.use_vtx_kill_flag
|
||||
? Output::KillFlag
|
||||
: (ctl.use_vtx_render_target_idx ? Output::GsMrtIndex : Output::None);
|
||||
misc_vec[3] = ctl.use_vtx_viewport_idx ? Output::GsVpIndex : Output::None;
|
||||
}
|
||||
};
|
||||
// VS_OUT_MISC_VEC
|
||||
add_output(ctl.use_vtx_point_size ? VsOutput::PointSprite : VsOutput::None,
|
||||
ctl.use_vtx_edge_flag
|
||||
? VsOutput::EdgeFlag
|
||||
: (ctl.use_vtx_gs_cut_flag ? VsOutput::GsCutFlag : VsOutput::None),
|
||||
ctl.use_vtx_kill_flag
|
||||
? VsOutput::KillFlag
|
||||
: (ctl.use_vtx_render_target_idx ? VsOutput::GsMrtIndex : VsOutput::None),
|
||||
ctl.use_vtx_viewport_idx ? VsOutput::GsVpIndex : VsOutput::None);
|
||||
// VS_OUT_CCDIST0
|
||||
add_output(ctl.IsClipDistEnabled(0)
|
||||
? VsOutput::ClipDist0
|
||||
: (ctl.IsCullDistEnabled(0) ? VsOutput::CullDist0 : VsOutput::None),
|
||||
ctl.IsClipDistEnabled(1)
|
||||
? VsOutput::ClipDist1
|
||||
: (ctl.IsCullDistEnabled(1) ? VsOutput::CullDist1 : VsOutput::None),
|
||||
ctl.IsClipDistEnabled(2)
|
||||
? VsOutput::ClipDist2
|
||||
: (ctl.IsCullDistEnabled(2) ? VsOutput::CullDist2 : VsOutput::None),
|
||||
ctl.IsClipDistEnabled(3)
|
||||
? VsOutput::ClipDist3
|
||||
: (ctl.IsCullDistEnabled(3) ? VsOutput::CullDist3 : VsOutput::None));
|
||||
// VS_OUT_CCDIST1
|
||||
add_output(ctl.IsClipDistEnabled(4)
|
||||
? VsOutput::ClipDist4
|
||||
: (ctl.IsCullDistEnabled(4) ? VsOutput::CullDist4 : VsOutput::None),
|
||||
ctl.IsClipDistEnabled(5)
|
||||
? VsOutput::ClipDist5
|
||||
: (ctl.IsCullDistEnabled(5) ? VsOutput::CullDist5 : VsOutput::None),
|
||||
ctl.IsClipDistEnabled(6)
|
||||
? VsOutput::ClipDist6
|
||||
: (ctl.IsCullDistEnabled(6) ? VsOutput::CullDist6 : VsOutput::None),
|
||||
ctl.IsClipDistEnabled(7)
|
||||
? VsOutput::ClipDist7
|
||||
: (ctl.IsCullDistEnabled(7) ? VsOutput::CullDist7 : VsOutput::None));
|
||||
|
||||
if (ctl.vs_out_ccdist0_enable) {
|
||||
auto& ccdist0 = outputs[num_outputs++];
|
||||
ccdist0[0] = ctl.IsClipDistEnabled(0)
|
||||
? Output::ClipDist0
|
||||
: (ctl.IsCullDistEnabled(0) ? Output::CullDist0 : Output::None);
|
||||
ccdist0[1] = ctl.IsClipDistEnabled(1)
|
||||
? Output::ClipDist1
|
||||
: (ctl.IsCullDistEnabled(1) ? Output::CullDist1 : Output::None);
|
||||
ccdist0[2] = ctl.IsClipDistEnabled(2)
|
||||
? Output::ClipDist2
|
||||
: (ctl.IsCullDistEnabled(2) ? Output::CullDist2 : Output::None);
|
||||
ccdist0[3] = ctl.IsClipDistEnabled(3)
|
||||
? Output::ClipDist3
|
||||
: (ctl.IsCullDistEnabled(3) ? Output::CullDist3 : Output::None);
|
||||
}
|
||||
|
||||
if (ctl.vs_out_ccdist1_enable) {
|
||||
auto& ccdist1 = outputs[num_outputs++];
|
||||
ccdist1[0] = ctl.IsClipDistEnabled(4)
|
||||
? Output::ClipDist4
|
||||
: (ctl.IsCullDistEnabled(4) ? Output::CullDist4 : Output::None);
|
||||
ccdist1[1] = ctl.IsClipDistEnabled(5)
|
||||
? Output::ClipDist5
|
||||
: (ctl.IsCullDistEnabled(5) ? Output::CullDist5 : Output::None);
|
||||
ccdist1[2] = ctl.IsClipDistEnabled(6)
|
||||
? Output::ClipDist6
|
||||
: (ctl.IsCullDistEnabled(6) ? Output::CullDist6 : Output::None);
|
||||
ccdist1[3] = ctl.IsClipDistEnabled(7)
|
||||
? Output::ClipDist7
|
||||
: (ctl.IsCullDistEnabled(7) ? Output::CullDist7 : Output::None);
|
||||
}
|
||||
|
||||
return num_outputs;
|
||||
}
|
||||
|
||||
const Shader::RuntimeInfo& PipelineCache::BuildRuntimeInfo(Stage stage, LogicalStage l_stage) {
|
||||
@@ -116,9 +122,9 @@ const Shader::RuntimeInfo& PipelineCache::BuildRuntimeInfo(Stage stage, LogicalS
|
||||
}
|
||||
case Stage::Vertex: {
|
||||
BuildCommon(regs.vs_program);
|
||||
GatherVertexOutputs(info.vs_info, regs.vs_output_control);
|
||||
info.vs_info.step_rate_0 = regs.vgt_instance_step_rate_0;
|
||||
info.vs_info.step_rate_1 = regs.vgt_instance_step_rate_1;
|
||||
info.vs_info.num_outputs = MapOutputs(info.vs_info.outputs, regs.vs_output_control);
|
||||
info.vs_info.emulate_depth_negative_one_to_one =
|
||||
!instance.IsDepthClipControlSupported() &&
|
||||
regs.clipper_control.clip_space == Liverpool::ClipSpace::MinusWToW;
|
||||
@@ -133,6 +139,7 @@ const Shader::RuntimeInfo& PipelineCache::BuildRuntimeInfo(Stage stage, LogicalS
|
||||
case Stage::Geometry: {
|
||||
BuildCommon(regs.gs_program);
|
||||
auto& gs_info = info.gs_info;
|
||||
gs_info.num_outputs = MapOutputs(gs_info.outputs, regs.vs_output_control);
|
||||
gs_info.output_vertices = regs.vgt_gs_max_vert_out;
|
||||
gs_info.num_invocations =
|
||||
regs.vgt_gs_instance_cnt.IsEnabled() ? regs.vgt_gs_instance_cnt.count : 1;
|
||||
@@ -466,7 +473,8 @@ bool PipelineCache::RefreshGraphicsKey() {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!regs.color_target_mask.GetMask(cb) || (key.mrt_mask & (1u << cb)) == 0) {
|
||||
const u32 target_mask = regs.color_target_mask.GetMask(cb);
|
||||
if (!target_mask || (key.mrt_mask & (1u << cb)) == 0) {
|
||||
// Attachment is masked out by either color_target_mask or shader mrt_mask. In the case
|
||||
// of the latter we need to change format to undefined, and either way we need to
|
||||
// increment the index for the null attachment binding.
|
||||
@@ -477,7 +485,16 @@ bool PipelineCache::RefreshGraphicsKey() {
|
||||
key.blend_controls[remapped_cb] = regs.blend_control[cb];
|
||||
key.blend_controls[remapped_cb].enable.Assign(key.blend_controls[remapped_cb].enable &&
|
||||
!col_buf.info.blend_bypass);
|
||||
key.write_masks[remapped_cb] = vk::ColorComponentFlags{regs.color_target_mask.GetMask(cb)};
|
||||
// Apply swizzle to target mask
|
||||
for (u32 i = 0; i < 4; i++) {
|
||||
if (target_mask & (1 << i)) {
|
||||
const auto swizzled_comp =
|
||||
static_cast<u32>(key.color_buffers[remapped_cb].swizzle.array[i]);
|
||||
constexpr u32 min_comp = static_cast<u32>(AmdGpu::CompSwizzle::Red);
|
||||
const u32 comp = swizzled_comp >= min_comp ? swizzled_comp - min_comp : i;
|
||||
key.write_masks[remapped_cb] |= vk::ColorComponentFlagBits{1u << comp};
|
||||
}
|
||||
}
|
||||
key.cb_shader_mask.SetMask(remapped_cb, regs.color_shader_mask.GetMask(cb));
|
||||
++remapped_cb;
|
||||
}
|
||||
|
||||
@@ -112,6 +112,7 @@ RenderState Rasterizer::PrepareRenderState(u32 mrt_mask) {
|
||||
RenderState state;
|
||||
state.width = instance.GetMaxFramebufferWidth();
|
||||
state.height = instance.GetMaxFramebufferHeight();
|
||||
state.num_layers = std::numeric_limits<u32>::max();
|
||||
|
||||
cb_descs.clear();
|
||||
db_desc.reset();
|
||||
@@ -161,6 +162,7 @@ RenderState Rasterizer::PrepareRenderState(u32 mrt_mask) {
|
||||
const auto mip = image_view.info.range.base.level;
|
||||
state.width = std::min<u32>(state.width, std::max(image.info.size.width >> mip, 1u));
|
||||
state.height = std::min<u32>(state.height, std::max(image.info.size.height >> mip, 1u));
|
||||
state.num_layers = std::min<u32>(state.num_layers, image_view.info.range.extent.layers);
|
||||
state.color_attachments[state.num_color_attachments++] = {
|
||||
.imageView = *image_view.image_view,
|
||||
.imageLayout = vk::ImageLayout::eUndefined,
|
||||
@@ -194,6 +196,7 @@ RenderState Rasterizer::PrepareRenderState(u32 mrt_mask) {
|
||||
state.height = std::min<u32>(state.height, image.info.size.height);
|
||||
state.has_depth = regs.depth_buffer.DepthValid();
|
||||
state.has_stencil = regs.depth_buffer.StencilValid();
|
||||
state.num_layers = std::min<u32>(state.num_layers, image_view.info.range.extent.layers);
|
||||
if (state.has_depth) {
|
||||
state.depth_attachment = {
|
||||
.imageView = *image_view.image_view,
|
||||
@@ -217,6 +220,10 @@ RenderState Rasterizer::PrepareRenderState(u32 mrt_mask) {
|
||||
texture_cache.TouchMeta(htile_address, slice, false);
|
||||
}
|
||||
|
||||
if (state.num_layers == std::numeric_limits<u32>::max()) {
|
||||
state.num_layers = 1;
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include <mutex>
|
||||
#include "common/assert.h"
|
||||
#include "common/debug.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "imgui/renderer/texture_manager.h"
|
||||
#include "video_core/renderer_vulkan/vk_instance.h"
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
@@ -40,7 +41,7 @@ void Scheduler::BeginRendering(const RenderState& new_state) {
|
||||
.offset = {0, 0},
|
||||
.extent = {render_state.width, render_state.height},
|
||||
},
|
||||
.layerCount = 1,
|
||||
.layerCount = render_state.num_layers,
|
||||
.colorAttachmentCount = render_state.num_color_attachments,
|
||||
.pColorAttachments = render_state.num_color_attachments > 0
|
||||
? render_state.color_attachments.data()
|
||||
|
||||
@@ -24,6 +24,7 @@ struct RenderState {
|
||||
vk::RenderingAttachmentInfo depth_attachment{};
|
||||
vk::RenderingAttachmentInfo stencil_attachment{};
|
||||
u32 num_color_attachments{};
|
||||
u32 num_layers{1};
|
||||
bool has_depth{};
|
||||
bool has_stencil{};
|
||||
u32 width{};
|
||||
|
||||
Reference in New Issue
Block a user